Checkpoint on getting touch events to come through SDL. This (deliberately) breaks the mouse emulation & cripples input on Android, as those calls are being replaced with real finger down/up/motion commands instead. More to come...

This commit is contained in:
wrenczes
2011-06-07 00:32:26 +00:00
parent 92dd1f2d40
commit f7cad41013
2 changed files with 448 additions and 358 deletions

View File

@@ -23,6 +23,7 @@
#include <android/log.h>
#include "SDL_events.h"
#include "SDL_touch.h"
#include "../../events/SDL_mouse_c.h"
#include "SDL_androidtouch.h"
@@ -34,25 +35,65 @@
#define ACTION_CANCEL 3
#define ACTION_OUTSIDE 4
static SDL_TouchID gTouchID = 0;
SDL_Touch* CreateTouchInstance()
{
SDL_Touch touch;
touch.id = gTouchID;
touch.x_min = 0;
touch.x_max = 1;
touch.native_xres = touch.x_max - touch.x_min;
touch.y_min = 0;
touch.y_max = 1;
touch.native_yres = touch.y_max - touch.y_min;
touch.pressure_min = 0;
touch.pressure_max = 1;
touch.native_pressureres = touch.pressure_max - touch.pressure_min;
SDL_AddTouch(&touch, "");
return SDL_GetTouch(touch.id);
}
void Android_OnTouch(int action, float x, float y, float p)
{
if (!Android_Window) {
if (!Android_Window)
{
return;
}
if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE)) {
SDL_SetMouseFocus(Android_Window);
SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y);
switch(action) {
if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE))
{
//SDL_SetMouseFocus(Android_Window);
//SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y);
SDL_Touch* touch = SDL_GetTouch(gTouchID);
if (touch == NULL)
{
touch = CreateTouchInstance();
}
switch(action)
{
case ACTION_DOWN:
SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT);
SDL_SendFingerDown(touch->id, 1, 1, x, y, p);
//SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT);
break;
case ACTION_MOVE:
SDL_SendTouchMotion(touch->id, 1, 0, x, y, 1);
break;
case ACTION_UP:
SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT);
SDL_SendFingerDown(touch->id, 1, 0, x, y, p);
//SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT);
break;
}
} else {
SDL_SetMouseFocus(NULL);
}
else
{
//SDL_SetMouseFocus(NULL);
}
}

