Fixed the build.
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@@ -22,6 +22,8 @@ namespace
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const float kVerticalScrollSpeed = 7.0f;
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const int DETAILED_INFO_THRESHOLD = 20;
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const PIXEL_TYPE kRedColor = ARGB(0xFF, 0xFF, 0x00, 0x00);
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}
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hgeParticleSystem* DeckMenu::stars = NULL;
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@@ -251,7 +253,7 @@ void DeckMenu::Render()
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{
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JQuad * evil = quad.get();
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evil->SetHFlip(true);
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evil->SetColor(red);
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evil->SetColor(kRedColor);
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renderer->RenderQuad(quad.get(), avatarX, avatarY);
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evil = NULL;
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}
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