Fixed some primitives

Updated unsupported.txt
Added the following undergraded cards:

Brutal Nightstalker
Dauthi Mindripper
Disciple of Griselbrand
Disciple of Griselbrand
Dying Wail
Ghost-Lit Stalker
Ghastly Discovery
Haunted Cadaver
Helm of the Ghastlord
Mindstab Thrull
Needle Specter
Sadistic Hypnotist
Shrieking Grotesque
Shrine of Limitless Power
Silent Specter
Soldier of Fortune
Splitting Headache
Trapfinder's Trick
This commit is contained in:
punkeduard@gmail.com
2011-12-14 19:54:16 +00:00
parent 8550b70e2e
commit f9016f70ab
3 changed files with 193 additions and 148 deletions
+39 -2
View File
@@ -841,7 +841,7 @@ toughness=3
[/card]
[card]
name=Agent of Shauku
auto={S(land|myBattlefield)}:2/0 target(creature)
auto={1}{B}{S(land|myBattlefield)}:2/0 target(creature)
text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
mana={1}{B}
type=Creature
@@ -10715,8 +10715,8 @@ type=Sorcery
[card]
name=Casting of Bones
target=creature
auto=@movedto(graveyard) from(mytgt|Battlefield):reject target(*|hand)
auto=@movedto(graveyard) from(mytgt|Battlefield):draw:3 controller
auto=@movedto(graveyard) from(mytgt|Battlefield):reject target(*|hand)
text=Enchant creature -- When enchanted creature is put into a graveyard, draw three cards, then discard one of them.
mana={2}{B}
type=Enchantment
@@ -18212,6 +18212,16 @@ power=1
toughness=2
[/card]
[card]
name=Disciple of Griselbrand
auto={1}:notatarget(creature|mybattlefield) dynamicability<!mytgt toughnesslifegain targetcontroller!> sacrifice
text={1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
mana={1}{B}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Disciple of Kangee
auto={T}:flying && transforms((,blue)) target(creature) ueot
text={U}, {T}: Target creature gains flying and becomes blue until end of turn.
@@ -27340,6 +27350,15 @@ text=Enchant creature -- Prevent all combat damage that would be dealt to and de
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]ard]
name=Ghastly Discovery
auto=draw:2
auto=reject target(*|myhand)
auto=alternative draw:2 reject target(*|myhand)
other={2}{U}{T(creature[blue]|mybattlefield)}{T(creature[blue]|mybattlefield)} name(Pay Conspire)
text=Draw two cards, then discard a card. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Gate Hound
@@ -67104,6 +67123,16 @@ power=4
toughness=2
[/card]
[card]
name=Soldier of Fortune
auto={R}{T}:shuffle target(player)
text={R}, {T}: Target player shuffles his or her library.
mana={R}
type=Creature
subtype=Human Mercenary
power=1
toughness=1
[/card]
[card]
name=Soldier Replica
auto={1}{W}{S}:Damage:3 target(creature[attacking;blocking])
text={1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.
@@ -76293,6 +76322,14 @@ power=1
toughness=3
[/card]
[card]
name=Trapfinder's Trick
target=*|hand
auto=reject all(trap|targetcontrollerhand)
text=Target player reveals his or her hand and discards all Trap cards.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Trapjaw Kelpie
abilities=flash,persist
text=Flash -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)