View File

@@ -40,8 +40,9 @@ enum eDisplayMode
unsigned int gDisplayMode = DisplayMode_lowRes;
class SdlApp {
public: /* For easy interfacing with JGE static functions */
class SdlApp
{
public: /* For easy interfacing with JGE static functions */
bool Running;
SDL_Window* window;
SDL_Surface* Surf_Display;
@@ -52,23 +53,24 @@ class SdlApp {
int windowed_pos_x;
int windowed_pos_y;
public:
SdlApp() {
Surf_Display = NULL;
window = NULL;
lastMouseUpTime = 0;
Running = true;
};
public:
SdlApp() : Surf_Display(NULL), window(NULL), lastMouseUpTime(0), Running(true)
{
}
int OnExecute() {
if(OnInit() == false) {
int OnExecute()
{
if (OnInit() == false)
{
return -1;
}
SDL_Event Event;
while(Running) {
while(SDL_WaitEventTimeout(&Event, 0)) {
while(Running)
{
while(SDL_WaitEventTimeout(&Event, 0))
{
OnEvent(&Event);
}
OnUpdate();
@@ -79,10 +81,11 @@ class SdlApp {
return 0;
};
public:
public:
bool OnInit();
void OnResize(int width, int height) {
void OnResize(int width, int height)
{
DebugTrace("OnResize Width " << width << " height " << height);
if ((GLfloat)width / (GLfloat)height <= ACTUAL_RATIO)
@@ -106,7 +109,7 @@ class SdlApp {
JRenderer::GetInstance()->SetActualHeight(static_cast<float>(viewPort.h));
glScissor(0, 0, width, height);
#if (!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
#if (!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
glLoadIdentity (); // Reset The Projection Matrix
@@ -121,53 +124,62 @@ class SdlApp {
glDisable (GL_DEPTH_TEST);
#endif
};
#endif
}
void OnKeyPressed(const SDL_KeyboardEvent& event);
void OnMouseDoubleClicked(const SDL_MouseButtonEvent& event);
void OnMouseClicked(const SDL_MouseButtonEvent& event);
void OnMouseMoved(const SDL_MouseMotionEvent& event);
void OnEvent(SDL_Event* Event) {
/* if(Event->type < SDL_USEREVENT)
DebugTrace("Event received" << Event->type);*/
switch(Event->type){
case SDL_QUIT:
void OnEvent(SDL_Event* Event)
{
/* if(Event->type < SDL_USEREVENT)
DebugTrace("Event received" << Event->type);*/
switch(Event->type)
{
case SDL_QUIT:
Running = false;
break;
}
/* On Android, this is triggered when the device orientation changed */
case SDL_WINDOWEVENT:
{ /* On Android, this is triggered when the device orientation changed */
window = SDL_GetWindowFromID(Event->window.windowID);
int h,w;
SDL_GetWindowSize(window, &w, &h);
OnResize(w, h);
break;
}
case SDL_KEYDOWN:
case SDL_KEYUP:
OnKeyPressed(Event->key);
break;
case SDL_MOUSEMOTION:
OnMouseMoved(Event->motion);
break;
case SDL_MOUSEBUTTONDOWN:
OnMouseClicked(Event->button);
break;
case SDL_MOUSEBUTTONUP:
{
Uint32 eventTime = SDL_GetTicks();
if(eventTime - lastMouseUpTime <= 500) {
if (eventTime - lastMouseUpTime <= 500)
{
OnMouseDoubleClicked(Event->button);
} else {
}
else
{
OnMouseClicked(Event->button);
}
lastMouseUpTime = eventTime;
break;
}
break;
case SDL_FINGERMOTION:
{
DebugTrace("FingerMotion : touchId " << Event->tfinger.touchId
<< ", fingerId " << Event->tfinger.fingerId
<< ", state " << Event->tfinger.state
@@ -177,11 +189,23 @@ class SdlApp {
<< ", dy " << Event->tfinger.dy
<< ", pressure " << Event->tfinger.pressure
);
OnMouseMoved(Event->motion);
break;
}
case SDL_FINGERDOWN:
DebugTrace("FingerDown msg");
OnMouseClicked(Event->button);
break;
case SDL_FINGERUP:
DebugTrace("FingerUp msg");
DebugTrace("X: " << Event->button.x << ", Y: " << Event->button.y);
OnMouseDoubleClicked(Event->button);
break;
case SDL_MULTIGESTURE:
{
DebugTrace("Multigesure : touchId " << Event->mgesture.touchId
DebugTrace("Multigesture : touchId " << Event->mgesture.touchId
<< ", x " << Event->mgesture.x
<< ", y " << Event->mgesture.y
<< ", dTheta " << Event->mgesture.dTheta
@@ -190,9 +214,11 @@ class SdlApp {
break;
}
}
}
void OnUpdate();
void OnCleanup() {
void OnCleanup()
{
SDL_FreeSurface(Surf_Display);
SDL_Quit();
}
