Checkpoint on getting touch events to come through SDL. This (deliberately) breaks the mouse emulation & cripples input on Android, as those calls are being replaced with real finger down/up/motion commands instead. More to come...
This commit is contained in:
@@ -23,6 +23,7 @@
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#include <android/log.h>
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#include <android/log.h>
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#include "SDL_events.h"
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#include "SDL_events.h"
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#include "SDL_touch.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "SDL_androidtouch.h"
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#include "SDL_androidtouch.h"
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@@ -34,25 +35,65 @@
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#define ACTION_CANCEL 3
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#define ACTION_CANCEL 3
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#define ACTION_OUTSIDE 4
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#define ACTION_OUTSIDE 4
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static SDL_TouchID gTouchID = 0;
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SDL_Touch* CreateTouchInstance()
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{
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SDL_Touch touch;
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touch.id = gTouchID;
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touch.x_min = 0;
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touch.x_max = 1;
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touch.native_xres = touch.x_max - touch.x_min;
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touch.y_min = 0;
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touch.y_max = 1;
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touch.native_yres = touch.y_max - touch.y_min;
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touch.pressure_min = 0;
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touch.pressure_max = 1;
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touch.native_pressureres = touch.pressure_max - touch.pressure_min;
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SDL_AddTouch(&touch, "");
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return SDL_GetTouch(touch.id);
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}
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void Android_OnTouch(int action, float x, float y, float p)
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void Android_OnTouch(int action, float x, float y, float p)
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{
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{
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if (!Android_Window) {
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if (!Android_Window)
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{
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return;
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return;
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}
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}
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if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE)) {
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if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE))
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SDL_SetMouseFocus(Android_Window);
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{
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SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y);
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//SDL_SetMouseFocus(Android_Window);
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switch(action) {
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//SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y);
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SDL_Touch* touch = SDL_GetTouch(gTouchID);
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if (touch == NULL)
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{
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touch = CreateTouchInstance();
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}
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switch(action)
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{
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case ACTION_DOWN:
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case ACTION_DOWN:
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SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT);
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SDL_SendFingerDown(touch->id, 1, 1, x, y, p);
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//SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT);
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break;
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break;
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case ACTION_MOVE:
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SDL_SendTouchMotion(touch->id, 1, 0, x, y, 1);
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break;
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case ACTION_UP:
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case ACTION_UP:
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SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT);
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SDL_SendFingerDown(touch->id, 1, 0, x, y, p);
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//SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT);
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break;
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break;
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}
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}
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} else {
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}
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SDL_SetMouseFocus(NULL);
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else
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{
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//SDL_SetMouseFocus(NULL);
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}
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}
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}
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}
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+398
-349
@@ -40,162 +40,188 @@ enum eDisplayMode
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unsigned int gDisplayMode = DisplayMode_lowRes;
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unsigned int gDisplayMode = DisplayMode_lowRes;
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class SdlApp {
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class SdlApp
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public: /* For easy interfacing with JGE static functions */
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{
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bool Running;
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public: /* For easy interfacing with JGE static functions */
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SDL_Window* window;
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bool Running;
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SDL_Surface* Surf_Display;
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SDL_Window* window;
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SDL_Rect viewPort;
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SDL_Surface* Surf_Display;
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Uint32 lastMouseUpTime;
