ERwan
-fix issue 145 (double strike damages)
This commit is contained in:
@@ -131,6 +131,8 @@ death_ward.txt
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deja_vu.txt
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dingus_egg.txt
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doomed_necromancer.txt
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double_strike_i145.txt
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double_strike2_i145.txt
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dragon_fodder.txt
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dragon_fodder2.txt
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dragon_whelp_i154.txt
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@@ -1,40 +0,0 @@
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#NAME: Double Strike i145
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#DESC: When a creature with double strike kills
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#DESC: its blocker with its first strike, then
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#DESC: it should not be able to deal damage to
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#DESC: the opponent player with its regular
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#DESC: strike, unless it has Trample.
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#DESC: The following test checks Double Strike
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#DESC: with and without Trample. Player1 should
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#DESC: lose 7 life from the Fangren Hunter, but
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#DESC: none from the Shanodin Dryads.
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[INIT]
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combatattackers
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[PLAYER1]
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inplay:shanodin dryads,fangren hunter,rage reflection
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graveyard:
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[PLAYER2]
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inplay:drudge skeletons,walking dead
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graveyard:
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life:20
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[DO]
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shanodin dryads
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fangren hunter
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next
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drudge skeletons
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walking dead
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walking dead
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next
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next
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next
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next
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[ASSERT]
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combatend
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[PLAYER1]
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inplay:shanodin dryads,fangren hunter,rage reflection
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graveyard:
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[PLAYER2]
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inplay:
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graveyard:drudge skeletons,walking dead
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life:13
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[END]
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@@ -0,0 +1,22 @@
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#NAME: Double Strike i145
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[INIT]
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combatattackers
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[PLAYER1]
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inplay:Hearthfire Hobgoblin
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[PLAYER2]
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inplay:grizzly bears
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[DO]
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Hearthfire Hobgoblin
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next
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grizzly bears
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next
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#damage 1
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next
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#end
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[ASSERT]
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combatend
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[PLAYER1]
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inplay:Hearthfire Hobgoblin
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[PLAYER2]
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graveyard:grizzly bears
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[END]
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@@ -0,0 +1,29 @@
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#NAME: Double Strike i145
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#Testing double strike + trample
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# see http://code.google.com/p/wagic/issues/detail?id=145
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[INIT]
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combatattackers
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[PLAYER1]
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inplay:fangren hunter,rage reflection
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graveyard:
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[PLAYER2]
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inplay:grizzly bears
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[DO]
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fangren hunter
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next
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grizzly bears
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next
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#choose trample
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next
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#damage 1
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next
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#damage 2
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next
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[ASSERT]
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combatend
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[PLAYER1]
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inplay:fangren hunter,rage reflection
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[PLAYER2]
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graveyard:grizzly bears
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life:14
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[END]
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@@ -307,14 +307,16 @@ int GuiCombat::resolve() // Returns the number of damage objects dealt this turn
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DamageStack* stack = NEW DamageStack();
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for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
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{
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signed dmg = (*it)->card->stepPower(step);
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MTGCardInstance * attacker = (*it)->card;
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signed dmg = attacker->stepPower(step);
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for (vector<DefenserDamaged*>::iterator q = (*it)->blockers.begin(); q != (*it)->blockers.end(); ++q)
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{
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for (vector<Damage>::iterator d = (*q)->damages.begin(); d != (*q)->damages.end(); ++d)
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stack->Add(NEW Damage(*d));
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dmg -= (*q)->sumDamages();
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}
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if (dmg > 0) stack->Add(NEW Damage((*it)->card, go->opponent(), dmg, DAMAGE_COMBAT));
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if (dmg > 0 && ( (!attacker->blocked) || attacker->has(Constants::TRAMPLE)) ) stack->Add(NEW Damage((*it)->card, go->opponent(), dmg, DAMAGE_COMBAT));
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for (vector<Damage>::iterator d = (*it)->damages.begin(); d != (*it)->damages.end(); ++d)
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stack->Add(NEW Damage(*d));
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}
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