Changed ownerHand to just hand, bug fixes

Changed ownerHand to just hand, inspecting the source code it is the same
Individual cards bug fixes:
Arbiter of the Ideal have to misspell manifest
Curate Must Draw After Surveil
Deface casting restrictions
Discombobulate
Dovin, Grand Arbiter
Downsize
Dragon Throne Of Tarkir
Dragonshift
Dregs of Sorrow
Elder Spawn
Elvish Mariner
Faerie Mastermind
Fecundity
Finale Of Revelation
Flame Channeler
Flameskull
Frostwalk Bastion frozen ability
Gate To The Afterlife
Invade the City is still on the stack while you count your instant and sorcery cards in your graveyard. It doesn't count itself.
Kabira Evangel doesn't seem to work with a may condition
Krosan Verge
Livewire Lash
Meteor Blast
Midnight Clock
Mindlink Mech
Mirror Match
Morality Shift removed
Overwhelming Encounter removed
Peace Talks removed
Quiet Disrepair removed
Ravenous Gigantotherium removed
Reign Of Chaos
Rout
Sanctuary Blade removed
Sculpted Sunburst
Seeds Of Innocence
Shackles Of Treachery
Shared Summons
Sokenzan Smelter
Valiant Endeavor removed
Vraska, Betrayal's Sting
This commit is contained in:
Eduardo MG
2024-08-16 12:22:13 -06:00
parent e2f6fec09e
commit f57f5bfff5
6 changed files with 3292 additions and 3363 deletions

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@@ -122,7 +122,7 @@
#AUTO_DEFINE _RIPPLE_($c) autostack=if casted(this) then reveal:$c optionone name(Cast Card) target(<upto:$c>[share!name!]|reveal) moveTo(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<$c>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveTo(myLibrary) and!( activate castcard(normal) )! afterrevealedend revealend
# Recover
#AUTO_DEFINE _RECOVER_($cost) @movedTo(creature|myGraveyard) from(Battlefield):may pay{$cost} name(Return to owner Hand) moveTo(ownerHand) all(this) donothing?moveTo(exile) all(this)
#AUTO_DEFINE _RECOVER_($cost) @movedTo(creature|myGraveyard) from(Battlefield):may pay{$cost} name(Return to owner Hand) moveTo(hand) all(this) donothing?moveTo(exile) all(this)
# Proliferate
#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(proliferation) proliferate
@@ -191,7 +191,7 @@
#AUTO_DEFINE _UNEARTH_ name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery
# Exile the top card of your library. you may play it this turn.
#AUTO_DEFINE _IMPULSEDRAW_ moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
#AUTO_DEFINE _IMPULSE_DRAW_ name(Exile top card) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
# Exile the top card of your library. Until the end of your next turn, you may play that card.
#AUTO_DEFINE _IMPULSEUENT_ moveto(exile) and!( transforms((,canplayfromexile)) uent )! all(*[zpos=1]|mylibrary)

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@@ -311,7 +311,7 @@ subtype=Ashiok
name=Ashiok, Nightmare Muse
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create a Blue black nightmare) create(Nightmare:Nightmare creature:2/3:blue:black) and!( transforms((,newability[@combat(attacking) source(this):ingest:2 opponent],newability[@combat(blocking) source(this):ingest:2 opponent])) forever )!
auto={C(0/0,-3,Loyalty)}:name(-3: Return target nonland and exiles) moveTo(ownerhand) target(*[-land]) && ability$! moveto(exile) notATarget(*|myhand)!$ targetcontroller
auto={C(0/0,-3,Loyalty)}:name(-3: Return target nonland and exiles) moveTo(hand) target(*[-land]) && ability$! moveto(exile) notATarget(*|myhand)!$ targetcontroller
auto={C(0/0,-7,Loyalty)}:name(-7: Cast up to three cards from exile) castcard(normal) target(<upto:3>*|opponentExile)
text=+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." -- -3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. -- -7: You may cast up to three face-up cards your opponents own from exile without paying their mana costs.
mana={3}{U}{B}
@@ -398,9 +398,9 @@ subtype=Basri
[card]
name=Calix, Destiny's Hand
abilities=hiddenface
aicode=activate target(*[zpos<=4]|mylibrary) moveto(ownerhand)
aicode=activate target(*[zpos<=4]|mylibrary) moveto(hand)
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Reveal four from top and reveal an enchantment) reveal:4 optionone name(Look at the top four cards) target(*[enchantment]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Reveal four from top and reveal an enchantment) reveal:4 optionone name(Look at the top four cards) target(*[enchantment]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,-3,Loyalty)}:name(-3: Exile creature or enchantment) target(creature,enchantment|opponentbattlefield) (blink)forsrc restriction{type(enchantment|mybattlefield)~morethan~0}
auto={C(0/0,-7,Loyalty)}:name(-7: Return all enchantments) moveTo(myBattlefield) all(enchantment|myGraveyard)
text=+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. -- -3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. -- -7: Return all enchantment cards from your graveyard to the battlefield.
