* Display the avatar in the damaged list if the attacker has trample.
This commit is contained in:
jean.chalard
2009-08-31 12:35:16 +00:00
parent 0454fb20ec
commit f407fa31ef
4 changed files with 45 additions and 18 deletions

View File

@@ -14,14 +14,14 @@ class GuiCombat : public GuiLayer
DamagerDamaged* active;
AttackerDamaged* activeAtk;
static JQuad* ok_quad;
Pos ok;
Pos ok, enemy_avatar;
vector<AttackerDamaged*> attackers;
DamagerDamaged* current;
enum { BLK, ATK, OK, NONE } cursor_pos;
CombatStep step;
void addOne(DefenserDamaged* blocker, CombatStep);
void removeOne(DefenserDamaged* blocker, CombatStep);
void reaffectDamage(AttackerDamaged* attacker, CombatStep);
void autoaffectDamage(AttackerDamaged* attacker, CombatStep);
void remaskBlkViews(AttackerDamaged* before, AttackerDamaged* after);
public: