- Modified gameObserver and related classes to be able to work with a precise JGE instance given at construction and not the static global one. That allows to run gameObserver without JGE instance (for example in a worker thread).
- Added an "ACTION_LOGGING_TESTING" mode in the gameObserver. When this is defined, the game reloads itself in every update. I want to use that to track undo problems. Be aware that it kills performances and crashes with the testsuite if you want to activate it. - Various cleanup/refactor of the game observer. - Added a gameObserver == operator to compare two games - Added player mode to the player serialization - Added a multi-threaded mode to AI_CHANGE_TESTING. For the moment it's only useable with Qt. If you want to use it without, just defined a thread_count higher than 1. - Refactored random generator class to use list intead of queue - Defined a specific type for interrupt decision instead of int
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@@ -187,7 +187,9 @@ bool CardSelector::CheckUserInput(JButton key)
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Target* oldactive = active;
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int x,y;
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if(JGE::GetInstance()->GetLeftClickCoordinates(x, y))
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JGE* jge = observer->getInput();
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if(!jge) return false;
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if(jge->GetLeftClickCoordinates(x, y))
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{
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active = closest<True> (cards, limitor, static_cast<float> (x), static_cast<float> (y));
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}
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@@ -223,7 +225,7 @@ bool CardSelector::CheckUserInput(JButton key)
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return true;
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default:
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{
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if(!JGE::GetInstance()->GetLeftClickCoordinates(x, y))
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if(!jge->GetLeftClickCoordinates(x, y))
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{
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return false;
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}
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