@@ -849,7 +849,7 @@ aicode=activate moveto(myHand) target(creature[zpos=2]|myLibrary)
auto={C(0/0,1,Loyalty)}:name(+1: Add red if its a creature, Riot) add{R} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller
auto={C(0/0,1,Loyalty)}:name(+1: Add green if its a creature, Riot) add{G} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller
auto={C(0/0,-3,Loyalty)}:name(-3: Reveal four and put up to two creature) name(Look your Library) reveal:4 optionone name(Get a card) target(<upto:2>*[creature]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Each end of turn create a 4/4 Beast) emblem transforms((,newability[@each end: create(Beast:Creature Beast:4/4:red:green:trample)])) forever dontremove
auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Each end of turn create a 4/4 Beast) emblem transforms((,newability[@each end:create(Beast:Creature Beast:4/4:red:green:trample)])) forever dontremove
text=+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.) -- -3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. -- -8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
mana={2}{R}{G}
type=Legendary Planeswalker
@@ -893,7 +893,7 @@ subtype=Dovin
name=Dovin, Grand Arbiter
auto=counter(0/0,3,loyalty)
aicode=activate target(*[zpos<=10]|mylibrary) moveto(myhand)
auto={C(0/0,1,Loyalty)}:name(+1: Whenever a creature combat damage, put loyalty counter) all(creature|myBattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(0/0,1,Loyalty) notAtarget(Dovin^ Grand Arbiter|myBattlefield)])) ueot oneshot
auto={C(0/0,1,Loyalty)}:name(+1: Whenever a creature combat damage, put loyalty counter) all(creature|myBattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(0/0.1.Loyalty) notAtarget(Dovin^ Grand Arbiter|myBattlefield)])) ueot
auto={C(0/0,-1,Loyalty)}:name(-1: Create a 1/1 Thopter and gain 1 life) _THOPTERTOKEN_ && life:1 controller
auto={C(0/0,-7,Loyalty)}:name(-7: Look at the top ten and put three in your hand) name(Look ten cards from top of your Library) reveal:10 optionone name(Get three cards) target(<3>*|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend
text=+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. -- -1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. -- -7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
@@ -1487,7 +1487,7 @@ name=Jace, Unraveler of Secrets
auto=counter(0/0,5,loyalty)
aicode=activate transforms((,newability[draw:1 controller])) oneshot
auto={C(0/0,1,Loyalty)}:name(+1: Scry and draw a card) scry:1 scrycore delayed draw:1 controller scrycoreend scryend
auto={C(0/0,-2,Loyalty)}:name(-2: Return target creature) moveto(ownerhand) target(creature)
auto={C(0/0,-2,Loyalty)}:name(-2: Return target creature) moveto(hand) target(creature)
auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Whenever spell cast, counter it") emblem transforms((,newability[@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~morethan~0}:choice fizzle all(*|opponentstack)])) forever dontremove
text=+1: Scry 1, then draw a card. -- -2: Return target creature to its owner's hand. -- -8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
mana={3}{U}{U}
@@ -1511,7 +1511,7 @@ name=Jace, the Living Guildpact
auto=counter(0/0,5,loyalty)
aicode=activate transforms((,newability[target(*[zpos<=2]|mylibrary) moveto(ownergraveyard)])) oneshot
auto={C(0/0,1,Loyalty)}:name(+1: Look the top two and put one in graveyard) reveal:2 optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(Put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend revealend
auto={C(0/0,-3,Loyalty)}:name(-3: Return another nonland permanent) target(other *[-land]|battlefield) moveTo(ownerhand)
auto={C(0/0,-3,Loyalty)}:name(-3: Return another nonland permanent) target(other *[-land]|battlefield) moveTo(hand)
auto={C(0/0,-8,Loyalty)}:name(-8: Timetwister) moveto(opponentlibrary) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle opponent && moveto(mylibrary) all(*|myhand) && moveto(mylibrary) all(*|mygraveyard) && shuffle controller && draw:7 controller
text=+1: Look at the top two cards of your library. Put one of them into your graveyard. -- -3: Return another target nonland permanent to its owner's hand. -- -8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
mana={2}{U}{U}
@@ -1524,7 +1524,7 @@ auto=counter(0/0,3,loyalty)
aicode=activate may bottomoflibrary all(*[zpos=1]|targetedpersonslibrary)
auto={C(0/0,2,Loyalty)}:name(+2: Reveal top and put on bottom) target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,0,Loyalty)}:name(+0: Draw three and return two cards) draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot
auto={C(0/0,-1,Loyalty)}:name(-1: Return target creature) moveto(ownerhand) target(creature)
auto={C(0/0,-1,Loyalty)}:name(-1: Return target creature) moveto(hand) target(creature)
auto={C(0/0,-12,Loyalty)}:name(-12: Exile target library and shuffle hand) target(player) ability$!all(*|mylibrary) moveto(exile) _ all(*|myhand) moveto(library) !$ targetedplayer
text=+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. -- 0: Draw three cards, then put two cards from your hand on top of your library in any order. -- -1: Return target creature to its owner's hand. -- -12: Exile all cards from target player's library, then that player shuffles their hand into their library.
