- Fix for issue 284 (Damage not triggering when creature dies in combat phase)
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-09-25 05:15:09 +00:00
parent e94d39e115
commit f3cc20eb31
10 changed files with 96 additions and 4 deletions
+2
View File
@@ -347,6 +347,8 @@ meekstone.txt
memnarch.txt
memory_erosion.txt
millstone.txt
mirri_the_cursed.txt
mirri_the_cursed2_i284.txt
misc01.txt
moat.txt
mobile_fort.txt
@@ -0,0 +1,31 @@
#Test @dmaaged on Mirri the Cursed
# Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
# 3/2
[INIT]
COMBATATTACKERS
[PLAYER1]
inplay:Mirri the Cursed,mountain
hand:shock
[PLAYER2]
inplay:Angelic Wall
[DO]
Mirri the Cursed
next
Angelic Wall
next
#damages first strike
next
#combat end
next
#main 2
mountain
shock
Mirri the Cursed
[ASSERT]
SECONDMAIN
[PLAYER1]
inplay:Mirri the Cursed,mountain
graveyard:shock
[PLAYER2]
inplay:Angelic Wall
[END]
@@ -0,0 +1,29 @@
#Bug: @damaged doesn't trigger if creature goes to graveyard
[INIT]
COMBATATTACKERS
[PLAYER1]
inplay:Mirri the Cursed,mountain
hand:shock
[PLAYER2]
inplay:vampire bats
[DO]
Mirri the Cursed
next
vampire bats
next
#damages fir strike
next
#combat end
next
#main 2
mountain
shock
Mirri the Cursed
[ASSERT]
SECONDMAIN
[PLAYER1]
inplay:Mirri the Cursed,mountain
graveyard:shock
[PLAYER2]
graveyard:vampire bats
[END]