J :
* Hand option.
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@@ -42,6 +42,8 @@ const string Options::MOMIR_MODE_UNLOCKED = "_gprx_rimom"; //haha
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const string Options::EVILTWIN_MODE_UNLOCKED = "_gprx_eviltwin";
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const string Options::RANDOMDECK_MODE_UNLOCKED = "_gprx_rnddeck";
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const string Options::CACHESIZE = "_gcacheSize";
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const string Options::CLOSEDHAND = "closed_hand";
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const string Options::HANDDIRECTION = "hand_direction";
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//Theme metrics
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const string Metrics::LOADING_TC = "_tLoadingTC";
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const string Metrics::STATS_TC = "_tStatsTC";
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@@ -76,6 +78,7 @@ const string Metrics::KEYPAD_TC = "_tKeypadTC";
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GameOption::GameOption(int value) : number(value){}
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GameOption::GameOption(string value) : number(0), str(value) {}
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GameOption::GameOption(int num, string str) : number(num), str(str) {}
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bool GameOption::isDefault(){
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string test = str;
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@@ -203,7 +206,6 @@ GameSettings::~GameSettings(){
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SAFE_DELETE(globalOptions);
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SAFE_DELETE(profileOptions);
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SAFE_DELETE(themeOptions);
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SAFE_DELETE(keypad);
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}
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GameOption& GameSettings::operator[](string option_name){
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@@ -224,11 +226,11 @@ int GameSettings::save(){
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if(profileOptions){
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//Force our directories to exist.
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MAKEDIR(RESPATH"/profiles");
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string temp = profileFile();
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string temp = profileFile("","",false,false);
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MAKEDIR(temp.c_str());
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temp+="/stats";
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MAKEDIR(temp.c_str());
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temp = profileFile(PLAYER_SETTINGS);
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temp = profileFile(PLAYER_SETTINGS,"",false);
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profileOptions->save();
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}
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@@ -290,7 +292,7 @@ void GameSettings::checkProfile(){
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//If it doesn't exist, load current profile.
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if(!profileOptions)
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profileOptions = NEW GameOptions(profileFile(PLAYER_SETTINGS));
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profileOptions = NEW GameOptions(profileFile(PLAYER_SETTINGS,"",false));
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//Load theme options
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if(!themeOptions){
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@@ -344,7 +346,7 @@ void GameSettings::createUsersFirstDeck(int setId){
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if(theGame == NULL || theGame->collection == NULL)
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return;
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MTGDeck *mCollection = NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), theGame->collection);
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MTGDeck *mCollection = NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), theGame->collection);
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//10 lands of each
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int sets[] = {setId};
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if (!mCollection->addRandomCards(10, sets,1, Constants::RARITY_L,"Forest")){
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