mana={2}{U}{U}
@@ -1591,8 +1591,8 @@ abilities=canbecommander
auto=counter(0/0,5,loyalty)
auto={C(0/0,+1,Loyalty)}:create(Kavu:Creature Kavu:3/3:trample:white:blue:black:red:green)
auto={C(0/0,-3,Loyalty)}:name(counters equal to number of colors) target(<upto:2>creature) transforms((,newability[counter(1/1.mycolnum)]))
auto={C(0/0,-6,Loyalty)}:moveTo(ownerhand) target(*[multicolor]|mygraveyard)
auto={C(0/0,-6,Loyalty)}:name(Return card that's all colors) moveTo(ownerhand) target(*[white&blue&black&red&green]|mygraveyard) && draw:1 && _TREASURE_*2
auto={C(0/0,-6,Loyalty)}:moveTo(hand) target(*[multicolor]|mygraveyard)
auto={C(0/0,-6,Loyalty)}:name(Return card that's all colors) moveTo(hand) target(*[white&blue&black&red&green]|mygraveyard) && draw:1 && _TREASURE_*2
text=[+1]: Create a 3/3 Kavu creature token with trample that's all colors. -- [-3]: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is. -- [-6]: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. -- Jared Carthalion can be your commander.
mana={W}{U}{B}{R}{G}
type=Legendary Planeswalker
@@ -1698,7 +1698,7 @@ subtype=Kaito
[card]
name=Kaito, Dancing Shadow
auto=counter(0/0,3,loyalty)
auto=@combatdamaged(player) from(creature|myBattlefield) turnlimited:may name(Return to hand) target(creature[attacking]|myBattlefield) moveto(ownerhand) && all(this) transforms((,newability[canloyaltytwice])) ueot
auto=@combatdamaged(player) from(creature|myBattlefield) turnlimited:may name(Return to hand) target(creature[attacking]|myBattlefield) moveto(hand) && all(this) transforms((,newability[canloyaltytwice])) ueot
auto={C(0/0,+1,Loyalty)}:name(+1: Creature cannot attack or block) target(creature|battlefield) transforms((,cantpwattack,cantattack,cantblock)) uynt
auto={C(0/0,+1,Loyalty)}:name(+1: Don't target any creature) donothing
auto={C(0/0,0,Loyalty)}:name(+0: Draw a card) draw:1 controller
@@ -1721,7 +1721,7 @@ subtype=Karn
[/card]
[card]
name=Karn, Scion of Urza
aicode=activate target(*[zpos<=1]|myLibrary) moveto(ownerHand) && target(*[zpos<=1]|myLibrary) moveto(ownerExile)
aicode=activate target(*[zpos<=1]|myLibrary) moveto(hand) && target(*[zpos<=1]|myLibrary) moveto(ownerExile)
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Reveal two exile one and put in hand) reveal:2 optionone name(Look at the top two cards) target(*|reveal) moveto(myHand) optiononeend optiontwo name(Exile) target(*|reveal) moveTo(myExile) optiontwoend revealend
auto={C(0/0,-1,Loyalty)}:name(-1: Return a exiled card to your hand) moveTo(myHand) target(*|myExile)
@@ -1922,7 +1922,7 @@ subtype=Koth
[card]
name=Koth, Fire of Resistance
auto=counter(0/0,4,loyalty)
auto={C(0/0,+2,Loyalty)}:target(mountain[basic]|myLibrary) moveTo(ownerhand)
auto={C(0/0,+2,Loyalty)}:target(mountain[basic]|myLibrary) moveTo(hand)
auto={C(0/0,-3,Loyalty)}:target(creature) damage:type:Mountain:mybattlefield
auto={C(0/0,-7,Loyalty)}:emblem transforms((,newability[@movedTo(mountain|myBattlefield):damage:4 target(anytarget)])) forever dontremove
text=[+2]: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. -- [-3]: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control. -- [-7]: You get an emblem with "Whenever a Mountain enters under your control, this emblem deals 4 damage to any target."
