Erwan
- Fix for issue 284 (Damage not triggering when creature dies in combat phase)
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@@ -178,18 +178,30 @@ DamageStack::DamageStack() {
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}
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/* Damage Stack resolve process:
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1 - apply damages to targets. For each of them, send an event to the GameObserver (for Damage triggers)
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2 - Once this is done, send a "Damage Stakc Resolved" event to the GameObserver
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3 - Once that message is received on the DamageStack's side, do the "afterDamage" effects (send to graveyard, etc...)
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Using events in 2 and 3 guarantees that the "send to graveyard" effect will only apply AFTER Damaged triggers are applied
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*/
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int DamageStack::resolve(){
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for (int i = mCount-1; i>= 0; i--){
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Damage * damage = (Damage*)mObjects[i];
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if (damage->state == NOT_RESOLVED) damage->resolve();
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//damage->resolve();
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}
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GameObserver::GetInstance()->receiveEvent(NEW WEventDamageStackResolved());
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return 1;
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}
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int DamageStack::receiveEvent(WEvent * e) {
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WEventDamageStackResolved *event = dynamic_cast<WEventDamageStackResolved*>(e);
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if (!event) return 0;
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for (int i = mCount-1; i>= 0; i--){
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Damage * damage = (Damage*)mObjects[i];
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if (damage->state == RESOLVED_OK) damage->target->afterDamage();
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//damage->target->afterDamage();
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}
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return 1;
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}
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