- Modified gameObserver and related classes to be able to work with a precise JGE instance given at construction and not the static global one. That allows to run gameObserver without JGE instance (for example in a worker thread).

- Added an "ACTION_LOGGING_TESTING" mode in the gameObserver. When this is defined, the game reloads itself in every update. I want to use that to track undo problems. Be aware that it kills performances and crashes with the testsuite if you want to activate it.
- Various cleanup/refactor of the game observer.
- Added a gameObserver == operator to compare two games
- Added player mode to the player serialization
- Added a multi-threaded mode to AI_CHANGE_TESTING. For the moment it's only useable with Qt. If you want to use it without, just defined a thread_count higher than 1.
- Refactored random generator class to use list intead of queue
- Defined a specific type for interrupt decision instead of int
This commit is contained in:
Xawotihs
2011-11-13 22:36:34 +00:00
parent 2240c14f56
commit f68c106e7e
33 changed files with 320 additions and 141 deletions

View File

@@ -29,12 +29,14 @@ AIAction::AIAction(AIPlayer * owner, MTGCardInstance * c, MTGCardInstance * t)
if (owner->getObserver()->getCardSelector()->GetDrawMode() != DrawMode::kText)
{
//DebugTrace("Prefetching AI card going into play: " << c->getImageName());
owner->getObserver()->getResourceManager()->RetrieveCard(c, RETRIEVE_THUMB);
if(owner->getObserver()->getResourceManager())
owner->getObserver()->getResourceManager()->RetrieveCard(c, RETRIEVE_THUMB);
// also cache the large image if we're using kNormal mode
if (owner->getObserver()->getCardSelector()->GetDrawMode() == DrawMode::kNormal)
{
owner->getObserver()->getResourceManager()->RetrieveCard(c);
if(owner->getObserver()->getResourceManager())
owner->getObserver()->getResourceManager()->RetrieveCard(c);
}
}
}