refactored menu classes
fixed some layout issues with detailed info popup changed requirements for detailed info popup button to be determined by the number of wins aginst AI deck instead of just the number of games.
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@@ -452,7 +452,7 @@ void GameStateShop::beginFilters()
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}
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void GameStateShop::Update(float dt)
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{
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if (menu && menu->closed)
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if (menu && menu->isClosed())
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SAFE_DELETE(menu);
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srcCards->Update(dt);
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alphaChange = static_cast<int> (500 - (int) ((rand() % 1000)) * dt);
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@@ -536,7 +536,7 @@ void GameStateShop::Update(float dt)
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break;
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case STAGE_ASK_ABOUT:
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btn = mEngine->ReadButton();
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if (menu && !menu->closed)
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if (menu && !menu->isClosed())
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{
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menu->CheckUserInput(btn);
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menu->Update(dt);
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@@ -576,7 +576,7 @@ void GameStateShop::Update(float dt)
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break;
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case STAGE_SHOP_SHOP:
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btn = mEngine->ReadButton();
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if (menu && !menu->closed)
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if (menu && !menu->isClosed())
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{
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menu->CheckUserInput(btn);
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menu->Update(dt);
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