Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
* If you've Retrieved it, don't delete it--- Use resources.Release(Whatever).
Textures automatically release subordinate quads.
* Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
RetrieveQuad will load the required texture, if needed.
Only managed resources have a resource name ("back", "simon", etc).
Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
Non managed quads lookup by position/dimensions, defaulting to the whole texture.
* Use resources.RetrieveTexture only when you need to do something special to it.
Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
Release(JTexture*) is called, or as a last resort during cache overflow.
* Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE.
All others may become invalid, although locked textures do have a high degree of stability. It's
pretty safe to store a locked texture if you're not going to load much between uses.
There's a lot going on here, so I might have missed something... but it runs through the test suite alright.
TODO:
* When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image.
This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
* I've had a crash while runing the Demo mode, something to do with receiveEventMinus?
This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so
I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
* Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
This commit is contained in:
@@ -18,7 +18,6 @@
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#include "../include/Translate.h"
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const char * const GameState::menuTexts[]= {"--NEW--","Deck 1", "Deck 2", "Deck 3", "Deck 4", "Deck 5", "Deck 6"} ;
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WResourceManager* GameApp::CommonRes = NEW WResourceManager();
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hgeParticleSystem* GameApp::Particles[] = {NULL,NULL,NULL,NULL,NULL,NULL};
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int GameApp::HasMusic = 1;
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JMusic * GameApp::music = NULL;
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@@ -67,7 +66,7 @@ void GameApp::Create()
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//Test for Music files presence
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string filepath = RESPATH;
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filepath = filepath + "/" + CommonRes->musicFile("Track0.mp3");
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filepath = filepath + "/" + resources.musicFile("Track0.mp3");
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std::ifstream file(filepath.c_str());
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if (file)
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file.close();
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@@ -75,76 +74,70 @@ void GameApp::Create()
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HasMusic = 0;
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filepath = RESPATH;
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filepath = filepath + "/" + CommonRes->musicFile("Track1.mp3");
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filepath = filepath + "/" + resources.musicFile("Track1.mp3");
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std::ifstream file2(filepath.c_str());
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if (file2)
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file2.close();
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else
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HasMusic = 0;
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CommonRes->CreateTexture("menuicons.png");
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resources.RetrieveTexture("menuicons.png",RETRIEVE_MANAGE);
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//Creating thes quad in this specific order allows us to have them in the correct order to call them by integer id
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CommonRes->CreateQuad("c_artifact", "menuicons.png", 2 + 6*36, 38, 32, 32);
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CommonRes->CreateQuad("c_green", "menuicons.png", 2 + 0*36, 38, 32, 32);
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CommonRes->CreateQuad("c_blue", "menuicons.png", 2 + 1*36, 38, 32, 32);
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CommonRes->CreateQuad("c_red", "menuicons.png", 2 + 3*36, 38, 32, 32);
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CommonRes->CreateQuad("c_black", "menuicons.png", 2 + 2*36, 38, 32, 32);
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CommonRes->CreateQuad("c_white", "menuicons.png", 2 + 4*36, 38, 32, 32);
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CommonRes->CreateQuad("c_land", "menuicons.png", 2 + 5*36, 38, 32, 32);
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manaIcons[Constants::MTG_COLOR_ARTIFACT] = GameApp::CommonRes->GetQuad("c_artifact");
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manaIcons[Constants::MTG_COLOR_LAND] = GameApp::CommonRes->GetQuad("c_land");
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manaIcons[Constants::MTG_COLOR_WHITE] = GameApp::CommonRes->GetQuad("c_white");
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manaIcons[Constants::MTG_COLOR_RED] = GameApp::CommonRes->GetQuad("c_red");
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manaIcons[Constants::MTG_COLOR_BLACK] = GameApp::CommonRes->GetQuad("c_black");
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manaIcons[Constants::MTG_COLOR_BLUE] = GameApp::CommonRes->GetQuad("c_blue");
