- Modified gameObserver and related classes to be able to work with a precise JGE instance given at construction and not the static global one. That allows to run gameObserver without JGE instance (for example in a worker thread).
- Added an "ACTION_LOGGING_TESTING" mode in the gameObserver. When this is defined, the game reloads itself in every update. I want to use that to track undo problems. Be aware that it kills performances and crashes with the testsuite if you want to activate it. - Various cleanup/refactor of the game observer. - Added a gameObserver == operator to compare two games - Added player mode to the player serialization - Added a multi-threaded mode to AI_CHANGE_TESTING. For the moment it's only useable with Qt. If you want to use it without, just defined a thread_count higher than 1. - Refactored random generator class to use list intead of queue - Defined a specific type for interrupt decision instead of int
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@@ -21,7 +21,7 @@ protected:
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bool premade;
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public:
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enum ENUM_PLAY_MODE
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enum Mode
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{
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MODE_TEST_SUITE,
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MODE_HUMAN,
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@@ -29,7 +29,7 @@ public:
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};
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string mAvatarName;
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int playMode;
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Mode playMode;
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bool nomaxhandsize;
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MTGPlayerCards * game;
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MTGDeck * mDeck;
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