- Modified gameObserver and related classes to be able to work with a precise JGE instance given at construction and not the static global one. That allows to run gameObserver without JGE instance (for example in a worker thread).

- Added an "ACTION_LOGGING_TESTING" mode in the gameObserver. When this is defined, the game reloads itself in every update. I want to use that to track undo problems. Be aware that it kills performances and crashes with the testsuite if you want to activate it.
- Various cleanup/refactor of the game observer.
- Added a gameObserver == operator to compare two games
- Added player mode to the player serialization
- Added a multi-threaded mode to AI_CHANGE_TESTING. For the moment it's only useable with Qt. If you want to use it without, just defined a thread_count higher than 1.
- Refactored random generator class to use list intead of queue
- Defined a specific type for interrupt decision instead of int
This commit is contained in:
Xawotihs
2011-11-13 22:36:34 +00:00
parent 2240c14f56
commit f68c106e7e
33 changed files with 320 additions and 141 deletions

View File

@@ -178,7 +178,8 @@ bool CardDisplay::CheckUserInput(JButton key)
int n = mCurr;
int x1,y1;
JButton key;
if (JGE::GetInstance()->GetLeftClickCoordinates(x1, y1))
JGE* jge = observer->getInput();
if (jge && jge->GetLeftClickCoordinates(x1, y1))
{
for (size_t i = 0; i < mObjects.size(); i++)
{
@@ -218,7 +219,7 @@ bool CardDisplay::CheckUserInput(JButton key)
mObjects[mCurr]->Entering();
result = true;
}
JGE::GetInstance()->LeftClickedProcessed();
jge->LeftClickedProcessed();
}
return result;
}