- Modified gameObserver and related classes to be able to work with a precise JGE instance given at construction and not the static global one. That allows to run gameObserver without JGE instance (for example in a worker thread).
- Added an "ACTION_LOGGING_TESTING" mode in the gameObserver. When this is defined, the game reloads itself in every update. I want to use that to track undo problems. Be aware that it kills performances and crashes with the testsuite if you want to activate it. - Various cleanup/refactor of the game observer. - Added a gameObserver == operator to compare two games - Added player mode to the player serialization - Added a multi-threaded mode to AI_CHANGE_TESTING. For the moment it's only useable with Qt. If you want to use it without, just defined a thread_count higher than 1. - Refactored random generator class to use list intead of queue - Defined a specific type for interrupt decision instead of int
This commit is contained in:
@@ -353,7 +353,7 @@ void GameStateMenu::setLang(int id)
|
||||
void GameStateMenu::loadLangMenu()
|
||||
{
|
||||
LOG("GameStateMenu::loadLangMenu");
|
||||
subMenuController = NEW SimpleMenu(MENU_LANGUAGE_SELECTION, this, Fonts::MENU_FONT, 150, 60);
|
||||
subMenuController = NEW SimpleMenu(JGE::GetInstance(), MENU_LANGUAGE_SELECTION, this, Fonts::MENU_FONT, 150, 60);
|
||||
if (!subMenuController)
|
||||
return;
|
||||
|
||||
@@ -418,7 +418,7 @@ void GameStateMenu::ensureMGuiController()
|
||||
{
|
||||
if (!mGuiController)
|
||||
{
|
||||
mGuiController = NEW JGuiController(100, this);
|
||||
mGuiController = NEW JGuiController(JGE::GetInstance(), 100, this);
|
||||
if (mGuiController)
|
||||
{
|
||||
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT);
|
||||
@@ -617,7 +617,7 @@ void GameStateMenu::Update(float dt)
|
||||
if (!hasChosenGameType)
|
||||
{
|
||||
currentState = MENU_STATE_MAJOR_SUBMENU;
|
||||
subMenuController = NEW SimpleMenu(MENU_FIRST_DUEL_SUBMENU, this, Fonts::MENU_FONT, 150, 60);
|
||||
subMenuController = NEW SimpleMenu(JGE::GetInstance(), MENU_FIRST_DUEL_SUBMENU, this, Fonts::MENU_FONT, 150, 60);
|
||||
if (subMenuController)
|
||||
{
|
||||
for (size_t i = 0; i < Rules::RulesList.size(); ++i)
|
||||
@@ -791,7 +791,7 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
|
||||
switch (controlId)
|
||||
{
|
||||
case MENUITEM_PLAY:
|
||||
subMenuController = NEW SimpleMenu(MENU_FIRST_DUEL_SUBMENU, this, Fonts::MENU_FONT, 150, 60);
|
||||
subMenuController = NEW SimpleMenu(JGE::GetInstance(), MENU_FIRST_DUEL_SUBMENU, this, Fonts::MENU_FONT, 150, 60);
|
||||
if (subMenuController)
|
||||
{
|
||||
subMenuController->Add(SUBMENUITEM_1PLAYER, "1 Player");
|
||||
|
||||
Reference in New Issue
Block a user