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SDL_Rect viewPort;
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int windowed_w;
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Uint32 lastMouseUpTime;
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int windowed_h;
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int windowed_w;
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int windowed_pos_x;
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int windowed_h;
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int windowed_pos_y;
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int windowed_pos_x;
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int windowed_pos_y;
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public:
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public:
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SdlApp() {
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SdlApp() : Surf_Display(NULL), window(NULL), lastMouseUpTime(0), Running(true)
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Surf_Display = NULL;
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{
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window = NULL;
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}
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lastMouseUpTime = 0;
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Running = true;
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};
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int OnExecute() {
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int OnExecute()
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if(OnInit() == false) {
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{
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return -1;
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if (OnInit() == false)
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}
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{
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return -1;
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}
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SDL_Event Event;
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SDL_Event Event;
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while(Running) {
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while(Running)
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while(SDL_WaitEventTimeout(&Event, 0)) {
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{
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OnEvent(&Event);
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while(SDL_WaitEventTimeout(&Event, 0))
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{
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OnEvent(&Event);
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}
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}
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OnUpdate();
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OnUpdate();
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}
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}
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OnCleanup();
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OnCleanup();
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return 0;
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return 0;
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};
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};
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public:
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public:
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bool OnInit();
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bool OnInit();
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void OnResize(int width, int height) {
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void OnResize(int width, int height)
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DebugTrace("OnResize Width " << width << " height " << height);
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{
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DebugTrace("OnResize Width " << width << " height " << height);
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if ((GLfloat)width / (GLfloat)height <= ACTUAL_RATIO)
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if ((GLfloat)width / (GLfloat)height <= ACTUAL_RATIO)
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{
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{
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viewPort.x = 0;
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viewPort.x = 0;
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viewPort.y = -(static_cast<int>(width / ACTUAL_RATIO) - height) / 2;
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viewPort.y = -(static_cast<int>(width / ACTUAL_RATIO) - height) / 2;
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viewPort.w = width;
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viewPort.w = width;
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viewPort.h = static_cast<int>(width / ACTUAL_RATIO);
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viewPort.h = static_cast<int>(width / ACTUAL_RATIO);
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}
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}
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else
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else
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{
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{
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viewPort.x = -(static_cast<int>(height * ACTUAL_RATIO) - width) / 2;
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viewPort.x = -(static_cast<int>(height * ACTUAL_RATIO) - width) / 2;
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viewPort.y = 0;
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viewPort.y = 0;
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viewPort.w = static_cast<int>(height * ACTUAL_RATIO);
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viewPort.w = static_cast<int>(height * ACTUAL_RATIO);
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viewPort.h = height;
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viewPort.h = height;
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}
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}
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glViewport(viewPort.x, viewPort.y, viewPort.w, viewPort.h);
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glViewport(viewPort.x, viewPort.y, viewPort.w, viewPort.h);
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JRenderer::GetInstance()->SetActualWidth(static_cast<float>(viewPort.w));
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JRenderer::GetInstance()->SetActualWidth(static_cast<float>(viewPort.w));
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JRenderer::GetInstance()->SetActualHeight(static_cast<float>(viewPort.h));
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JRenderer::GetInstance()->SetActualHeight(static_cast<float>(viewPort.h));
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glScissor(0, 0, width, height);
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glScissor(0, 0, width, height);
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#if (!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
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#if (!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
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glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
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glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
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glLoadIdentity (); // Reset The Projection Matrix
