Apply LF line endings as an SVN property, this time on the JGE source files.
This commit is contained in:
+93
-93
@@ -1,93 +1,93 @@
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/*
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** Haaf's Game Engine 1.7
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** Copyright (C) 2003-2007, Relish Games
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** hge.relishgames.com
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**
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** hgeFont helper class header
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*/
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#ifndef HGEFONT_H
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#define HGEFONT_H
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#include "../JTypes.h"
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//#include "hge.h"
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//#include "hgesprite.h"
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#define HGETEXT_LEFT 0
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#define HGETEXT_RIGHT 1
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#define HGETEXT_CENTER 2
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#define HGETEXT_HORZMASK 0x03
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#define HGETEXT_TOP 0
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#define HGETEXT_BOTTOM 4
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#define HGETEXT_MIDDLE 8
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#define HGETEXT_VERTMASK 0x0C
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class JTexture;
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class JQuad;
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/*
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** HGE Font class
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*/
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class hgeFont
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{
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public:
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hgeFont(const char *filename, bool bMipmap=false);
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~hgeFont();
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void Render(float x, float y, int align, const char *string);
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void printf(float x, float y, int align, const char *format, ...);
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void printfb(float x, float y, float w, float h, int align, const char *format, ...);
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void SetColor(PIXEL_TYPE col);
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void SetZ(float z);
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void SetBlendMode(int blend);
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void SetScale(float scale) {fScale=scale;}
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void SetProportion(float prop) { fProportion=prop; }
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void SetRotation(float rot) {fRot=rot;}
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void SetTracking(float tracking) {fTracking=tracking;}
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void SetSpacing(float spacing) {fSpacing=spacing;}
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PIXEL_TYPE GetColor() const {return dwCol;}
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float GetZ() const {return fZ;}
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int GetBlendMode() const {return nBlend;}
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float GetScale() const {return fScale;}
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float GetProportion() const { return fProportion; }
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float GetRotation() const {return fRot;}
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float GetTracking() const {return fTracking;}
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float GetSpacing() const {return fSpacing;}
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JQuad* GetSprite(char chr) const { return letters[(unsigned char)chr]; }
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float GetHeight() const { return fHeight; }
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float GetStringWidth(const char *string) const;
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private:
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hgeFont();
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hgeFont(const hgeFont &fnt);
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hgeFont& operator= (const hgeFont &fnt);
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char* _get_line(char *file, char *line);
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//static HGE *hge;
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static char buffer[256];
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JTexture* hTexture;
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JQuad* letters[256];
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float pre[256];
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float post[256];
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float fHeight;
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float fScale;
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float fProportion;
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float fRot;
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float fTracking;
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float fSpacing;
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PIXEL_TYPE dwCol;
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float fZ;
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int nBlend;
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};
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#endif
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/*
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** Haaf's Game Engine 1.7
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** Copyright (C) 2003-2007, Relish Games
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** hge.relishgames.com
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**
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** hgeFont helper class header
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*/
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#ifndef HGEFONT_H
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#define HGEFONT_H
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#include "../JTypes.h"
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//#include "hge.h"
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//#include "hgesprite.h"
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#define HGETEXT_LEFT 0
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#define HGETEXT_RIGHT 1
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#define HGETEXT_CENTER 2
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#define HGETEXT_HORZMASK 0x03
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#define HGETEXT_TOP 0
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#define HGETEXT_BOTTOM 4
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#define HGETEXT_MIDDLE 8
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#define HGETEXT_VERTMASK 0x0C
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class JTexture;
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class JQuad;
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/*
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** HGE Font class
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*/
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class hgeFont
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{
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public:
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hgeFont(const char *filename, bool bMipmap=false);
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~hgeFont();
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void Render(float x, float y, int align, const char *string);
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void printf(float x, float y, int align, const char *format, ...);
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void printfb(float x, float y, float w, float h, int align, const char *format, ...);
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void SetColor(PIXEL_TYPE col);
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void SetZ(float z);
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void SetBlendMode(int blend);
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void SetScale(float scale) {fScale=scale;}
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void SetProportion(float prop) { fProportion=prop; }
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void SetRotation(float rot) {fRot=rot;}
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void SetTracking(float tracking) {fTracking=tracking;}
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void SetSpacing(float spacing) {fSpacing=spacing;}
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PIXEL_TYPE GetColor() const {return dwCol;}
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float GetZ() const {return fZ;}
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int GetBlendMode() const {return nBlend;}
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float GetScale() const {return fScale;}
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float GetProportion() const { return fProportion; }
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float GetRotation() const {return fRot;}
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float GetTracking() const {return fTracking;}
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float GetSpacing() const {return fSpacing;}
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JQuad* GetSprite(char chr) const { return letters[(unsigned char)chr]; }
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float GetHeight() const { return fHeight; }
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float GetStringWidth(const char *string) const;
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private:
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hgeFont();
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hgeFont(const hgeFont &fnt);
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hgeFont& operator= (const hgeFont &fnt);
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char* _get_line(char *file, char *line);
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//static HGE *hge;
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static char buffer[256];
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JTexture* hTexture;
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JQuad* letters[256];
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float pre[256];
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float post[256];
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float fHeight;
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float fScale;
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float fProportion;
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float fRot;
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float fTracking;
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float fSpacing;
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PIXEL_TYPE dwCol;
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float fZ;
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int nBlend;
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};
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#endif
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