Erwan
- Fix for issue 284 (Damage not triggering when creature dies in combat phase)
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@@ -601,7 +601,7 @@ void GameObserver::untapPhase(){
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int GameObserver::receiveEvent(WEvent * e){
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if (!e) return 0;
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eventsQueue.push(e);
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if (eventsQueue.size() > 1) return -1;
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if (eventsQueue.size() > 1) return -1; //resolving events can generate more events
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int result = 0;
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while(eventsQueue.size()){
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WEvent * ev = eventsQueue.front();
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