Merge pull request #640 from kevlahnota/master

fix alpha/transparency on rendered border
This commit is contained in:
Anthony Calosa
2015-10-06 10:53:49 +08:00
+1 -1
View File
@@ -257,7 +257,7 @@ void CardGui::Render()
fakeborder = game? game->getResourceManager()->GetQuad("white"):WResourceManager::Instance()->GetQuad("white"); fakeborder = game? game->getResourceManager()->GetQuad("white"):WResourceManager::Instance()->GetQuad("white");
if(fakeborder) if(fakeborder)
{ {
fakeborder->SetColor(ARGB(255,15,15,15)); fakeborder->SetColor(ARGB((int)(actA),15,15,15));
renderer->RenderQuad(fakeborder.get(), actX, actY, actT, (29 * actZ + 1) / 16, 42 * actZ / 16); renderer->RenderQuad(fakeborder.get(), actX, actY, actT, (29 * actZ + 1) / 16, 42 * actZ / 16);
} }
//draw the card image //draw the card image