text=Flash -- Enchant creature or Vehicle -- Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Swift Reconfiguration
target=creature,vehicle
abilities=flash
text=Flash -- Enchant creature or Vehicle -- Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):name(Draw a card) name(Draw a card) draw:1 controller]))
auto=@combatdamaged(player) from(this):name(Draw a card) name(Draw a card) ability$!name(Draw a card) name(Draw a card) draw:1 controller!$ controller
text=Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Equipped creature gets +2/+1 and has ward {2}. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
text=Menace -- Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. -- Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
text=Enchant artifact or creature -- As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. -- Channel - {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
text=Enchant artifact or creature -- As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. -- Channel - {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
text=Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
text=Flying -- Equipped creature has flying and "You can't lose the game and your opponents can't win the game." -- Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
text=Menace -- Equipped creature gets +2/+2 and has menace. -- Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. -- Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
text=Spells your opponents cast that target a Merfolk you control cost {2} more to cast. -- Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
auto={W}:name(Exile card from graveyard) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[-instant;-sorcery]|*) then all(this) counter(1/1) )!
text={W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. -- Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. -- Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
text=When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature’s power. -- {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can’t be 0.
text=When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creatureâ??s power. -- {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X canâ??t be 0.
auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(Add green mana) thisforeach(variable{power}>0) ability$!name(Add green amana) add{G} doesntempty!$ controller]))
auto=@combat(attacking) source(this):name(Add green mana) thisforeach(variable{power}>0) ability$!name(Add green amana) add{G} doesntempty!$ controller
text=Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. -- Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
text=You may look at the top card of your library any time. -- As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. -- Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
text=Chalice of the Void enters the battlefield with X charge counters on it. -- Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
mana={X}{X}
type=Artifact
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