JON4TH4N - added a few cards with attach, need testing, new daily_build please.
- also need to test equipment a bit more, think I found a bug. -test script for Resounding Thunder
This commit is contained in:
@@ -183,6 +183,18 @@ power=4
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toughness=4
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[/card]
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[card]
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id=51184
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name=Cranial Plating
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mana={2}
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type=Artifact
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subtype=Equipment
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text=Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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auto={1}:equip
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auto=foreach(artifact|myBattlefield) 1/0
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auto={B}{B}:attach
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rarity=C
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[/card]
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[card]
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text=Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
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id=50210
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target=creature
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@@ -312,6 +324,19 @@ mana={3}
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type=Artifact
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[/card]
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[card]
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id=51186
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name=Horned Helm
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mana={2}
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type=Artifact
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subtype=Equipment
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text=Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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auto={1}:equip
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auto={G}{G}:attach
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auto=1/1
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auto=trample
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rarity=C
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[/card]
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[card]
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text=Haste Iron-Barb Hellion can't block.
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id=44608
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name=Iron-Barb Hellion
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@@ -420,6 +445,18 @@ power=1
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toughness=1
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[/card]
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[card]
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id=51183
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name=Neurok Stealthsuit
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mana={2}
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type=Artifact
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subtype=Equipment
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text=Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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auto={1}:equip
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auto={U}{U}:attach
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auto=shroud
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rarity=C
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[/card]
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[card]
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text=You draw two cards and you lose 2 life.
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id=51178
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name=Night's Whisper
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@@ -556,6 +593,18 @@ toughness=1
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abilities=trample,haste
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[/card]
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[card]
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id=51185
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name=Sparring Collar
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mana={2}
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type=Artifact
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subtype=Equipment
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text=Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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auto={1}:equip
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auto={R}{R}:attach
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auto=first strike
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rarity=C
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[/card]
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[card]
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text={1}: Untap Staff of Domination. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature {4}, {T}: Tap target creature. {5}, {T}: Draw a card.
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auto={1}:untap
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auto={2}{T}:life:1 controller
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@@ -213,15 +213,7 @@ toughness=6
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text=Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
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rarity=R
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[/card]
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[card]
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id=51184
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name=Cranial Plating
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mana={2}
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type=Artifact
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subtype=Equipment
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text=Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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rarity=C
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[/card]
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[card]
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text=You may play land cards from your graveyard.
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# Following line does not work: "May moveto" from graveyards does
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@@ -456,15 +448,7 @@ subtype=Equipment
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text=Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. Equip {2}
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rarity=R
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[/card]
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[card]
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id=51186
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name=Horned Helm
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mana={2}
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type=Artifact
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subtype=Equipment
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text=Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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rarity=C
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[/card]
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[card]
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id=51086
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name=Hoverguard Sweepers
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@@ -615,15 +599,7 @@ toughness=4
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text={3}: Switch Myr Quadropod's power and toughness until end of turn.
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rarity=C
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[/card]
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[card]
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id=51183
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name=Neurok Stealthsuit
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mana={2}
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type=Artifact
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subtype=Equipment
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text=Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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rarity=C
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[/card]
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[card]
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id=50158
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name=Opaline Bracers
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@@ -712,6 +688,9 @@ subtype=Cat Soldier
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power=3
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toughness=4
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text=Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
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auto=aslongas(this[equip]) lord(creature[cat]|myBattlefield) 2/2
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auto=aslongas(this[equip]) lord(creature[cat]|myBattlefield) double strike
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#the above is a concept
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rarity=R
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[/card]
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[card]
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@@ -828,23 +807,13 @@ toughness=0
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text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {T}: Double the number of +1/+1 counters on Solarion.
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rarity=R
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[/card]
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[card]
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id=51185
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name=Sparring Collar
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mana={2}
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type=Artifact
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subtype=Equipment
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text=Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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auto={1}:equip
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auto=first strike
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rarity=C
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[/card]
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[card]
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id=73572
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name=Spectral Shift
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mana={1}{U}
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type=Instant
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text=Choose one EChange the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.)
