Jeck - Cache and resource manager merged, streamlined.

This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
This commit is contained in:
wagic.jeck
2009-09-03 09:28:16 +00:00
parent 7214248494
commit f220d2e9b9
49 changed files with 1587 additions and 1233 deletions

View File

@@ -4,26 +4,26 @@
GuiFrame::GuiFrame()
{
if (JTexture* woodTex = GameApp::CommonRes->GetTexture("wood.png"))
wood = NEW JQuad(woodTex, 0, 0, SCREEN_WIDTH, 16);
if (resources.GetTexture("wood.png"))
wood = resources.RetrieveQuad("wood.png", 0, 0, SCREEN_WIDTH, 16);
else
{
wood = NULL;
GameApp::systemError += "Can't load wood texture : " __FILE__ "\n";
}
if (JTexture* goldTex = GameApp::CommonRes->GetTexture("gold.png"))
if (resources.GetTexture("gold.png"))
{
gold1 = NEW JQuad(goldTex, 0, 0, SCREEN_WIDTH, 6);
gold2 = NEW JQuad(goldTex, 0, 6, SCREEN_WIDTH, 6);
gold1 = resources.RetrieveQuad("gold.png", 0, 0, SCREEN_WIDTH, 6, "gold1");
gold2 = resources.RetrieveQuad("gold.png", 0, 6, SCREEN_WIDTH, 6, "gold2");
}
else
{
gold1 = gold2 = NULL;
GameApp::systemError += "Can't load gold texture : " __FILE__ "\n";
}
if (JTexture* goldGlowTex = GameApp::CommonRes->GetTexture("goldglow.png"))
goldGlow = NEW JQuad(goldGlowTex, 0, 1, SCREEN_WIDTH, 18);
if (resources.GetTexture("goldglow.png"))
goldGlow = resources.RetrieveQuad("goldglow.png", 0, 1, SCREEN_WIDTH, 18);
else
{
goldGlow = NULL;
@@ -38,10 +38,10 @@ GuiFrame::GuiFrame()
GuiFrame::~GuiFrame()
{
delete(gold2);
delete(gold1);
delete(wood);
SAFE_DELETE(goldGlow);
resources.Release(gold2);
resources.Release(gold1);
resources.Release(wood);
resources.Release(goldGlow);
}
void GuiFrame::Render()