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glLoadIdentity (); // Reset The Projection Matrix
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#if (defined GL_VERSION_ES_CM_1_1)
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#if (defined GL_VERSION_ES_CM_1_1)
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glOrthof(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f, -1.0f, 1.0f);
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glOrthof(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f, -1.0f, 1.0f);
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#else
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#else
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gluOrtho2D(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f);
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gluOrtho2D(0.0f, (float) (viewPort.w)-1.0f, 0.0f, (float) (viewPort.h)-1.0f);
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#endif
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#endif
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glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
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glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
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glLoadIdentity (); // Reset The Modelview Matrix
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glLoadIdentity (); // Reset The Modelview Matrix
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glDisable (GL_DEPTH_TEST);
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glDisable (GL_DEPTH_TEST);
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#endif
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#endif
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};
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}
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void OnKeyPressed(const SDL_KeyboardEvent& event);
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void OnMouseDoubleClicked(const SDL_MouseButtonEvent& event);
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void OnMouseClicked(const SDL_MouseButtonEvent& event);
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void OnMouseMoved(const SDL_MouseMotionEvent& event);
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void OnEvent(SDL_Event* Event) {
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/* if(Event->type < SDL_USEREVENT)
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DebugTrace("Event received" << Event->type);*/
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switch(Event->type){
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case SDL_QUIT:
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{
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Running = false;
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break;
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}
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case SDL_WINDOWEVENT:
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{ /* On Android, this is triggered when the device orientation changed */
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window = SDL_GetWindowFromID(Event->window.windowID);
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int h,w;
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SDL_GetWindowSize(window, &w, &h);
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OnResize(w, h);
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break;
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}
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case SDL_KEYDOWN:
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void OnKeyPressed(const SDL_KeyboardEvent& event);
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case SDL_KEYUP:
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void OnMouseDoubleClicked(const SDL_MouseButtonEvent& event);
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OnKeyPressed(Event->key);
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void OnMouseClicked(const SDL_MouseButtonEvent& event);
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break;
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void OnMouseMoved(const SDL_MouseMotionEvent& event);
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case SDL_MOUSEMOTION:
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OnMouseMoved(Event->motion);
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void OnEvent(SDL_Event* Event)
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break;
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{
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case SDL_MOUSEBUTTONDOWN:
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/* if(Event->type < SDL_USEREVENT)
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OnMouseClicked(Event->button);
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DebugTrace("Event received" << Event->type);*/
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break;
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switch(Event->type)
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case SDL_MOUSEBUTTONUP:
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{
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{
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case SDL_QUIT:
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Uint32 eventTime = SDL_GetTicks();
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Running = false;
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if(eventTime - lastMouseUpTime <= 500) {
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break;
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OnMouseDoubleClicked(Event->button);
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} else {
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/* On Android, this is triggered when the device orientation changed */
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OnMouseClicked(Event->button);
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case SDL_WINDOWEVENT:
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}
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window = SDL_GetWindowFromID(Event->window.windowID);
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lastMouseUpTime = eventTime;
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int h,w;
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break;
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SDL_GetWindowSize(window, &w, &h);
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}
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OnResize(w, h);
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case SDL_FINGERMOTION:
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break;
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{
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DebugTrace("FingerMotion : touchId " << Event->tfinger.touchId
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case SDL_KEYDOWN:
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<< ", fingerId " << Event->tfinger.fingerId
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case SDL_KEYUP:
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<< ", state " << Event->tfinger.state
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OnKeyPressed(Event->key);
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<< ", x " << Event->tfinger.x
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break;
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<< ", y " << Event->tfinger.y
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<< ", dy " << Event->tfinger.dx
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case SDL_MOUSEMOTION:
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<< ", dy " << Event->tfinger.dy
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OnMouseMoved(Event->motion);
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<< ", pressure " << Event->tfinger.pressure
