- Modified gameObserver and related classes to be able to work with a precise JGE instance given at construction and not the static global one. That allows to run gameObserver without JGE instance (for example in a worker thread).
- Added an "ACTION_LOGGING_TESTING" mode in the gameObserver. When this is defined, the game reloads itself in every update. I want to use that to track undo problems. Be aware that it kills performances and crashes with the testsuite if you want to activate it. - Various cleanup/refactor of the game observer. - Added a gameObserver == operator to compare two games - Added player mode to the player serialization - Added a multi-threaded mode to AI_CHANGE_TESTING. For the moment it's only useable with Qt. If you want to use it without, just defined a thread_count higher than 1. - Refactored random generator class to use list intead of queue - Defined a specific type for interrupt decision instead of int
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@@ -178,7 +178,8 @@ bool CardDisplay::CheckUserInput(JButton key)
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int n = mCurr;
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int x1,y1;
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JButton key;
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if (JGE::GetInstance()->GetLeftClickCoordinates(x1, y1))
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JGE* jge = observer->getInput();
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if (jge && jge->GetLeftClickCoordinates(x1, y1))
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{
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for (size_t i = 0; i < mObjects.size(); i++)
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{
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@@ -218,7 +219,7 @@ bool CardDisplay::CheckUserInput(JButton key)
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mObjects[mCurr]->Entering();
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result = true;
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}
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JGE::GetInstance()->LeftClickedProcessed();
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jge->LeftClickedProcessed();
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}
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return result;
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}
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