J :
* Display the avatar in the damaged list if the attacker has trample.
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@@ -14,14 +14,14 @@ class GuiCombat : public GuiLayer
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DamagerDamaged* active;
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AttackerDamaged* activeAtk;
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static JQuad* ok_quad;
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Pos ok;
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Pos ok, enemy_avatar;
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vector<AttackerDamaged*> attackers;
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DamagerDamaged* current;
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enum { BLK, ATK, OK, NONE } cursor_pos;
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CombatStep step;
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void addOne(DefenserDamaged* blocker, CombatStep);
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void removeOne(DefenserDamaged* blocker, CombatStep);
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void reaffectDamage(AttackerDamaged* attacker, CombatStep);
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void autoaffectDamage(AttackerDamaged* attacker, CombatStep);
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void remaskBlkViews(AttackerDamaged* before, AttackerDamaged* after);
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public:
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