@@ -2211,7 +2211,7 @@ subtype=Yanling
name=Mu Yanling, Celestial Wind
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets -5/-0) target(creature) transforms((,newability[-5/0])) uynt
auto={C(0/0,-3,Loyalty)}:name(-3: Return up to two creatures) ability$! may target(<2>creature) moveTo(ownerhand) !$ controller
auto={C(0/0,-3,Loyalty)}:name(-3: Return up to two creatures) ability$! may target(<2>creature) moveTo(hand) !$ controller
auto={C(0/0,-7,Loyalty)}:name(-7: Creatures with flying gets +5/+5) all(creature[flying]|myBattlefield) 5/5 ueot
text=+1: Until your next turn, up to one target creature gets -5/-0. -- -3: Return up to two target creatures to their owners' hands. -- -7: Creatures you control with flying get +5/+5 until end of turn.
mana={4}{U}{U}
@@ -2263,11 +2263,11 @@ subtype=Nahiri
[card]
name=Nahiri, the Harbinger
auto=counter(0/0,4,loyalty)
aicode=activate target(*[artifact;creature]|myLibrary) moveto(myBattlefield) and!( transforms((,haste,newability[@next end:moveTo(ownerhand)])) ueot )!
aicode=activate target(*[artifact;creature]|myLibrary) moveto(myBattlefield) and!( transforms((,haste,newability[@next end:moveTo(hand)])) ueot )!
auto={C(0/0,2,Loyalty)}:name(+2: Don't discard any card) donothing
auto={C(0/0,2,Loyalty)}:name(+2: Discard and draw a card) target(*|myHand) reject and!( draw:1 controller )!
auto={C(0/0,-2,Loyalty)}:name(-2: Exile target enchantment, tapped Artifact or Creature) ability$!name(Choose one) choice name(Exile target enchantment) moveTo(exile) target(enchantment) _ choice name(Exile target tapped creature) moveTo(exile) target(creature[tapped]) _ choice name(Exile target tapped artifact) moveTo(exile) target(artifact[tapped])!$ controller
auto={C(0/0,-8,Loyalty)}:name(-8: Search a creature or artifact) reveal:plibrarycount optionone name(choose a creature or artifact) target(*[artifact;creature]|reveal) moveTo(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveTo(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!( shuffle )! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(myBattlefield) and!( transforms((,haste,newability[@next end:moveTo(ownerhand)])) ueot )! afterrevealedend revealend
auto={C(0/0,-8,Loyalty)}:name(-8: Search a creature or artifact) reveal:plibrarycount optionone name(choose a creature or artifact) target(*[artifact;creature]|reveal) moveTo(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveTo(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!( shuffle )! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(myBattlefield) and!( transforms((,haste,newability[@next end:moveTo(hand)])) ueot )! afterrevealedend revealend
text=+2: You may discard a card. If you do, draw a card. -- -2: Exile target enchantment, tapped artifact, or tapped creature. -- -8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
mana={2}{R}{W}
type=Legendary Planeswalker
@@ -2442,7 +2442,7 @@ name=Niko Aris
auto=token(Shard)*x
auto=counter(0/0,3,Loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Don't target creature) donothing
auto={C(0/0,1,Loyalty)}:name(+1: Target creature gains unblockable) target(creature|mybattlefield) transforms((,unblockable,newability[@damaged(player) from(this):moveto(ownerhand)],newability[@damaged(*[creature;planeswalker]|battlefield) from(this):moveto(ownerhand)])) ueot
auto={C(0/0,1,Loyalty)}:name(+1: Target creature gains unblockable) target(creature|mybattlefield) transforms((,unblockable,newability[@damaged(player) from(this):moveto(hand)],newability[@damaged(*[creature;planeswalker]|battlefield) from(this):moveto(hand)])) ueot
auto={C(0/0,-1,Loyalty)}:name(-1: Create a shard) token(Shard)
auto={C(0/0,-1,Loyalty)}:name(-1: Deals 2 damage) target(creature[tapped]) damage:twicepdrewcount
text=When Niko Aris enters, create X Shard tokens. (They're enchantments with "{2}, Sacrifice this enchantment: Scry 1, then draw a card.") -- +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. -- -1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. -- -1: Create a Shard token.
