Revert the maximum memory size calculation to its previous configuration as a precaution, as my messing around with these values was only meant for debugging purposes.
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@@ -914,8 +914,8 @@ void WResourceManager::ResetCacheLimits()
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textureWCache.Resize(HUGE_CACHE_LIMIT,MAX_CACHE_OBJECTS);
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#endif
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#else
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static unsigned int ram(ramAvailable() / 2);
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unsigned int myNewSize = ram - OPERATIONAL_SIZE;
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unsigned int ram = ramAvailable();
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unsigned int myNewSize = ram - OPERATIONAL_SIZE + textureWCache.totalSize;
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if (myNewSize < TEXTURES_CACHE_MINSIZE)
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{
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DebugTrace( "Error, Not enough RAM for Cache: " << myNewSize << " - total Ram: " << ram);
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