Added / fixed some primitives, updated missing cards by set list, added new "reconfigure" ability based on "equip" one.
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@@ -3545,6 +3545,7 @@ private:
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vector<MTGAbility *> currentAbilities;
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public:
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bool isReconfiguration;
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AEquip(GameObserver* observer, int _id, MTGCardInstance * _source, ManaCost * _cost = NULL,
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int restrictions = ActivatedAbility::AS_SORCERY);
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