- Added WEvent class, allows to send events to abilities
- Cards that change zones now becomes new objects (as specified in the Comprehensive rules). This should allow to fix lots of stupid bugs in the near future, but probably brings loads of new issues :(
This commit is contained in:
wagic.the.homebrew
2009-02-16 13:46:14 +00:00
parent db90797fb0
commit f87c703866
22 changed files with 307 additions and 112 deletions
+35 -32
View File
@@ -10,6 +10,7 @@
#include "CardGui.h"
#include "GameOptions.h"
#include "Token.h"
#include "WEvent.h"
#include <JGui.h>
#include <hge/hgeparticle.h>
@@ -169,10 +170,11 @@ public:
}
for ( it=abilities.begin() ; it != abilities.end(); it++ ){
myToken->basicAbilities[*it] = 1;
}
}
source->controller()->game->stack->addCard(myToken);
Spell * spell = NEW Spell(myToken);
source->controller()->game->stack->addCard(myToken);
spell->resolve();
delete spell;
return 1;
@@ -201,8 +203,9 @@ public:
//inplay is a special zone !
for (int i=0; i < 2; i++){
if (destZone == game->players[i]->game->inPlay){
Spell * spell = NEW Spell(_target);
game->players[i]->game->putInZone(_target, fromZone, game->players[i]->game->stack);
MTGCardInstance * copy = game->players[i]->game->putInZone(_target, fromZone, game->players[i]->game->stack);
Spell * spell = NEW Spell(copy);
spell->resolve();
delete spell;
return 1;
@@ -1201,9 +1204,9 @@ class AAladdinsLamp: public TargetAbility{
int fireAbility(){
source->tapped = 1;
MTGLibrary * library = game->currentlyActing()->game->library;
library->removeCard(tc->getNextCardTarget());
MTGCardInstance * card = library->removeCard(tc->getNextCardTarget());
library->shuffleTopToBottom(nbcards - 1 );
library->addCard(tc->getNextCardTarget());
library->addCard(card);
init = 0;
return 1;
}
@@ -1442,41 +1445,39 @@ class AConservator: public MTGAbility{
//Creature bond
class ACreatureBond:public TriggeredAbility{
class ACreatureBond:public MTGAbility{
public:
int mTriggered;
int resolved;
ACreatureBond(int _id, MTGCardInstance * _source, MTGCardInstance * _target):TriggeredAbility(_id,_source,_target){
mTriggered = 0;
ACreatureBond(int _id, MTGCardInstance * _source, MTGCardInstance * _target):MTGAbility(_id,_source,_target){
resolved = 0;
}
int trigger(){
MTGCardInstance * _target = (MTGCardInstance *) target;
for (int i = 0; i < 2; i++){
if (!mTriggered && game->players[i]->game->graveyard->hasCard(_target)){
mTriggered = 1;
return 1;
int receiveEvent(WEvent * event){
MTGCardInstance * _target = (MTGCardInstance *) target;
if (event->type == WEvent::CHANGE_ZONE){
WEventZoneChange * e = (WEventZoneChange *) event;
MTGCardInstance * card = e->card->previous;
if (card == _target){
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->graveyard){
game->mLayers->stackLayer()->addDamage(source,_target->controller(),_target->toughness);
return 1;
}
}
}
}
}
return 0;
}
}
int resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
game->mLayers->stackLayer()->addDamage(source,_target->controller(),_target->toughness);
resolved = 1;
return 1;
}
int testDestroy(){
/* int testDestroy(){
MTGCardInstance * _target = (MTGCardInstance *)target;
if(_target->controller()->game->graveyard->hasCard(_target) && !resolved){
return 0;
}else{
return TriggeredAbility::testDestroy();
}
}
}*/
};
//1105: Dingus Egg
@@ -1733,10 +1734,12 @@ class AAnimateDead:public MTGAbility{
card->life = card->toughness;
//Put the card in play again, with all its abilities !
//AbilityFactory af;
Spell * spell = NEW Spell(card);
MTGCardInstance * copy = source->controller()->game->putInZone(card, _target->controller()->game->graveyard, source->controller()->game->stack);
Spell * spell = NEW Spell(copy);
//af.addAbilities(game->mLayers->actionLayer()->getMaxId(), spell);
source->controller()->game->putInZone(card, _target->controller()->game->graveyard, source->controller()->game->stack);
spell->resolve();
target = spell->source;
delete spell;
}
@@ -1893,14 +1896,14 @@ class AKudzu: public TargetAbility{
void Update(float dt){
MTGCardInstance * _target = (MTGCardInstance *)target;
if (!_target->tapped){
if (_target && !_target->tapped){
previouslyTapped = 0;
}else if (!previouslyTapped){
#if defined (WIN32) || defined (LINUX)
OutputDebugString("Kudzu Strikes !\n");
#endif
MTGCardInstance * _target = (MTGCardInstance *)target;
_target->controller()->game->putInGraveyard(_target);
target = _target->controller()->game->putInGraveyard(_target);
reactToClick(source); // ????
}
TargetAbility::Update(dt);
@@ -1922,7 +1925,7 @@ class AKudzu: public TargetAbility{
target = tc->getNextCardTarget();
source->target = (MTGCardInstance *) target;
previouslyTapped = 0;
if (source->target->tapped) previouslyTapped = 1;
if (source->target && source->target->tapped) previouslyTapped = 1;
return 1;
}