Revert "TrcardDrawn, TrDamaged, TrLifeGained"
This reverts commit c7535e38dc.
This commit is contained in:
@@ -1207,10 +1207,7 @@ public:
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WEventcardDraw * e = dynamic_cast<WEventcardDraw *> (event);
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WEventcardDraw * e = dynamic_cast<WEventcardDraw *> (event);
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if (!e) return 0;
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if (!e) return 0;
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if (!tc->canTarget(e->player)) return 0;
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if (!tc->canTarget(e->player)) return 0;
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if(source->controller() == e->player)
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source->controllerTrigger = 1;
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else
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source->opponentTrigger = 1;
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return 1;
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return 1;
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}
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}
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@@ -1318,18 +1315,6 @@ public:
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if (type == 2 && e->damage->typeOfDamage == Damage::DAMAGE_COMBAT) return 0;
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if (type == 2 && e->damage->typeOfDamage == Damage::DAMAGE_COMBAT) return 0;
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e->damage->target->thatmuch = e->damage->damage;
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e->damage->target->thatmuch = e->damage->damage;
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e->damage->source->thatmuch = e->damage->damage;
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e->damage->source->thatmuch = e->damage->damage;
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if (e->damage->target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
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{
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Player * p = (Player *) e->damage->target;
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if(p && p == source->controller()->opponent())
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{
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source->opponentTrigger = 1;
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}
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else
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{
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source->controllerTrigger = 1;
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}
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}
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this->source->thatmuch = e->damage->damage;
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this->source->thatmuch = e->damage->damage;
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triggeredTurn = game->turn;
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triggeredTurn = game->turn;
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@@ -1369,10 +1354,6 @@ public:
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if (type == 1 && (e->amount > 0)) return 0;
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if (type == 1 && (e->amount > 0)) return 0;
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if (type == 0 && (e->amount < 0)) return 0;
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if (type == 0 && (e->amount < 0)) return 0;
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e->player->thatmuch = abs(e->amount);
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e->player->thatmuch = abs(e->amount);
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if(source->controller() == e->player)
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source->controllerTrigger = 1;
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else
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source->opponentTrigger = 1;
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this->source->thatmuch = abs(e->amount);
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this->source->thatmuch = abs(e->amount);
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return 1;
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return 1;
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@@ -253,8 +253,6 @@ public:
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int cardistargetted;
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int cardistargetted;
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bool isTargetter();
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bool isTargetter();
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int cardistargetter;
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int cardistargetter;
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int opponentTrigger;
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int controllerTrigger;
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void eventattacked();
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void eventattacked();
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void eventattackedAlone();
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void eventattackedAlone();
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@@ -593,25 +593,15 @@ void GameObserver::gameStateBasedEffects()
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/////////////////////////////////////
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/////////////////////////////////////
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for (int d = 0; d < 2; d++)
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for (int d = 0; d < 2; d++)
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{
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{
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MTGGameZone * dzones[] = { players[d]->game->inPlay, players[d]->game->graveyard, players[d]->game->hand, players[d]->game->library };
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MTGGameZone * zone = players[d]->game->inPlay;
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for (int k = 0; k < 4; k++)
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if (mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0)
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{
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{
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MTGGameZone * zone = dzones[k];
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for (int c = zone->nb_cards - 1; c >= 0; c--)
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if (mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0)
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{
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{
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for (int c = zone->nb_cards - 1; c >= 0; c--)
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zone->cards[c]->cardistargetted = 0;
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{
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zone->cards[c]->cardistargetter = 0;
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zone->cards[c]->cardistargetted = 0;
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zone->cards[c]->cardistargetter = 0;
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}
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}
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}
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//clear trigger
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}
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for (int b = zone->nb_cards - 1; b >= 0; b--)
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{
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zone->cards[b]->controllerTrigger = 0;
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zone->cards[b]->opponentTrigger = 0;
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}
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}//check for losers if its gameover call the statebased action
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players[d]->DeadLifeState();
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players[d]->DeadLifeState();
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}
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}
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////////////////////////////////////
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////////////////////////////////////
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@@ -411,20 +411,6 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe
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}
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}
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}
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}
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check = restriction[i].find("opponenttrigger");
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if(check != string::npos)
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{
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if(!card->opponentTrigger)
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return 0;
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}
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check = restriction[i].find("controllertrigger");
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if(check != string::npos)
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{
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if(!card->controllerTrigger)
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return 0;
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}
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check = restriction[i].find("discarded");
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check = restriction[i].find("discarded");
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if(check != string::npos)
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if(check != string::npos)
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{
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{
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@@ -65,8 +65,6 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to
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LKItoughness = toughness;
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LKItoughness = toughness;
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cardistargetted = 0;
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cardistargetted = 0;
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cardistargetter = 0;
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cardistargetter = 0;
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opponentTrigger = 0;
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controllerTrigger = 0;
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}
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}
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MTGCardInstance * MTGCardInstance::createSnapShot()
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MTGCardInstance * MTGCardInstance::createSnapShot()
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