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break;
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);
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break;
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case SDL_MOUSEBUTTONDOWN:
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}
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OnMouseClicked(Event->button);
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case SDL_MULTIGESTURE:
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break;
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{
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DebugTrace("Multigesure : touchId " << Event->mgesture.touchId
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case SDL_MOUSEBUTTONUP:
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<< ", x " << Event->mgesture.x
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{
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<< ", y " << Event->mgesture.y
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Uint32 eventTime = SDL_GetTicks();
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<< ", dTheta " << Event->mgesture.dTheta
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if (eventTime - lastMouseUpTime <= 500)
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<< ", dDist " << Event->mgesture.dDist
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{
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<< ", numFinder " << Event->mgesture.numFingers);
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OnMouseDoubleClicked(Event->button);
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break;
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}
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}
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else
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{
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OnMouseClicked(Event->button);
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}
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lastMouseUpTime = eventTime;
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}
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}
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}
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void OnUpdate();
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break;
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void OnCleanup() {
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SDL_FreeSurface(Surf_Display);
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case SDL_FINGERMOTION:
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SDL_Quit();
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DebugTrace("FingerMotion : touchId " << Event->tfinger.touchId
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}
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<< ", fingerId " << Event->tfinger.fingerId
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<< ", state " << Event->tfinger.state
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<< ", x " << Event->tfinger.x
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<< ", y " << Event->tfinger.y
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<< ", dy " << Event->tfinger.dx
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<< ", dy " << Event->tfinger.dy
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<< ", pressure " << Event->tfinger.pressure
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);
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OnMouseMoved(Event->motion);
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break;
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case SDL_FINGERDOWN:
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DebugTrace("FingerDown msg");
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OnMouseClicked(Event->button);
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break;
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case SDL_FINGERUP:
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DebugTrace("FingerUp msg");
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DebugTrace("X: " << Event->button.x << ", Y: " << Event->button.y);
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OnMouseDoubleClicked(Event->button);
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break;
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case SDL_MULTIGESTURE:
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DebugTrace("Multigesture : touchId " << Event->mgesture.touchId
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<< ", x " << Event->mgesture.x
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<< ", y " << Event->mgesture.y
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<< ", dTheta " << Event->mgesture.dTheta
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<< ", dDist " << Event->mgesture.dDist
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<< ", numFinder " << Event->mgesture.numFingers);
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break;
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|
}
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|
}
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|
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|
void OnUpdate();
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|
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|
void OnCleanup()
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|
{
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|
SDL_FreeSurface(Surf_Display);
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SDL_Quit();
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|
}
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};
|
};
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|
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uint64_t lastTickCount;
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uint64_t lastTickCount;
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@@ -208,52 +234,52 @@ SdlApp *g_SdlApp = NULL;
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|
|
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static const struct { LocalKeySym keysym; JButton keycode; } gDefaultBindings[] =
|
static const struct { LocalKeySym keysym; JButton keycode; } gDefaultBindings[] =
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{
|
{
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/* windows controls */
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/* windows controls */
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{ SDLK_LCTRL, JGE_BTN_CTRL },
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{ SDLK_LCTRL, JGE_BTN_CTRL },
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{ SDLK_RCTRL, JGE_BTN_CTRL },
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{ SDLK_RCTRL, JGE_BTN_CTRL },
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{ SDLK_RETURN, JGE_BTN_MENU },
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{ SDLK_RETURN, JGE_BTN_MENU },
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{ SDLK_KP_ENTER, JGE_BTN_MENU },
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{ SDLK_KP_ENTER, JGE_BTN_MENU },
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{ SDLK_ESCAPE, JGE_BTN_MENU },
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{ SDLK_ESCAPE, JGE_BTN_MENU },
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{ SDLK_UP, JGE_BTN_UP },
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{ SDLK_UP, JGE_BTN_UP },
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{ SDLK_DOWN, JGE_BTN_DOWN },
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{ SDLK_DOWN, JGE_BTN_DOWN },
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{ SDLK_LEFT, JGE_BTN_LEFT },
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{ SDLK_LEFT, JGE_BTN_LEFT },
