- Modified gameObserver and related classes to be able to work with a precise JGE instance given at construction and not the static global one. That allows to run gameObserver without JGE instance (for example in a worker thread).
- Added an "ACTION_LOGGING_TESTING" mode in the gameObserver. When this is defined, the game reloads itself in every update. I want to use that to track undo problems. Be aware that it kills performances and crashes with the testsuite if you want to activate it. - Various cleanup/refactor of the game observer. - Added a gameObserver == operator to compare two games - Added player mode to the player serialization - Added a multi-threaded mode to AI_CHANGE_TESTING. For the moment it's only useable with Qt. If you want to use it without, just defined a thread_count higher than 1. - Refactored random generator class to use list intead of queue - Defined a specific type for interrupt decision instead of int
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@@ -184,7 +184,7 @@ void GameStateAwards::Update(float dt)
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case JGE_BTN_MENU:
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showMenu = true;
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SAFE_DELETE(menu);
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menu = NEW SimpleMenu(EXIT_AWARDS_MENU, this, Fonts::MENU_FONT, 50, 170);
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menu = NEW SimpleMenu(JGE::GetInstance(), EXIT_AWARDS_MENU, this, Fonts::MENU_FONT, 50, 170);
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if (mState == STATE_DETAILS)
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menu->Add(kBackToTrophiesID, "Back to Trophies");
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menu->Add(kBackToMainMenuID, "Back to Main Menu");
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