some fixes

fixes fabricate
fixes lorded lands
add propagate keyword (like proliferate but it increases all counters)
cards with proliferate can choose a player now
This commit is contained in:
Anthony Calosa
2017-02-09 15:22:10 +08:00
parent 9bb63a68f5
commit f284a9691b
6 changed files with 53 additions and 28 deletions
+5 -5
View File
@@ -47,11 +47,11 @@ auto=maxPlay(land)1
#Lands Mana Rules
auto=lord(Plains[land]|MyBattlefield) {T}:Add{W}
auto=lord(Island[land]|MyBattlefield) {T}:Add{U}
auto=lord(Swamp[land]|MyBattlefield) {T}:Add{B}
auto=lord(Mountain[land]|MyBattlefield) {T}:Add{R}
auto=lord(Forest[land]|MyBattlefield) {T}:Add{G}
auto=lord(Plains[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
auto=lord(Island[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U}
auto=lord(Swamp[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B}
auto=lord(Mountain[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
auto=lord(Forest[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}
#Mana Empties from manapool at the end of each phase