- Fix for issue 284 (Damage not triggering when creature dies in combat phase)
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-09-25 05:15:09 +00:00
parent e94d39e115
commit f3cc20eb31
10 changed files with 96 additions and 4 deletions

View File

@@ -52,6 +52,10 @@ struct WEventDamage : public WEvent {
virtual Targetable * getTarget(int target);
};
struct WEventDamageStackResolved : public WEvent {
WEventDamageStackResolved();
};
struct WEventPhaseChange : public WEvent {
Phase * from;
Phase * to;