@@ -2516,8 +2516,8 @@ subtype=Nissa
name=Nissa, Sage Animist
backside=Nissa, Vastwood Seer
auto=counter(0/0,3,loyalty)
aicode=activate transforms((,newability[if type(land[zpos=1]|mylibrary)~morethan~0 then target(land[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownerhand)])) ueot
auto={C(0/0,1,Loyalty)}:name(+1: Reveal the top and put land on battlefield) reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) optiononeend optiontwo target(<1>*|reveal) moveto(ownerhand) optiontwoend revealend
aicode=activate transforms((,newability[if type(land[zpos=1]|mylibrary)~morethan~0 then target(land[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(hand)])) ueot
auto={C(0/0,1,Loyalty)}:name(+1: Reveal the top and put land on battlefield) reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) optiononeend optiontwo target(<1>*|reveal) moveto(hand) optiontwoend revealend
auto={C(0/0,-2,Loyalty)}:name(-2: Create a Legendary 4/4 Elemental named Ashaya) create(Ashaya, the Awoken World:Legendary Creature Elemental:4/4:green)
auto={C(0/0,-7,Loyalty)}:name(-7: Untap up to six land an becomes 6/6) target(<upto:6>land) transforms((Creature Elemental,newability[untap],setpower=6,settoughness=6)) forever
text=+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. -- -2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield. -- -7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. // Nissa, Vastwood Seer
@@ -3120,7 +3120,7 @@ name=Tamiyo, Seasoned Scholar
auto=counter(0/0,2,loyalty)
auto={C(0/0,+2,Loyalty)}:name(+1: Attacking creatures get -1/-0) transforms((,newability[counter(0/0.1.TamiyoEffect)],newability[phaseaction[my untap once sourceinplay] counter(0/0.-1.TamiyoEffect)])) forever
auto=this(counter{0/0.1.TamiyoEffect}>0) lord(creature[attacking]|opponentbattlefield) -1/0
auto={C(0/0,-3,Loyalty)}:target(instant,sorcery|mygraveyard) moveto(ownerhand) and!( if cantargetcard(*[green]|*) then ability$! choice add{W} _ choice add{U} _ choice add{B} _ choice add{R} _ choice add{G} !$ controller)!
auto={C(0/0,-3,Loyalty)}:target(instant,sorcery|mygraveyard) moveto(hand) and!( if cantargetcard(*[green]|*) then ability$! choice add{W} _ choice add{U} _ choice add{B} _ choice add{R} _ choice add{G} !$ controller)!
auto={C(0/0,-7,Loyalty)}:draw:halfdowntype:*:mylibrary and!( emblem transforms((,nomaxhand)) forever )!
text=[+2]: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -1/-0 until end of turn. -- [-3]: Return target instant or sorcery card from your graveyard to your hand. If it's a green card, add one mana of any color. -- [-7]: Draw cards equal to half the number of cards in your library, rounded up. You get an emblem with "You have no maximum hand size."
color=green,blue
@@ -3222,7 +3222,7 @@ auto=counter(0/0,4,loyalty)
auto=@drawof(player):counter(0/0,1,Loyalty)
auto={C(0/0,0,Loyalty)}:draw:1
auto={C(0/0,-2,Loyalty)}:create(spirit:creature spirit:2/2:blue:vigilance) and!( transforms((,newability[@drawof(player):counter(1/1)])) )!