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manaIcons[Constants::MTG_COLOR_GREEN] = GameApp::CommonRes->GetQuad("c_green");
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manaIcons[Constants::MTG_COLOR_GREEN] = resources.RetrieveQuad("menuicons.png", 2 + 0*36, 38, 32, 32, "c_green",RETRIEVE_MANAGE);
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manaIcons[Constants::MTG_COLOR_BLUE] = resources.RetrieveQuad("menuicons.png", 2 + 1*36, 38, 32, 32, "c_blue",RETRIEVE_MANAGE);
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manaIcons[Constants::MTG_COLOR_RED] = resources.RetrieveQuad("menuicons.png", 2 + 3*36, 38, 32, 32, "c_red",RETRIEVE_MANAGE);
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manaIcons[Constants::MTG_COLOR_BLACK] = resources.RetrieveQuad("menuicons.png", 2 + 2*36, 38, 32, 32, "c_black",RETRIEVE_MANAGE);
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manaIcons[Constants::MTG_COLOR_WHITE] = resources.RetrieveQuad("menuicons.png", 2 + 4*36, 38, 32, 32, "c_white",RETRIEVE_MANAGE);
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manaIcons[Constants::MTG_COLOR_LAND] = resources.RetrieveQuad("menuicons.png", 2 + 5*36, 38, 32, 32, "c_land",RETRIEVE_MANAGE);
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manaIcons[Constants::MTG_COLOR_ARTIFACT] = resources.RetrieveQuad("menuicons.png", 2 + 6*36, 38, 32, 32, "c_artifact",RETRIEVE_MANAGE);
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for (int i = sizeof(manaIcons)/sizeof(manaIcons[0]) - 1; i >= 0; --i) manaIcons[i]->SetHotSpot(16,16);
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CommonRes->CreateTexture("back.jpg");
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CommonRes->CreateQuad("back", "back.jpg", 0, 0, 200, 285);
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CommonRes->GetQuad("back")->SetHotSpot(100, 145);
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resources.RetrieveTexture("back.jpg",RETRIEVE_MANAGE);
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resources.RetrieveQuad("back.jpg", 0, 0, 200, 285, "back",RETRIEVE_MANAGE);
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resources.GetQuad("back")->SetHotSpot(100, 145);
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CommonRes->CreateTexture("back_thumb.jpg");
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CommonRes->CreateQuad("back_thumb", "back_thumb.jpg", 0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT);
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resources.RetrieveTexture("back_thumb.jpg",RETRIEVE_MANAGE);
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resources.RetrieveQuad("back_thumb.jpg", 0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT, "back_thumb",RETRIEVE_MANAGE);
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CommonRes->CreateTexture("particles.png");
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CommonRes->CreateQuad("particles", "particles.png", 0, 0, 32, 32);
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CommonRes->GetQuad("particles")->SetHotSpot(16,16);
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resources.RetrieveTexture("particles.png",RETRIEVE_MANAGE);
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resources.RetrieveQuad("particles.png", 0, 0, 32, 32, "particles",RETRIEVE_MANAGE);
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resources.GetQuad("particles")->SetHotSpot(16,16);
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resources.RetrieveQuad("particles.png", 64, 0, 32, 32, "stars",RETRIEVE_MANAGE);
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resources.GetQuad("stars")->SetHotSpot(16,16);
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CommonRes->CreateQuad("stars", "particles.png", 64, 0, 32, 32);
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CommonRes->GetQuad("stars")->SetHotSpot(16,16);
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CommonRes->LoadJLBFont("simon",11);
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CommonRes->GetJLBFont("simon")->SetTracking(-1);
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CommonRes->LoadJLBFont("f3",16);
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CommonRes->LoadJLBFont("magic",16);
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resources.LoadJLBFont("simon",11);
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resources.GetJLBFont("simon")->SetTracking(-1);
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resources.LoadJLBFont("f3",16);
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resources.LoadJLBFont("magic",16);
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CommonRes->CreateTexture("phasebar.png");
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CommonRes->CreateTexture("wood.png");
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CommonRes->CreateTexture("gold.png");
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CommonRes->CreateTexture("goldglow.png");
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CommonRes->CreateTexture("backdrop.jpg");
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CommonRes->CreateTexture("handback.png");
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resources.RetrieveTexture("phasebar.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("wood.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("gold.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("goldglow.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("backdrop.jpg",RETRIEVE_MANAGE);
