- Fix for issue 284 (Damage not triggering when creature dies in combat phase)
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-09-25 05:15:09 +00:00
parent e94d39e115
commit f3cc20eb31
10 changed files with 96 additions and 4 deletions
+1
View File
@@ -55,6 +55,7 @@ class DamageStack : public GuiLayer, public Interruptible{
GameObserver* game;
public:
int receiveEvent(WEvent * event);
int resolve();
void Render();
virtual ostream& toString(ostream& out) const;