Apply LF line endings as an SVN property, this time on the JGE source files.
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@@ -1,20 +1,20 @@
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//-------------------------------------------------------------------------------------
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//
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// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#ifndef _ENCODING_H
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#define _ENCODING_H
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#include "../../JGE/include/JGE.h"
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u16 charsets_gbk_to_ucs(const u8 * cjk);
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#endif
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//-------------------------------------------------------------------------------------
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//
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// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#ifndef _ENCODING_H
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#define _ENCODING_H
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#include "../../JGE/include/JGE.h"
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u16 charsets_gbk_to_ucs(const u8 * cjk);
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#endif
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