- Added WEvent class, allows to send events to abilities
- Cards that change zones now becomes new objects (as specified in the Comprehensive rules). This should allow to fix lots of stupid bugs in the near future, but probably brings loads of new issues :(
This commit is contained in:
wagic.the.homebrew
2009-02-16 13:46:14 +00:00
parent db90797fb0
commit f87c703866
22 changed files with 307 additions and 112 deletions

View File

@@ -13,6 +13,7 @@
class GuiLayer;
class Targetable;
class WEvent;
class ActionLayer: public GuiLayer, public JGuiListener{
public:
@@ -22,12 +23,14 @@ class ActionLayer: public GuiLayer, public JGuiListener{
virtual void Update(float dt);
int unstopableRenderInProgress();
bool CheckUserInput(u32 key);
ActionLayer(int id, GameObserver* _game):GuiLayer(id, _game){ menuObject = NULL; abilitiesMenu = NULL;};
ActionLayer(int id, GameObserver* _game):GuiLayer(id, _game){ menuObject = NULL; abilitiesMenu = NULL;};
int isWaitingForAnswer();
int isReactingToTargetClick(Targetable * card);
int receiveEvent(WEvent * event);
int reactToTargetClick(Targetable * card);
int isReactingToClick(MTGCardInstance * card);
int reactToClick(MTGCardInstance * card);
int stillInUse(MTGCardInstance * card);
void setMenuObject(Targetable * object);
void ButtonPressed(int controllerid, int controlid);
void doReactTo(int menuIndex);