Changed ownerHand to just hand, bug fixes
Changed ownerHand to just hand, inspecting the source code it is the same Individual cards bug fixes: Arbiter of the Ideal have to misspell manifest Curate Must Draw After Surveil Deface casting restrictions Discombobulate Dovin, Grand Arbiter Downsize Dragon Throne Of Tarkir Dragonshift Dregs of Sorrow Elder Spawn Elvish Mariner Faerie Mastermind Fecundity Finale Of Revelation Flame Channeler Flameskull Frostwalk Bastion frozen ability Gate To The Afterlife Invade the City is still on the stack while you count your instant and sorcery cards in your graveyard. It doesn't count itself. Kabira Evangel doesn't seem to work with a may condition Krosan Verge Livewire Lash Meteor Blast Midnight Clock Mindlink Mech Mirror Match Morality Shift removed Overwhelming Encounter removed Peace Talks removed Quiet Disrepair removed Ravenous Gigantotherium removed Reign Of Chaos Rout Sanctuary Blade removed Sculpted Sunburst Seeds Of Innocence Shackles Of Treachery Shared Summons Sokenzan Smelter Valiant Endeavor removed Vraska, Betrayal's Sting
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@@ -122,7 +122,7 @@
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#AUTO_DEFINE _RIPPLE_($c) autostack=if casted(this) then reveal:$c optionone name(Cast Card) target(<upto:$c>[share!name!]|reveal) moveTo(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<$c>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveTo(myLibrary) and!( activate castcard(normal) )! afterrevealedend revealend
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# Recover
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#AUTO_DEFINE _RECOVER_($cost) @movedTo(creature|myGraveyard) from(Battlefield):may pay{$cost} name(Return to owner Hand) moveTo(ownerHand) all(this) donothing?moveTo(exile) all(this)
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#AUTO_DEFINE _RECOVER_($cost) @movedTo(creature|myGraveyard) from(Battlefield):may pay{$cost} name(Return to owner Hand) moveTo(hand) all(this) donothing?moveTo(exile) all(this)
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# Proliferate
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#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(proliferation) proliferate
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@@ -191,7 +191,7 @@
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#AUTO_DEFINE _UNEARTH_ name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery
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# Exile the top card of your library. you may play it this turn.
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#AUTO_DEFINE _IMPULSEDRAW_ moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
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#AUTO_DEFINE _IMPULSE_DRAW_ name(Exile top card) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
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# Exile the top card of your library. Until the end of your next turn, you may play that card.
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#AUTO_DEFINE _IMPULSEUENT_ moveto(exile) and!( transforms((,canplayfromexile)) uent )! all(*[zpos=1]|mylibrary)
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