J :
* Display the avatar in the damaged list if the attacker has trample.
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@@ -14,11 +14,6 @@ bool GuiStatic::Leaving(u32 key)
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GuiAvatar::GuiAvatar(float x, float y, bool hasFocus, Player * player, Corner corner, GuiAvatars* parent) : GuiStatic(GuiAvatar::Height, x, y, hasFocus, parent), avatarRed(255), currentLife(player->life), corner(corner), player(player) {
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type = GUI_AVATAR;
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switch (corner)
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{
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case TOP_LEFT : player->mAvatar->SetHotSpot(0, 0); break;
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case BOTTOM_RIGHT : player->mAvatar->SetHotSpot(35, 50); break;
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}
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}
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void GuiAvatar::Render()
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@@ -41,6 +36,11 @@ void GuiAvatar::Render()
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JQuad * quad = player->mAvatar;
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if (quad)
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{
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switch (corner)
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{
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case TOP_LEFT : quad->SetHotSpot(0, 0); break;
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case BOTTOM_RIGHT : quad->SetHotSpot(35, 50); break;
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}
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quad->SetColor(ARGB((int)actA, 255, avatarRed, avatarRed));
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r->RenderQuad(quad, actX, actY, actT, actZ, actZ);
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}
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