- Modified gameObserver and related classes to be able to work with a precise JGE instance given at construction and not the static global one. That allows to run gameObserver without JGE instance (for example in a worker thread).
- Added an "ACTION_LOGGING_TESTING" mode in the gameObserver. When this is defined, the game reloads itself in every update. I want to use that to track undo problems. Be aware that it kills performances and crashes with the testsuite if you want to activate it. - Various cleanup/refactor of the game observer. - Added a gameObserver == operator to compare two games - Added player mode to the player serialization - Added a multi-threaded mode to AI_CHANGE_TESTING. For the moment it's only useable with Qt. If you want to use it without, just defined a thread_count higher than 1. - Refactored random generator class to use list intead of queue - Defined a specific type for interrupt decision instead of int
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@@ -614,7 +614,7 @@ void OptionKey::KeyPressed(LocalKeySym key)
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g->UngrabKeyboard(this);
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grabbed = false;
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btnMenu = NEW SimpleMenu(0, this, Fonts::MENU_FONT, 80, 10);
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btnMenu = NEW SimpleMenu(JGE::GetInstance(), 0, this, Fonts::MENU_FONT, 80, 10);
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for (int i = sizeof(btnList) / sizeof(btnList[0]) - 1; i >= 0; --i)
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{
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const KeyRep& rep = translateKey(btnList[i]);
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