- Modified gameObserver and related classes to be able to work with a precise JGE instance given at construction and not the static global one. That allows to run gameObserver without JGE instance (for example in a worker thread).

- Added an "ACTION_LOGGING_TESTING" mode in the gameObserver. When this is defined, the game reloads itself in every update. I want to use that to track undo problems. Be aware that it kills performances and crashes with the testsuite if you want to activate it.
- Various cleanup/refactor of the game observer.
- Added a gameObserver == operator to compare two games
- Added player mode to the player serialization
- Added a multi-threaded mode to AI_CHANGE_TESTING. For the moment it's only useable with Qt. If you want to use it without, just defined a thread_count higher than 1.
- Refactored random generator class to use list intead of queue
- Defined a specific type for interrupt decision instead of int
This commit is contained in:
Xawotihs
2011-11-13 22:36:34 +00:00
parent 2240c14f56
commit f68c106e7e
33 changed files with 320 additions and 141 deletions

View File

@@ -303,7 +303,7 @@ StoryChoice::StoryChoice(string pageId, string text, int JGOid, float mX, float
//Actually loads a duel
void StoryDuel::init()
{
game = new GameObserver();
game = new GameObserver(WResourceManager::Instance(), JGE::GetInstance());
char folder[255], deckFile[255], deckFileSmall[255];
sprintf(folder, CAMPAIGNS_FOLDER"%s/%s", mParent->folder.c_str(), pageId.c_str());
@@ -410,7 +410,7 @@ int StoryPage::loadElement(TiXmlElement* element)
}
StoryDialog::StoryDialog(TiXmlElement* root, StoryFlow * mParent) :
StoryPage(mParent), JGuiListener(), JGuiController(1, NULL)
StoryPage(mParent), JGuiListener(), JGuiController(JGE::GetInstance(), 1, NULL)
{
currentY = 0;