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{ SDLK_RIGHT, JGE_BTN_RIGHT },
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{ SDLK_RIGHT, JGE_BTN_RIGHT },
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{ SDLK_z, JGE_BTN_UP },
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{ SDLK_z, JGE_BTN_UP },
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{ SDLK_d, JGE_BTN_RIGHT },
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{ SDLK_d, JGE_BTN_RIGHT },
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{ SDLK_s, JGE_BTN_DOWN },
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{ SDLK_s, JGE_BTN_DOWN },
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{ SDLK_q, JGE_BTN_LEFT },
|
{ SDLK_q, JGE_BTN_LEFT },
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{ SDLK_a, JGE_BTN_PREV },
|
{ SDLK_a, JGE_BTN_PREV },
|
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{ SDLK_e, JGE_BTN_NEXT },
|
{ SDLK_e, JGE_BTN_NEXT },
|
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{ SDLK_i, JGE_BTN_CANCEL },
|
{ SDLK_i, JGE_BTN_CANCEL },
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{ SDLK_l, JGE_BTN_OK },
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{ SDLK_l, JGE_BTN_OK },
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{ SDLK_SPACE, JGE_BTN_OK },
|
{ SDLK_SPACE, JGE_BTN_OK },
|
||||||
{ SDLK_k, JGE_BTN_SEC },
|
{ SDLK_k, JGE_BTN_SEC },
|
||||||
{ SDLK_j, JGE_BTN_PRI },
|
{ SDLK_j, JGE_BTN_PRI },
|
||||||
{ SDLK_f, JGE_BTN_FULLSCREEN },
|
{ SDLK_f, JGE_BTN_FULLSCREEN },
|
||||||
|
|
||||||
/* old Qt ones, basically modified to comply with the N900 keyboard
|
/* old Qt ones, basically modified to comply with the N900 keyboard
|
||||||
{ SDLK_a, JGE_BTN_NEXT },
|
{ SDLK_a, JGE_BTN_NEXT },
|
||||||
{ SDLK_TAB, JGE_BTN_CANCEL },
|
{ SDLK_TAB, JGE_BTN_CANCEL },
|
||||||
{ SDLK_q, JGE_BTN_PREV },
|
{ SDLK_q, JGE_BTN_PREV },
|
||||||
{ SDLK_BACKSPACE, JGE_BTN_CTRL },
|
{ SDLK_BACKSPACE, JGE_BTN_CTRL },
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* Android customs */
|
/* Android customs */
|
||||||
{ SDLK_AC_BACK, JGE_BTN_MENU },
|
{ SDLK_AC_BACK, JGE_BTN_MENU },
|
||||||
/* Android/maemo volume button mapping */
|
/* Android/maemo volume button mapping */
|
||||||
{ SDLK_VOLUMEUP, JGE_BTN_PREV },
|
{ SDLK_VOLUMEUP, JGE_BTN_PREV },
|
||||||
{ SDLK_VOLUMEDOWN, JGE_BTN_SEC},
|
{ SDLK_VOLUMEDOWN, JGE_BTN_SEC},
|
||||||
};
|
};
|
||||||
|
|
||||||
void JGECreateDefaultBindings()
|
void JGECreateDefaultBindings()
|
||||||
{
|
{
|
||||||
for (signed int i = sizeof(gDefaultBindings)/sizeof(gDefaultBindings[0]) - 1; i >= 0; --i)
|
for (signed int i = sizeof(gDefaultBindings)/sizeof(gDefaultBindings[0]) - 1; i >= 0; --i)
|
||||||
g_engine->BindKey(gDefaultBindings[i].keysym, gDefaultBindings[i].keycode);
|
g_engine->BindKey(gDefaultBindings[i].keysym, gDefaultBindings[i].keycode);
|
||||||
}
|
}
|
||||||
|
|
||||||
int JGEGetTime()
|
int JGEGetTime()
|
||||||
{
|
{
|
||||||
return (int)SDL_GetTicks();
|
return (int)SDL_GetTicks();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool JGEToggleFullscreen()
|
bool JGEToggleFullscreen()
|
||||||
@@ -305,250 +331,273 @@ bool JGEToggleFullscreen()
|
|||||||
|
|
||||||
bool InitGame(void)
|
bool InitGame(void)
|
||||||
{
|
{
|
||||||
g_engine = JGE::GetInstance();
|
g_engine = JGE::GetInstance();
|
||||||
g_app = g_launcher->GetGameApp();
|
g_app = g_launcher->GetGameApp();
|
||||||
g_app->Create();
|
g_app->Create();
|
||||||
g_engine->SetApp(g_app);
|
g_engine->SetApp(g_app);
|
||||||
|
|
||||||
JRenderer::GetInstance()->Enable2D();
|
JRenderer::GetInstance()->Enable2D();
|
||||||
lastTickCount = JGEGetTime();
|
lastTickCount = JGEGetTime();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DestroyGame(void)
|
void DestroyGame(void)
|
||||||
{
|
{
|
||||||
g_engine->SetApp(NULL);
|
g_engine->SetApp(NULL);
|
||||||
if (g_app)
|
if (g_app)
|
||||||
{
|
{
|
||||||
g_app->Destroy();
|
g_app->Destroy();
|
||||||
delete g_app;
|
delete g_app;
|
||||||
g_app = NULL;
|
g_app = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
JGE::Destroy();
|
JGE::Destroy();
|
||||||
|
|
||||||
g_engine = NULL;
|
g_engine = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SdlApp::OnUpdate()
|
void SdlApp::OnUpdate()
|
||||||
{
|
{
|
||||||
static int tickCount = 0;
|
static int tickCount = 0;
|
||||||
tickCount = JGEGetTime();
|
tickCount = JGEGetTime();
|
||||||
int64_t dt = (tickCount - lastTickCount);
|
int64_t dt = (tickCount - lastTickCount);
|
||||||
lastTickCount = tickCount;
|
lastTickCount = tickCount;
|
||||||
|
|
||||||
if(g_engine->IsDone()) {
|
if(g_engine->IsDone())
|
||||||
SDL_Event event;
|
{
|
||||||
event.user.type = SDL_QUIT;
|
SDL_Event event;
|
||||||
SDL_PushEvent(&event);
|
event.user.type = SDL_QUIT;
|
||||||
}
|
SDL_PushEvent(&event);
|
||||||
|
}
|
||||||
|
|
||||||
try {
|
try
|
||||||
g_engine->SetDelta((float)dt / 1000.0f);
|
{
|
||||||
g_engine->Update((float)dt / 1000.0f);
|
g_engine->SetDelta((float)dt / 1000.0f);
|
||||||
} catch(out_of_range& oor) {
|
g_engine->Update((float)dt / 1000.0f);
|
||||||
cerr << oor.what();
|
}
|
||||||
}
|
catch(out_of_range& oor)
|
||||||
|
{
|
||||||
|
cerr << oor.what();
|
||||||
|
}
|
||||||
|
|
||||||
if(g_engine)
|
if(g_engine)
|
||||||
g_engine->Render();
|
g_engine->Render();
|
||||||
|
|
||||||
SDL_GL_SwapBuffers();
|
SDL_GL_SwapBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SdlApp::OnKeyPressed(const SDL_KeyboardEvent& event)
|
void SdlApp::OnKeyPressed(const SDL_KeyboardEvent& event)
|
||||||
{
|
{
|
||||||
if(event.type == SDL_KEYDOWN) {
|
if (event.type == SDL_KEYDOWN)
|
||||||
g_engine->HoldKey_NoRepeat((LocalKeySym)event.keysym.sym);
|
{
|
||||||
} else if(event.type == SDL_KEYUP) {
|
g_engine->HoldKey_NoRepeat((LocalKeySym)event.keysym.sym);
|
||||||
g_engine->ReleaseKey((LocalKeySym)event.keysym.sym);
|
}
|
||||||
}
|
else if(event.type == SDL_KEYUP)
|
||||||
|
{
|
||||||
|
g_engine->ReleaseKey((LocalKeySym)event.keysym.sym);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SdlApp::OnMouseMoved(const SDL_MouseMotionEvent& event)
|
void SdlApp::OnMouseMoved(const SDL_MouseMotionEvent& event)
|
||||||
{
|
{
|
||||||
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
|
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
|
||||||
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
|
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
|
||||||
|
|
||||||
if (event.y >= viewPort.y &&
|
if (event.y >= viewPort.y &&
|
||||||
event.y <= viewPort.y + viewPort.h &&
|
event.y <= viewPort.y + viewPort.h &&
|
||||||
event.x >= viewPort.x &&
|
event.x >= viewPort.x &&
|
||||||
event.x <= viewPort.x + viewPort.w) {
|
event.x <= viewPort.x + viewPort.w)
|
||||||
g_engine->LeftClicked(
|
{
|
||||||
((event.x-viewPort.x)*SCREEN_WIDTH)/actualWidth,
|
g_engine->LeftClicked(
|
||||||
((event.y-viewPort.y)*SCREEN_HEIGHT)/actualHeight);
|
((event.x-viewPort.x)*SCREEN_WIDTH)/actualWidth,
|
||||||
}
|
((event.y-viewPort.y)*SCREEN_HEIGHT)/actualHeight);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SdlApp::OnMouseDoubleClicked(const SDL_MouseButtonEvent& event)
|
void SdlApp::OnMouseDoubleClicked(const SDL_MouseButtonEvent& event)
|
||||||
{
|
{
|
||||||
#if (defined ANDROID) || (defined IOS)
|
#if (defined ANDROID) || (defined IOS)
|
||||||
if(event.button == SDL_BUTTON_LEFT) /* Left button */
|
if(event.button == SDL_BUTTON_LEFT) /* Left button */
|
||||||
{
|
{
|
||||||
g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
|
g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void SdlApp::OnMouseClicked(const SDL_MouseButtonEvent& event)
|
void SdlApp::OnMouseClicked(const SDL_MouseButtonEvent& event)
|
||||||
{
|
{
|
||||||
if(event.type == SDL_MOUSEBUTTONDOWN)
|
if (event.type == SDL_MOUSEBUTTONDOWN)
|
||||||
{
|
{
|
||||||
if(event.button == SDL_BUTTON_LEFT) /* Left button */
|
if (event.button == SDL_BUTTON_LEFT) /* Left button */
|
||||||
{
|
{
|
||||||
// this is intended to convert window coordinate into game coordinate.
