Merge branch 'master' into cmake

This commit is contained in:
fogobogo
2022-01-11 19:19:09 +01:00
955 changed files with 424454 additions and 217753 deletions
+15 -9
View File
@@ -53,8 +53,8 @@ MTGCardInstance * TestSuiteAI::getCard(string action)
for (int i = 0; i < 2; i++)
{
Player * p = observer->players[i];
MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard, p->game->removedFromGame };
for (int j = 0; j < 5; j++)
MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard, p->game->commandzone, p->game->sideboard, p->game->removedFromGame };
for (int j = 0; j < 7; j++)
{
MTGGameZone * zone = zones[j];
for (int k = 0; k < zone->nb_cards; k++)
@@ -380,14 +380,14 @@ void TestSuiteGame::assertGame()
endState.players[i]->poisonCount, p->poisonCount);
Log(result);
error++;
} if (!p->getManaPool()->canAfford(endState.players[i]->getManaPool()))
} if (!p->getManaPool()->canAfford(endState.players[i]->getManaPool(),0))
{
sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",
endState.players[i]->getManaPool()->getConvertedCost(), p->getManaPool()->getConvertedCost(), i);
Log(result);
error++;
}
if (!endState.players[i]->getManaPool()->canAfford(p->getManaPool()))
if (!endState.players[i]->getManaPool()->canAfford(p->getManaPool(),0))
{
sprintf(result, "<span class=\"error\">==Mana problem. Was expecting %i but got %i for player %i==</span><br />",
endState.players[i]->getManaPool()->getConvertedCost(), p->getManaPool()->getConvertedCost(), i);
@@ -401,13 +401,15 @@ void TestSuiteGame::assertGame()
error++;
}
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->removedFromGame };
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->commandzone, p->game->sideboard, p->game->removedFromGame };
MTGGameZone * endstateZones[] = { endState.players[i]->game->graveyard,
endState.players[i]->game->library,
endState.players[i]->game->hand,
endState.players[i]->game->inPlay,
endState.players[i]->game->commandzone,
endState.players[i]->game->sideboard,
endState.players[i]->game->removedFromGame };
for (int j = 0; j < 5; j++)
for (int j = 0; j < 7; j++)
{
MTGGameZone * zone = playerZones[j];
if (zone->nb_cards != endstateZones[j]->nb_cards)
@@ -861,13 +863,15 @@ void TestSuiteGame::initGame()
stringstream stream;
initState.players[i]->getRandomGenerator()->saveLoadedRandValues(stream);
p->getRandomGenerator()->loadRandValues(stream.str());
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->removedFromGame };
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->commandzone, p->game->sideboard, p->game->removedFromGame };
MTGGameZone * loadedPlayerZones[] = { initState.players[i]->game->graveyard,
initState.players[i]->game->library,
initState.players[i]->game->hand,
initState.players[i]->game->inPlay,
initState.players[i]->game->commandzone,
initState.players[i]->game->sideboard,
initState.players[i]->game->removedFromGame };
for (int j = 0; j < 5; j++)
for (int j = 0; j < 7; j++)
{
MTGGameZone * zone = playerZones[j];
for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++)
@@ -922,9 +926,11 @@ MTGPlayerCards * TestSuiteGame::buildDeck(Player* player, int playerId)
initState.players[playerId]->game->library,
initState.players[playerId]->game->hand,
initState.players[playerId]->game->removedFromGame,
initState.players[playerId]->game->commandzone,
initState.players[playerId]->game->sideboard,
initState.players[playerId]->game->inPlay };
for (int j = 0; j < 5; j++)
for (int j = 0; j < 7; j++)
{
for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++)
{