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resources.RetrieveTexture("handback.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("BattleIcon.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("DefenderIcon.png",RETRIEVE_MANAGE);
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resources.RetrieveTexture("shadow.png",RETRIEVE_MANAGE);
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CommonRes->CreateTexture("BattleIcon.png");
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CommonRes->CreateTexture("DefenderIcon.png");
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CommonRes->CreateTexture("shadow.png");
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CommonRes->CreateQuad("BattleIcon", "BattleIcon.png", 0, 0, 25, 25);
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CommonRes->CreateQuad("DefenderIcon", "DefenderIcon.png", 0, 0, 24, 23);
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CommonRes->CreateQuad("shadow", "shadow.png", 0, 0, 1, 1);
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CommonRes->GetQuad("BattleIcon")->SetHotSpot(12, 12);
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CommonRes->GetQuad("DefenderIcon")->SetHotSpot(12, 12);
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CommonRes->GetQuad("shadow")->SetHotSpot(0.5, 0.5);
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resources.RetrieveQuad("BattleIcon.png", 0, 0, 25, 25,"BattleIcon",RETRIEVE_MANAGE);
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resources.RetrieveQuad("DefenderIcon.png", 0, 0, 24, 23,"DefenderIcon",RETRIEVE_MANAGE);
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resources.RetrieveQuad("shadow.png", 0, 0, 1, 1,"shadow",RETRIEVE_MANAGE);
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resources.GetQuad("BattleIcon")->SetHotSpot(12, 12);
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resources.GetQuad("DefenderIcon")->SetHotSpot(12, 12);
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resources.GetQuad("shadow")->SetHotSpot(0.5, 0.5);
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collection = NEW MTGAllCards(&cache);
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collection = NEW MTGAllCards();
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Particles[0] = NEW hgeParticleSystem("graphics/particle1.psi", CommonRes->GetQuad("particles"));
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Particles[1] = NEW hgeParticleSystem("graphics/particle2.psi", CommonRes->GetQuad("particles"));
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Particles[2] = NEW hgeParticleSystem("graphics/particle3.psi", CommonRes->GetQuad("particles"));
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Particles[3] = NEW hgeParticleSystem("graphics/particle4.psi", CommonRes->GetQuad("particles"));
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Particles[4] = NEW hgeParticleSystem("graphics/particle5.psi", CommonRes->GetQuad("particles"));
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Particles[5] = NEW hgeParticleSystem("graphics/particle7.psi", CommonRes->GetQuad("particles"));
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Particles[0] = NEW hgeParticleSystem("graphics/particle1.psi", resources.GetQuad("particles"));
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Particles[1] = NEW hgeParticleSystem("graphics/particle2.psi", resources.GetQuad("particles"));
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Particles[2] = NEW hgeParticleSystem("graphics/particle3.psi", resources.GetQuad("particles"));
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Particles[3] = NEW hgeParticleSystem("graphics/particle4.psi", resources.GetQuad("particles"));
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Particles[4] = NEW hgeParticleSystem("graphics/particle5.psi", resources.GetQuad("particles"));
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Particles[5] = NEW hgeParticleSystem("graphics/particle7.psi", resources.GetQuad("particles"));
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mGameStates[GAME_STATE_DECK_VIEWER] = NEW GameStateDeckViewer(this);
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mGameStates[GAME_STATE_DECK_VIEWER]->Create();
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@@ -197,12 +190,8 @@ void GameApp::Destroy()
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collection->destroyAllCards();
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SAFE_DELETE(collection);
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}
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SampleCache::DestroyInstance();
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delete(DeckStats::GetInstance());
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SAFE_DELETE(CommonRes);
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SAFE_DELETE(Subtypes::subtypesList);
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SAFE_DELETE(MtgSets::SetsList);
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@@ -274,7 +263,7 @@ void GameApp::Render()
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{
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if (systemError.size()){
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fprintf(stderr, systemError.c_str());
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JLBFont * mFont= CommonRes->GetJLBFont("simon");
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JLBFont * mFont= resources.GetJLBFont("simon");
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if (mFont) mFont->DrawString(systemError.c_str(),1,1);
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return;
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}
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