J :
* Hand option.
This commit is contained in:
@@ -31,7 +31,8 @@ struct Options {
|
||||
static const string ACTIVE_PROFILE;
|
||||
static const string ACTIVE_THEME;
|
||||
static const string ACTIVE_MODE;
|
||||
static const string HANDMODE;
|
||||
static const string CLOSEDHAND;
|
||||
static const string HANDDIRECTION;
|
||||
};
|
||||
|
||||
struct Metrics {
|
||||
@@ -78,7 +79,8 @@ public:
|
||||
PIXEL_TYPE asColor(PIXEL_TYPE fallback = ARGB(255,255,255,255));
|
||||
bool isDefault(); //Returns true when number is 0 abd string is "" or "default"
|
||||
GameOption(int value = 0);
|
||||
GameOption(string value);
|
||||
GameOption(string);
|
||||
GameOption(int, string);
|
||||
};
|
||||
|
||||
|
||||
@@ -116,7 +118,7 @@ public:
|
||||
//These return a filepath accurate to the current mode/profile/theme, and can
|
||||
//optionally fallback to a file within a certain directory.
|
||||
//The sanity=false option returns the adjusted path even if the file doesn't exist.
|
||||
string profileFile(string filename="", string fallback="", bool sanity=false,bool relative=false);
|
||||
string profileFile(string filename="", string fallback="", bool sanity=true,bool relative=false);
|
||||
|
||||
void reloadProfile(bool images = true); //Reloads profile using current options[ACTIVE_PROFILE]
|
||||
void checkProfile(); //Confirms that a profile is loaded and contains a collection.
|
||||
|
||||
Reference in New Issue
Block a user