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text=Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.)
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rarity=R
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[/card]
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[card]
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@@ -1006,7 +1006,7 @@ id=175043
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name=Resounding Thunder
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target=creature,player
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auto=damage:3
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autohand={5}{G}{W}{U}:cycling && damage:6 target(creature,player)
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autohand={5}{B}{R}{G}:cycling && damage:6 target(creature,player)
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rarity=C
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type=Instant
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mana={2}{R}
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@@ -55,6 +55,17 @@ auto={2}{U}{U}:moveTo(myhand)
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abilities=legendary
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[/card]
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[card]
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id=35326
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name=Aura Extraction
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mana={1}{W}
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type=Instant
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target=enchantment
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auto=moveTo(library)
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text=Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.)
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autohand={2}:cycling
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rarity=U
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[/card]
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[card]
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text=Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn.
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id=43331
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name=Avarax
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@@ -83,6 +94,18 @@ toughness=5
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abilities=flying
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[/card]
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[card]
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id=34196
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name=Barkhide Mauler
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mana={4}{G}
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type=Creature
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subtype=Beast
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autohand={2}:cycling
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power=4
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toughness=4
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text=Cycling {2} ({2}, Discard this card: Draw a card.)
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rarity=C
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[/card]
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[card]
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text=For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
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id=41156
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name=Blatant Thievery
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@@ -135,14 +135,7 @@ type=Enchantment
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text=Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn.
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rarity=U
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[/card]
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[card]
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id=35326
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name=Aura Extraction
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mana={1}{W}
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type=Instant
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text=Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.)
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rarity=U
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[/card]
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[card]
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id=39900
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name=Aurification
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@@ -181,24 +174,8 @@ type=Instant
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text=Turn target creature with morph face down. Cycling {U} ({U}, Discard this card: Draw a card.)
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rarity=C
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[/card]
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[card]
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id=34196
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name=Barkhide Mauler
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mana={4}{G}
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type=Creature
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subtype=Beast
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power=4
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toughness=4
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text=Cycling {2} ({2}, Discard this card: Draw a card.)
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rarity=C
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[/card]
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[card]
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id=41139
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name=Barren Moor
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type=Land
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text=Barren Moor comes into play tapped. {T}: Add {B} to your mana pool. Cycling {B} ({B}, Discard this card: Draw a card.)
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rarity=C
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[/card]
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[card]
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id=39486
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name=Battering Craghorn
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@@ -616,7 +593,10 @@ id=41142
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name=Death Pulse
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mana={2}{B}{B}
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type=Instant
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target=creature
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text=Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
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auto=-4/-4
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auto={1}{B}{B}:cycibgmay -1/-1 target(creature)
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rarity=U
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[/card]
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[card]
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@@ -3,6 +3,7 @@
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########################
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generic/attacks_each_turn.txt
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generic/cycling.txt
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generic/cycling2.txt
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generic/deathtouch.txt
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generic/doesnotuntap.txt
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generic/doesnotuntap2.txt
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25
projects/mtg/bin/Res/test/generic/cycling2.txt
Normal file
25
projects/mtg/bin/Res/test/generic/cycling2.txt
Normal file
@@ -0,0 +1,25 @@
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#Testing Cycling + extra abilities
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#Nornamlly, this will deal 3 damage
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#but When you cycle Resounding Thunder
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#it deals 6 damage to target creature or player.
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#player 2 controlls a 6 toughness creature
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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hand:Resounding Thunder
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library:forest
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manapool:{5}{B}{R}{G}
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[PLAYER2]
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inplay:Nim Grotesque
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[DO]
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Resounding Thunder
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choice 1
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Nim Grotesque
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[ASSERT]
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FIRSTMAIN
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[PLAYER1]
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graveyard:Resounding Thunder
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hand:forest
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[PLAYER2]
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graveyard:Nim Grotesque
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[END]
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