Apply LF line endings as an SVN property, this time on the JGE source files.
This commit is contained in:
+45
-45
@@ -1,45 +1,45 @@
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/*
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** Haaf's Game Engine 1.7
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** Copyright (C) 2003-2007, Relish Games
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** hge.relishgames.com
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**
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** hgeRect helper class implementation
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*/
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#include "../../include/hge/hgerect.h"
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#include <math.h>
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void hgeRect::Encapsulate(float x, float y)
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{
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if(bClean)
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{
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x1=x2=x;
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y1=y2=y;
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bClean=false;
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}
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else
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{
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if(x<x1) x1=x;
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if(x>x2) x2=x;
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if(y<y1) y1=y;
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if(y>y2) y2=y;
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}
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}
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bool hgeRect::TestPoint(float x, float y) const
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{
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if(x>=x1 && x<x2 && y>=y1 && y<y2) return true;
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return false;
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}
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bool hgeRect::Intersect(const hgeRect *rect) const
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{
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if(fabs(x1 + x2 - rect->x1 - rect->x2) < (x2 - x1 + rect->x2 - rect->x1))
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if(fabs(y1 + y2 - rect->y1 - rect->y2) < (y2 - y1 + rect->y2 - rect->y1))
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return true;
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return false;
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}
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/*
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** Haaf's Game Engine 1.7
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** Copyright (C) 2003-2007, Relish Games
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** hge.relishgames.com
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**
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** hgeRect helper class implementation
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*/
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#include "../../include/hge/hgerect.h"
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#include <math.h>
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void hgeRect::Encapsulate(float x, float y)
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{
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if(bClean)
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{
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x1=x2=x;
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y1=y2=y;
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bClean=false;
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}
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else
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{
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if(x<x1) x1=x;
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if(x>x2) x2=x;
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if(y<y1) y1=y;
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if(y>y2) y2=y;
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}
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}
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bool hgeRect::TestPoint(float x, float y) const
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{
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if(x>=x1 && x<x2 && y>=y1 && y<y2) return true;
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return false;
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}
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bool hgeRect::Intersect(const hgeRect *rect) const
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{
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if(fabs(x1 + x2 - rect->x1 - rect->x2) < (x2 - x1 + rect->x2 - rect->x1))
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if(fabs(y1 + y2 - rect->y1 - rect->y2) < (y2 - y1 + rect->y2 - rect->y1))
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return true;
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return false;
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}
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