* Hand option.
This commit is contained in:
jean.chalard
2009-09-22 07:39:24 +00:00
parent 71d4818646
commit f6aba5c5cb
9 changed files with 174 additions and 29 deletions
+59 -14
View File
@@ -2,6 +2,7 @@
#include "../include/GameApp.h"
#include "../include/Trash.h"
#include "../include/GuiHand.h"
#include "../include/OptionItem.h"
const float GuiHand::ClosedRowX = 459;
const float GuiHand::LeftRowX = 420;
@@ -9,6 +10,8 @@ const float GuiHand::RightRowX = 460;
const float GuiHand::OpenX = 394;
const float GuiHand::ClosedX = 494;
const float GuiHand::OpenY = SCREEN_HEIGHT - 50;
const float GuiHand::ClosedY = SCREEN_HEIGHT;
bool HandLimitor::select(Target* t)
{
@@ -77,6 +80,13 @@ void GuiHandOpponent::Render()
GuiHandSelf::GuiHandSelf(CardSelector* cs, MTGHand* hand) : GuiHand(cs, hand), state(Closed), backpos(ClosedX, SCREEN_HEIGHT - 250, 1.0, 0, 255)
{
limitor = NEW HandLimitor(this);
if (OptionHandDirection::HORIZONTAL == options[Options::HANDDIRECTION].number)
{
backpos.t = M_PI/2;
backpos.y = ClosedY;
backpos.x = SCREEN_WIDTH - 30 * 7 - 14;
backpos.UpdateNow();
}
}
GuiHandSelf::~GuiHandSelf(){
@@ -86,7 +96,7 @@ GuiHandSelf::~GuiHandSelf(){
void GuiHandSelf::Repos()
{
float y = 48.0;
if (Closed == state)
if (Closed == state && OptionClosedHand::VISIBLE == options[Options::CLOSEDHAND].number)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->x = ClosedRowX; (*it)->y = y;
@@ -94,13 +104,30 @@ void GuiHandSelf::Repos()
}
else
{
bool flip = false;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
bool q = (Closed == state);
if (OptionHandDirection::HORIZONTAL == options[Options::HANDDIRECTION].number)
{
(*it)->x = flip ? RightRowX : LeftRowX;
(*it)->y = y;
if (flip) y += 65;
flip = !flip;
y = SCREEN_WIDTH - 30;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->x = y;
(*it)->y = SCREEN_HEIGHT - 30;
y -= 30;
(*it)->alpha = (q ? 0 : 255);
}
backpos.x = y + SCREEN_HEIGHT - 14;
}
else
{
bool flip = false;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->x = flip ? RightRowX : LeftRowX;
(*it)->y = y;
if (flip) y += 65;
flip = !flip;
(*it)->alpha = (q ? 0 : 255);
}
}
}
}
@@ -113,9 +140,25 @@ bool GuiHandSelf::CheckUserInput(u32 key)
{
state = (Open == state ? Closed : Open);
if (Open == state) cs->Push();
cs->Limit(Open == state ? limitor : NULL);
cs->Limit(Open == state ? limitor : NULL, CardSelector::handZone);
if (Closed == state) cs->Pop();
backpos.x = Open == state ? OpenX : ClosedX;
if (OptionHandDirection::HORIZONTAL == options[Options::HANDDIRECTION].number)
backpos.y = Open == state ? OpenY : ClosedY;
else
backpos.x = Open == state ? OpenX : ClosedX;
if (Open == state && OptionClosedHand::INVISIBLE == options[Options::CLOSEDHAND].number)
{
if (OptionHandDirection::HORIZONTAL == options[Options::HANDDIRECTION].number)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->y = SCREEN_HEIGHT + 30; (*it)->UpdateNow();
}
else
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->x = SCREEN_WIDTH + 30; (*it)->UpdateNow();
}
}
Repos();
return true;
}
@@ -131,15 +174,17 @@ void GuiHandSelf::Update(float dt)
void GuiHandSelf::Render()
{
backpos.Render(back);
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Render();
if (OptionClosedHand::VISIBLE == options[Options::CLOSEDHAND].number || state == Open)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Render();
}
float GuiHandSelf::LeftBoundary()
{
float min = SCREEN_WIDTH + 10;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if ((*it)->x - CardGui::Width / 2 < min) min = (*it)->x - CardGui::Width / 2;
if (OptionClosedHand::VISIBLE == options[Options::CLOSEDHAND].number || state == Open)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if ((*it)->x - CardGui::Width / 2 < min) min = (*it)->x - CardGui::Width / 2;
return min;
}
@@ -191,7 +236,7 @@ int GuiHandOpponent::receiveEventPlus(WEvent* e)
card = NEW CardView(CardSelector::handZone, event->card, *(event->card->view));
else
card = NEW CardView(CardSelector::handZone, event->card, ClosedRowX, 0);
card->t = -4*M_PI; card->alpha = 255;
card->alpha = 255; card->t = -4*M_PI;
cards.push_back(card);
return 1;
}