- Modified gameObserver and related classes to be able to work with a precise JGE instance given at construction and not the static global one. That allows to run gameObserver without JGE instance (for example in a worker thread).
- Added an "ACTION_LOGGING_TESTING" mode in the gameObserver. When this is defined, the game reloads itself in every update. I want to use that to track undo problems. Be aware that it kills performances and crashes with the testsuite if you want to activate it. - Various cleanup/refactor of the game observer. - Added a gameObserver == operator to compare two games - Added player mode to the player serialization - Added a multi-threaded mode to AI_CHANGE_TESTING. For the moment it's only useable with Qt. If you want to use it without, just defined a thread_count higher than 1. - Refactored random generator class to use list intead of queue - Defined a specific type for interrupt decision instead of int
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@@ -28,8 +28,8 @@ JTexture* SimpleMenu::spadeLTex = NULL;
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JTexture* SimpleMenu::jewelTex = NULL;
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JTexture* SimpleMenu::sideTex = NULL;
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SimpleMenu::SimpleMenu(int id, JGuiListener* listener, int fontId, float x, float y, const char * _title, int _maxItems, bool centerHorizontal, bool centerVertical)
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: JGuiController(id, listener), fontId(fontId), mCenterHorizontal(centerHorizontal), mCenterVertical(centerVertical)
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SimpleMenu::SimpleMenu(JGE* jge, int id, JGuiListener* listener, int fontId, float x, float y, const char * _title, int _maxItems, bool centerHorizontal, bool centerVertical)
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: JGuiController(jge, id, listener), fontId(fontId), mCenterHorizontal(centerHorizontal), mCenterVertical(centerVertical)
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{
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autoTranslate = true;
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isMultipleChoice = false;
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