Changed ownerHand to just hand, bug fixes

Changed ownerHand to just hand, inspecting the source code it is the same
Individual cards bug fixes:
Arbiter of the Ideal have to misspell manifest
Curate Must Draw After Surveil
Deface casting restrictions
Discombobulate
Dovin, Grand Arbiter
Downsize
Dragon Throne Of Tarkir
Dragonshift
Dregs of Sorrow
Elder Spawn
Elvish Mariner
Faerie Mastermind
Fecundity
Finale Of Revelation
Flame Channeler
Flameskull
Frostwalk Bastion frozen ability
Gate To The Afterlife
Invade the City is still on the stack while you count your instant and sorcery cards in your graveyard. It doesn't count itself.
Kabira Evangel doesn't seem to work with a may condition
Krosan Verge
Livewire Lash
Meteor Blast
Midnight Clock
Mindlink Mech
Mirror Match
Morality Shift removed
Overwhelming Encounter removed
Peace Talks removed
Quiet Disrepair removed
Ravenous Gigantotherium removed
Reign Of Chaos
Rout
Sanctuary Blade removed
Sculpted Sunburst
Seeds Of Innocence
Shackles Of Treachery
Shared Summons
Sokenzan Smelter
Valiant Endeavor removed
Vraska, Betrayal's Sting
This commit is contained in:
Eduardo MG
2024-08-16 12:22:13 -06:00
parent e2f6fec09e
commit f57f5bfff5
6 changed files with 3292 additions and 3363 deletions

View File

@@ -122,7 +122,7 @@
#AUTO_DEFINE _RIPPLE_($c) autostack=if casted(this) then reveal:$c optionone name(Cast Card) target(<upto:$c>[share!name!]|reveal) moveTo(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<$c>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveTo(myLibrary) and!( activate castcard(normal) )! afterrevealedend revealend
# Recover
#AUTO_DEFINE _RECOVER_($cost) @movedTo(creature|myGraveyard) from(Battlefield):may pay{$cost} name(Return to owner Hand) moveTo(ownerHand) all(this) donothing?moveTo(exile) all(this)
#AUTO_DEFINE _RECOVER_($cost) @movedTo(creature|myGraveyard) from(Battlefield):may pay{$cost} name(Return to owner Hand) moveTo(hand) all(this) donothing?moveTo(exile) all(this)
# Proliferate
#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(proliferation) proliferate
@@ -191,7 +191,7 @@
#AUTO_DEFINE _UNEARTH_ name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery
# Exile the top card of your library. you may play it this turn.
#AUTO_DEFINE _IMPULSEDRAW_ moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
#AUTO_DEFINE _IMPULSE_DRAW_ name(Exile top card) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
# Exile the top card of your library. Until the end of your next turn, you may play that card.
#AUTO_DEFINE _IMPULSEUENT_ moveto(exile) and!( transforms((,canplayfromexile)) uent )! all(*[zpos=1]|mylibrary)