|
// this is intended to convert window coordinate into game coordinate.
|
||||||
// this is correct only if the game and window have the same aspect ratio, otherwise, it's just wrong
|
// this is correct only if the game and window have the same aspect ratio, otherwise, it's just wrong
|
||||||
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
|
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
|
||||||
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
|
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
|
||||||
|
|
||||||
if (event.y >= viewPort.y &&
|
if (event.y >= viewPort.y &&
|
||||||
event.y <= viewPort.y + viewPort.h &&
|
event.y <= viewPort.y + viewPort.h &&
|
||||||
event.x >= viewPort.x &&
|
event.x >= viewPort.x &&
|
||||||
event.x <= viewPort.x + viewPort.w) {
|
event.x <= viewPort.x + viewPort.w)
|
||||||
g_engine->LeftClicked(
|
{
|
||||||
((event.x-viewPort.x)*SCREEN_WIDTH)/actualWidth,
|
g_engine->LeftClicked(
|
||||||
((event.y-viewPort.y)*SCREEN_HEIGHT)/actualHeight);
|
((event.x-viewPort.x)*SCREEN_WIDTH)/actualWidth,
|
||||||
|
((event.y-viewPort.y)*SCREEN_HEIGHT)/actualHeight);
|
||||||
#if (!defined ANDROID) && (!defined IOS)
|
#if (!defined ANDROID) && (!defined IOS)
|
||||||
g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
|
g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
|
||||||
#endif
|
#endif
|
||||||
} else if(event.y < viewPort.y) {
|
}
|
||||||
g_engine->HoldKey_NoRepeat(JGE_BTN_MENU);
|
else if(event.y < viewPort.y)
|
||||||
} else if(event.y > viewPort.y + viewPort.h) {
|
{
|
||||||
g_engine->HoldKey_NoRepeat(JGE_BTN_NEXT);
|
g_engine->HoldKey_NoRepeat(JGE_BTN_MENU);
|
||||||
}
|
}
|
||||||
}
|
else if(event.y > viewPort.y + viewPort.h)
|
||||||
else if(event.button == SDL_BUTTON_RIGHT) /* Right button */
|
{
|
||||||
{ /* next phase please */
|
g_engine->HoldKey_NoRepeat(JGE_BTN_NEXT);
|
||||||
g_engine->HoldKey_NoRepeat(JGE_BTN_PREV);
|
}
|
||||||
}
|
}
|
||||||
else if(event.button == SDL_BUTTON_MIDDLE) /* Middle button */
|
else if(event.button == SDL_BUTTON_RIGHT) /* Right button */
|
||||||
{ /* interrupt please */
|
{ /* next phase please */
|
||||||
g_engine->HoldKey_NoRepeat(JGE_BTN_SEC);
|
g_engine->HoldKey_NoRepeat(JGE_BTN_PREV);
|
||||||
}
|
}
|
||||||
} else if (event.type == SDL_MOUSEBUTTONUP)
|
else if(event.button == SDL_BUTTON_MIDDLE) /* Middle button */
|
||||||
{
|
{ /* interrupt please */
|
||||||
if(event.button == SDL_BUTTON_LEFT)
|
g_engine->HoldKey_NoRepeat(JGE_BTN_SEC);
|
||||||
{
|
}
|
||||||
if (event.y >= viewPort.y &&
|
}
|
||||||
event.y <= viewPort.y + viewPort.h &&
|
else if (event.type == SDL_MOUSEBUTTONUP)
|
||||||
event.x >= viewPort.x &&
|
{
|
||||||
event.x <= viewPort.x + viewPort.w) {
|
if(event.button == SDL_BUTTON_LEFT)
|
||||||
|
{
|
||||||
|
if (event.y >= viewPort.y &&
|
||||||
|
event.y <= viewPort.y + viewPort.h &&
|
||||||
|
event.x >= viewPort.x &&
|
||||||
|
event.x <= viewPort.x + viewPort.w)
|
||||||
|
{
|
||||||
#if (!defined ANDROID) && (!defined IOS)
|
#if (!defined ANDROID) && (!defined IOS)
|
||||||
g_engine->ReleaseKey(JGE_BTN_OK);
|
g_engine->ReleaseKey(JGE_BTN_OK);
|
||||||
#endif
|
#endif
|
||||||
} else if(event.y < viewPort.y) {
|
}
|
||||||
g_engine->ReleaseKey(JGE_BTN_MENU);
|
else if(event.y < viewPort.y)
|
||||||
} else if(event.y > viewPort.y + viewPort.h) {
|
{
|
||||||
g_engine->ReleaseKey(JGE_BTN_NEXT);
|
g_engine->ReleaseKey(JGE_BTN_MENU);
|
||||||
}
|
}
|
||||||
}
|
else if(event.y > viewPort.y + viewPort.h)
|
||||||
else if(event.button == SDL_BUTTON_RIGHT)
|
{
|
||||||
{ /* next phase please */
|
g_engine->ReleaseKey(JGE_BTN_NEXT);
|
||||||