auto={C(0/0,-12,Loyalty)}:target(opponent) ability$!name(return permanent) notatarget(*|mybattlefield) transforms((,newability[moveTo(ownerHand)],newability[all(other *[-land]|mybattlefield) moveTo(ownerHand) and!(shuffle)!] ))!$ targetedplayer
auto={C(0/0,-12,Loyalty)}:target(opponent) ability$!name(return permanent) notatarget(*|mybattlefield) transforms((,newability[moveTo(hand)],newability[all(other *[-land]|mybattlefield) moveTo(hand) and!(shuffle)!] ))!$ targetedplayer
text=Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim. -- [0]: Draw a card. -- [-2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature." -- [-12]: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
mana={3}{U}{U}
type=Legendary Planeswalker
@@ -3233,7 +3233,7 @@ name=Teferi, Time Raveler
auto=counter(0/0,4,loyalty)
auto=this(variable{controllerturn}>0) maxCast(*)0 opponent
auto={C(0/0,1,Loyalty)}:name(+1: Cast sorceries as flash) emblem transforms((,newability[lord(sorcery|mycastingzone) asflash])) uynt
auto={C(0/0,-3,Loyalty)}:name(-3: Return artifact, creature or enchantment) target(*[artifact;creature;enchantment]) moveTo(ownerhand) && draw:1 controller
auto={C(0/0,-3,Loyalty)}:name(-3: Return artifact, creature or enchantment) target(*[artifact;creature;enchantment]) moveTo(hand) && draw:1 controller
text=Each opponent can cast spells only any time they could cast a sorcery. -- +1: Until your next turn, you may cast sorcery spells as though they had flash. -- -3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
mana={1}{W}{U}
type=Legendary Planeswalker
@@ -3432,7 +3432,7 @@ name=Tezzeret, Master of the Bridge
auto=counter(0/0,5,loyalty)
auto=lord(*[creature;planeswalker]|mycastingzone) affinityartifacts
auto={C(0/0,2,Loyalty)}:name(+2: Deals X and Gain X life) damage:type:artifact:mybattlefield opponent && life:type:artifact:mybattlefield controller
auto={C(0/0,-3,Loyalty)}:name(-3: Return target artifact from graveyard) target(artifact|mygraveyard) moveTo(ownerhand)
auto={C(0/0,-3,Loyalty)}:name(-3: Return target artifact from graveyard) target(artifact|mygraveyard) moveTo(hand)
auto={C(0/0,-8,Loyalty)}:name(-8: Exile ten from top and put artifacts) reveal:10 optionone name(Get artifact Cards) all(artifact|reveal) moveTo(mybattlefield) optiononeend optiontwo all(*|reveal) moveTo(exile) optiontwoend revealend
text=Creature and planeswalker spells you cast have affinity for artifacts. -- +2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. -- -3: Return target artifact card from your graveyard to your hand. -- -8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
mana={4}{U}{B}
@@ -3740,7 +3740,7 @@ name=Vraska, Betrayal's Sting
auto=if paid(alternative) then counter(0/0,4,loyalty)
auto=ifnot paid(alternative) then counter(0/0,6,loyalty)
auto={C(0/0,0,Loyalty)}:name(0: Draw card and lose life) draw:1 controller && life:-1 controller && _PROLIFERATE_
auto={C(0/0,-2,Loyalty)}:name(-2: Creature becomes treasure) target(creature|battlefield) flip(Treasure)
auto={C(0/0,-2,Loyalty)}:name(-2: Creature becomes treasure) target(creature|battlefield) transforms((removeallsubtypes,removeallcolors,newability[becomes(Treasure artifact)],,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}])) forever
auto={C(0/0,-9,Loyalty)}:name(-9: You get poison counter) alterpoison:9minusmypoisoncountminusend controller
auto={C(0/0,-9,Loyalty)}:name(-9: Opponent gets poison counter) alterpoison:9minusopponentpoisoncountminusend opponent
text=Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) -- [0]: You draw a card and you lose 1 life. Proliferate. -- [-2]: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. -- [-9]: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
@@ -3808,7 +3808,7 @@ name=Vronos, Masked Inquisitor
auto=counter(0/0,5,loyalty)
auto={C(0/0,+1,Loyalty)}:name(+1: Phase out) target(<upto:2>other planeswalker|myBattlefield) transforms((,newability[@next end:phaseout])) forever
auto={C(0/0,+1,Loyalty)}:name(+1: Don't phase out) donothing
auto={C(0/0,-2,Loyalty)}:name(-2: Return nonland permanent) target(*[-land]|opponentbattlefield) moveto(ownerhand)
auto={C(0/0,-2,Loyalty)}:name(-2: Return nonland permanent) target(*[-land]|opponentbattlefield) moveto(hand)
auto={C(0/0,-7,Loyalty)}:name(-7: Artifact becomes construct) target(artifact|myBattlefield) transforms((Creature Artifact Construct,setpower=9,settoughness=9,vigilance,indestructible,unblockable)) forever
text=[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) -- [-2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. -- [-7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
mana={3}{U}{U}