Apply LF line endings as an SVN property, this time on the JGE source files.

This commit is contained in:
wrenczes@gmail.com
2011-01-28 06:03:52 +00:00
parent 32cabc15c2
commit f2cbd883a6
78 changed files with 23650 additions and 23650 deletions

View File

@@ -1,105 +1,105 @@
//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef __PARTICLE_H__
#define __PARTICLE_H__
#include "JApp.h"
#include "JRenderer.h"
#include "Vector2D.h"
#define MAX_KEYS 8
class JParticleData
{
public:
JParticleData();
void Init();
void Clear();
void AddKey(float keyTime, float keyValue);
void Update(float dt);
void SetScale(float scale);
float mCurr;
float mTarget;
float mDelta;
float mTimer;
int mKeyCount;
int mKeyIndex;
float mKeyTime[MAX_KEYS];
float mKeyValue[MAX_KEYS];
float mScale;
};
enum ParticleField
{
FIELD_SPEED,
FIELD_SIZE,
FIELD_ROTATION,
FIELD_ALPHA,
FIELD_RED,
FIELD_GREEN,
FIELD_BLUE,
FIELD_RADIAL_ACCEL,
FIELD_TANGENTIAL_ACCEL,
FIELD_GRAVITY,
FIELD_COUNT
};
class JParticle
{
public:
bool mActive;
JParticle();
~JParticle();
bool Update(float dt);
void Render();
void Init(float lifeTime);
void InitPosition(float ox, float oy, float xoffset, float yoffset);
void SetPosition(float x, float y);
void SetQuad(JQuad *quad);
JParticleData* GetField(int index);
JParticleData* GetDataPtr();
void Move(float x, float y);
void SetVelocity(float x, float y);
void SetSize(float size);
private:
static JRenderer* mRenderer;
JQuad* mQuad;
Vector2D mOrigin;
Vector2D mPos;
Vector2D mVelocity;
//float mSpeed;
float mSize;
float mLifetime;
JParticleData mData[FIELD_COUNT];
};
#endif
//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef __PARTICLE_H__
#define __PARTICLE_H__
#include "JApp.h"
#include "JRenderer.h"
#include "Vector2D.h"
#define MAX_KEYS 8
class JParticleData
{
public:
JParticleData();
void Init();
void Clear();
void AddKey(float keyTime, float keyValue);
void Update(float dt);
void SetScale(float scale);
float mCurr;
float mTarget;
float mDelta;
float mTimer;
int mKeyCount;
int mKeyIndex;
float mKeyTime[MAX_KEYS];
float mKeyValue[MAX_KEYS];
float mScale;
};
enum ParticleField
{
FIELD_SPEED,
FIELD_SIZE,
FIELD_ROTATION,
FIELD_ALPHA,
FIELD_RED,
FIELD_GREEN,
FIELD_BLUE,
FIELD_RADIAL_ACCEL,
FIELD_TANGENTIAL_ACCEL,
FIELD_GRAVITY,
FIELD_COUNT
};
class JParticle
{
public:
bool mActive;
JParticle();
~JParticle();
bool Update(float dt);
void Render();
void Init(float lifeTime);
void InitPosition(float ox, float oy, float xoffset, float yoffset);
void SetPosition(float x, float y);
void SetQuad(JQuad *quad);
JParticleData* GetField(int index);
JParticleData* GetDataPtr();
void Move(float x, float y);
void SetVelocity(float x, float y);
void SetSize(float size);
private:
static JRenderer* mRenderer;
JQuad* mQuad;
Vector2D mOrigin;
Vector2D mPos;
Vector2D mVelocity;
//float mSpeed;
float mSize;
float mLifetime;
JParticleData mData[FIELD_COUNT];
};
#endif