refactored menu classes
fixed some layout issues with detailed info popup changed requirements for detailed info popup button to be determined by the number of wins aginst AI deck instead of just the number of games.
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@@ -28,11 +28,11 @@ vector<DeckMetaData *> GameState::fillDeckMenu(SimpleMenu * _menu, const string&
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vector<DeckMetaData *> GameState::fillDeckMenu(DeckMenu * _menu, const string& path, const string& smallDeckPrefix,
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Player * statsPlayer)
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{
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bool translate = _menu->autoTranslate;
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_menu->autoTranslate = false;
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bool translate = _menu->mAutoTranslate;
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_menu->mAutoTranslate = false;
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vector<DeckMetaData *> deckMetaDataVector = getValidDeckMetaData(path, smallDeckPrefix, statsPlayer);
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renderDeckMenu(_menu, deckMetaDataVector);
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_menu->autoTranslate = translate;
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_menu->mAutoTranslate = translate;
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return deckMetaDataVector;
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}
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