Erwan
- Fix for issue 284 (Damage not triggering when creature dies in combat phase)
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@@ -52,6 +52,10 @@ struct WEventDamage : public WEvent {
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virtual Targetable * getTarget(int target);
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};
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struct WEventDamageStackResolved : public WEvent {
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WEventDamageStackResolved();
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};
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struct WEventPhaseChange : public WEvent {
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Phase * from;
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Phase * to;
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