Erwan
- Fix for issue 284 (Damage not triggering when creature dies in combat phase)
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@@ -55,6 +55,7 @@ class DamageStack : public GuiLayer, public Interruptible{
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GameObserver* game;
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public:
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int receiveEvent(WEvent * event);
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int resolve();
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void Render();
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virtual ostream& toString(ostream& out) const;
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