g_engine->ReleaseKey(JGE_BTN_PREV);
|
}
|
||||||
}
|
}
|
||||||
else if(event.button == SDL_BUTTON_MIDDLE)
|
else if(event.button == SDL_BUTTON_RIGHT)
|
||||||
{ /* interrupt please */
|
{ /* next phase please */
|
||||||
g_engine->ReleaseKey(JGE_BTN_SEC);
|
g_engine->ReleaseKey(JGE_BTN_PREV);
|
||||||
}
|
}
|
||||||
}
|
else if(event.button == SDL_BUTTON_MIDDLE)
|
||||||
|
{ /* interrupt please */
|
||||||
|
g_engine->ReleaseKey(JGE_BTN_SEC);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SdlApp::OnInit() {
|
bool SdlApp::OnInit()
|
||||||
int window_w, window_h;
|
{
|
||||||
|
int window_w, window_h;
|
||||||
|
|
||||||
if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
|
if(SDL_Init(SDL_INIT_EVERYTHING) < 0)
|
||||||
return false;
|
{
|
||||||
}
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
const SDL_VideoInfo *pVideoInfo = SDL_GetVideoInfo();
|
const SDL_VideoInfo *pVideoInfo = SDL_GetVideoInfo();
|
||||||
DebugTrace("Video Display : h " << pVideoInfo->current_h << ", w " << pVideoInfo->current_w);
|
DebugTrace("Video Display : h " << pVideoInfo->current_h << ", w " << pVideoInfo->current_w);
|
||||||
|
|
||||||
#if (defined ANDROID) || (defined IOS)
|
#if (defined ANDROID) || (defined IOS)
|
||||||
window_w = pVideoInfo->current_w;
|
window_w = pVideoInfo->current_w;
|
||||||
window_h = pVideoInfo->current_h;
|
window_h = pVideoInfo->current_h;
|
||||||
#else
|
#else
|
||||||
window_w = ACTUAL_SCREEN_WIDTH;
|
window_w = ACTUAL_SCREEN_WIDTH;
|
||||||
window_h = ACTUAL_SCREEN_HEIGHT;
|
window_h = ACTUAL_SCREEN_HEIGHT;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
||||||
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
||||||
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
|
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
|
||||||
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, 8);
|
SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, 8);
|
||||||
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, 8);
|
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, 8);
|
||||||
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, 8);
|
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, 8);
|
||||||
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, 8);
|
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, 8);
|
||||||
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
|
||||||
|
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||||
|
|
||||||
if((Surf_Display = SDL_SetVideoMode(window_w, window_h, 32,
|
if((Surf_Display = SDL_SetVideoMode(window_w, window_h, 32,
|
||||||
#ifdef ANDROID
|
#ifdef ANDROID
|
||||||
SDL_OPENGL | SDL_FULLSCREEN | SDL_WINDOW_BORDERLESS)) == NULL) {
|
SDL_OPENGL | SDL_FULLSCREEN | SDL_WINDOW_BORDERLESS)) == NULL)
|
||||||
|
{
|
||||||
#else
|
#else
|
||||||
SDL_OPENGL | SDL_RESIZABLE )) == NULL) {
|
SDL_OPENGL | SDL_RESIZABLE )) == NULL)
|
||||||
|
{
|
||||||
#endif
|
#endif
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
SDL_WM_SetCaption(g_launcher->GetName(), "");
|
SDL_WM_SetCaption(g_launcher->GetName(), "");
|
||||||
|
|
||||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background (yes that's the way fuckers)
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background (yes that's the way fuckers)
|
||||||
#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0)
|
#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0)
|
||||||
#if (defined GL_ES_VERSION_2_0)
|
#if (defined GL_ES_VERSION_2_0)
|
||||||
glClearDepthf(1.0f); // Depth Buffer Setup
|
glClearDepthf(1.0f); // Depth Buffer Setup
|
||||||
#else
|
#else
|
||||||
glClearDepth(1.0f); // Depth Buffer Setup
|
