some fixes
fixes fabricate fixes lorded lands add propagate keyword (like proliferate but it increases all counters) cards with proliferate can choose a player now
This commit is contained in:
@@ -47,11 +47,11 @@ auto=maxPlay(land)1
|
||||
|
||||
|
||||
#Lands Mana Rules
|
||||
auto=lord(Plains[land]|MyBattlefield) {T}:Add{W}
|
||||
auto=lord(Island[land]|MyBattlefield) {T}:Add{U}
|
||||
auto=lord(Swamp[land]|MyBattlefield) {T}:Add{B}
|
||||
auto=lord(Mountain[land]|MyBattlefield) {T}:Add{R}
|
||||
auto=lord(Forest[land]|MyBattlefield) {T}:Add{G}
|
||||
auto=lord(Plains[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
|
||||
auto=lord(Island[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U}
|
||||
auto=lord(Swamp[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B}
|
||||
auto=lord(Mountain[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
|
||||
auto=lord(Forest[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}
|
||||
|
||||
|
||||
#Mana Empties from manapool at the end of each phase
|
||||
|
||||
Reference in New Issue
Block a user