seperated backdrop and phase info graphic

This commit is contained in:
Anthony Calosa
2016-07-17 14:11:49 +08:00
parent 64d91ccaab
commit f435946f66
3 changed files with 12 additions and 6 deletions

View File

@@ -228,9 +228,9 @@ void GameApp::Create()
LOG("--Loading various textures");
// Load in this function only textures that are used frequently throughout the game. These textures will constantly stay in Ram, so be frugal
WResourceManager::Instance()->RetrieveTexture("phasebar.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("wood.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("gold.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("goldglow.png", RETRIEVE_MANAGE);
//WResourceManager::Instance()->RetrieveTexture("wood.png", RETRIEVE_MANAGE);
//WResourceManager::Instance()->RetrieveTexture("gold.png", RETRIEVE_MANAGE);
//WResourceManager::Instance()->RetrieveTexture("goldglow.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("backdrop.jpg", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("handback.png", RETRIEVE_MANAGE);
WResourceManager::Instance()->RetrieveTexture("shadows.png", RETRIEVE_MANAGE);