glClearDepth(1.0f); // Depth Buffer Setup
|
||||||
#endif// (defined GL_ES_VERSION_2_0)
|
#endif// (defined GL_ES_VERSION_2_0)
|
||||||
|
|
||||||
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing (Less Or Equal)
|
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing (Less Or Equal)
|
||||||
glEnable(GL_DEPTH_TEST); // Enable Depth Testing
|
glEnable(GL_DEPTH_TEST); // Enable Depth Testing
|
||||||
|
|
||||||
#else
|
#else
|
||||||
#if (defined GL_VERSION_ES_CM_1_1)
|
#if (defined GL_VERSION_ES_CM_1_1)
|
||||||
glClearDepthf(1.0f); // Depth Buffer Setup
|
glClearDepthf(1.0f); // Depth Buffer Setup
|
||||||
#else
|
#else
|
||||||
glClearDepth(1.0f); // Depth Buffer Setup
|
glClearDepth(1.0f); // Depth Buffer Setup
|
||||||
#endif
|
#endif
|
||||||
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing (Less Or Equal)
|
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing (Less Or Equal)
|
||||||
glEnable(GL_DEPTH_TEST); // Enable Depth Testing
|
glEnable(GL_DEPTH_TEST); // Enable Depth Testing
|
||||||
glShadeModel(GL_SMOOTH); // Select Smooth Shading
|
glShadeModel(GL_SMOOTH); // Select Smooth Shading
|
||||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Set Perspective Calculations To Most Accurate
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Set Perspective Calculations To Most Accurate
|
||||||
|
|
||||||
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); // Set Line Antialiasing
|
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); // Set Line Antialiasing
|
||||||
glEnable(GL_LINE_SMOOTH); // Enable it!
|
glEnable(GL_LINE_SMOOTH); // Enable it!
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
glEnable(GL_CULL_FACE); // do not calculate inside of poly's
|
glEnable(GL_CULL_FACE); // do not calculate inside of poly's
|
||||||
glFrontFace(GL_CCW); // counter clock-wise polygons are out
|
glFrontFace(GL_CCW); // counter clock-wise polygons are out
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
glEnable(GL_SCISSOR_TEST); // Enable Clipping
|
glEnable(GL_SCISSOR_TEST); // Enable Clipping
|
||||||
|
|
||||||
|
|
||||||
if (!InitGame())
|
if (!InitGame())
|
||||||
{
|
{
|
||||||
cerr << "Could not init the game\n";
|
cerr << "Could not init the game\n";
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
OnResize(window_w, window_h);
|
OnResize(window_w, window_h);
|
||||||
|
|
||||||
JGECreateDefaultBindings();
|
JGECreateDefaultBindings();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
};
|
};
|
||||||
|
|
||||||
#if (defined ANDROID) || (defined WIN32)
|
#if (defined ANDROID) || (defined WIN32)
|
||||||
@@ -559,27 +608,27 @@ int main(int argc, char* argv[])
|
|||||||
{
|
{
|
||||||
DebugTrace("I R in da native");
|
DebugTrace("I R in da native");
|
||||||
|
|
||||||
g_launcher = new JGameLauncher();
|
g_launcher = new JGameLauncher();
|
||||||
|
|
||||||
u32 flags = g_launcher->GetInitFlags();
|
u32 flags = g_launcher->GetInitFlags();
|
||||||
|
|
||||||
if ((flags&JINIT_FLAG_ENABLE3D)!=0)
|
if ((flags&JINIT_FLAG_ENABLE3D)!=0)
|
||||||
{
|
{
|
||||||
JRenderer::Set3DFlag(true);
|
JRenderer::Set3DFlag(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
g_SdlApp = new SdlApp();
|
g_SdlApp = new SdlApp();
|
||||||
|
|
||||||
int result = g_SdlApp->OnExecute();
|
int result = g_SdlApp->OnExecute();
|
||||||
|
|
||||||
if (g_launcher)
|
if (g_launcher)
|
||||||
delete g_launcher;
|
delete g_launcher;
|
||||||
|
|
||||||
if(g_SdlApp)
|
if(g_SdlApp)
|
||||||
delete g_SdlApp;
|
delete g_SdlApp;
|
||||||
|
|
||||||
// Shutdown
|
// Shutdown
|
||||||
DestroyGame();
|
DestroyGame();
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user