@@ -338,16 +364,20 @@ void SdlApp::OnUpdate()
int64_t dt = (tickCount - lastTickCount);
lastTickCount = tickCount;
if(g_engine->IsDone()) {
if(g_engine->IsDone())
{
SDL_Event event;
event.user.type = SDL_QUIT;
SDL_PushEvent(&event);
}
try {
try
{
g_engine->SetDelta((float)dt / 1000.0f);
g_engine->Update((float)dt / 1000.0f);
} catch(out_of_range& oor) {
}
catch(out_of_range& oor)
{
cerr << oor.what();
}
@@ -359,9 +389,12 @@ void SdlApp::OnUpdate()
void SdlApp::OnKeyPressed(const SDL_KeyboardEvent& event)
{
if(event.type == SDL_KEYDOWN) {
if (event.type == SDL_KEYDOWN)
{
g_engine->HoldKey_NoRepeat((LocalKeySym)event.keysym.sym);
} else if(event.type == SDL_KEYUP) {
}
else if(event.type == SDL_KEYUP)
{
g_engine->ReleaseKey((LocalKeySym)event.keysym.sym);
}
}
@@ -374,7 +407,8 @@ void SdlApp::OnMouseMoved(const SDL_MouseMotionEvent& event)
if (event.y >= viewPort.y &&
event.y <= viewPort.y + viewPort.h &&
event.x >= viewPort.x &&
event.x <= viewPort.x + viewPort.w) {
event.x <= viewPort.x + viewPort.w)
{
g_engine->LeftClicked(
((event.x-viewPort.x)*SCREEN_WIDTH)/actualWidth,
((event.y-viewPort.y)*SCREEN_HEIGHT)/actualHeight);
@@ -393,9 +427,9 @@ void SdlApp::OnMouseDoubleClicked(const SDL_MouseButtonEvent& event)
void SdlApp::OnMouseClicked(const SDL_MouseButtonEvent& event)
{
if(event.type == SDL_MOUSEBUTTONDOWN)
if (event.type == SDL_MOUSEBUTTONDOWN)
{
if(event.button == SDL_BUTTON_LEFT) /* Left button */
if (event.button == SDL_BUTTON_LEFT) /* Left button */
{
// this is intended to convert window coordinate into game coordinate.
// this is correct only if the game and window have the same aspect ratio, otherwise, it's just wrong
@@ -405,16 +439,21 @@ void SdlApp::OnMouseClicked(const SDL_MouseButtonEvent& event)
if (event.y >= viewPort.y &&
event.y <= viewPort.y + viewPort.h &&
event.x >= viewPort.x &&
event.x <= viewPort.x + viewPort.w) {
event.x <= viewPort.x + viewPort.w)
{
g_engine->LeftClicked(
((event.x-viewPort.x)*SCREEN_WIDTH)/actualWidth,
((event.y-viewPort.y)*SCREEN_HEIGHT)/actualHeight);
#if (!defined ANDROID) && (!defined IOS)
g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
#endif
} else if(event.y < viewPort.y) {
}
else if(event.y < viewPort.y)
{
g_engine->HoldKey_NoRepeat(JGE_BTN_MENU);
} else if(event.y > viewPort.y + viewPort.h) {
}
else if(event.y > viewPort.y + viewPort.h)
{
g_engine->HoldKey_NoRepeat(JGE_BTN_NEXT);
}
}
@@ -426,20 +465,26 @@ void SdlApp::OnMouseClicked(const SDL_MouseButtonEvent& event)
{ /* interrupt please */
g_engine->HoldKey_NoRepeat(JGE_BTN_SEC);
}
} else if (event.type == SDL_MOUSEBUTTONUP)
}
else if (event.type == SDL_MOUSEBUTTONUP)
{
if(event.button == SDL_BUTTON_LEFT)
{
if (event.y >= viewPort.y &&
event.y <= viewPort.y + viewPort.h &&
event.x >= viewPort.x &&
event.x <= viewPort.x + viewPort.w) {
event.x <= viewPort.x + viewPort.w)
{
#if (!defined ANDROID) && (!defined IOS)
g_engine->ReleaseKey(JGE_BTN_OK);
#endif
} else if(event.y < viewPort.y) {
}
else if(event.y < viewPort.y)
{
g_engine->ReleaseKey(JGE_BTN_MENU);
} else if(event.y > viewPort.y + viewPort.h) {
}
else if(event.y > viewPort.y + viewPort.h)
{
g_engine->ReleaseKey(JGE_BTN_NEXT);
}
}
@@ -454,10 +499,12 @@ void SdlApp::OnMouseClicked(const SDL_MouseButtonEvent& event)
}
}
bool SdlApp::OnInit() {
bool SdlApp::OnInit()
{
int window_w, window_h;
if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
if(SDL_Init(SDL_INIT_EVERYTHING) < 0)
{
return false;
}
@@ -493,9 +540,11 @@ bool SdlApp::OnInit() {
if((Surf_Display = SDL_SetVideoMode(window_w, window_h, 32,
#ifdef ANDROID
SDL_OPENGL | SDL_FULLSCREEN | SDL_WINDOW_BORDERLESS)) == NULL) {
SDL_OPENGL | SDL_FULLSCREEN | SDL_WINDOW_BORDERLESS)) == NULL)
{
#else
SDL_OPENGL | SDL_RESIZABLE )) == NULL) {
SDL_OPENGL | SDL_RESIZABLE )) == NULL)
{
#endif
return false;
}