Jeck - Cache and resource manager merged, streamlined.

This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
This commit is contained in:
wagic.jeck
2009-09-03 09:28:16 +00:00
parent 7214248494
commit f220d2e9b9
49 changed files with 1587 additions and 1233 deletions

View File

@@ -27,8 +27,7 @@
}
Credits::~Credits(){
SAFE_DELETE(unlockedTex);
SAFE_DELETE(unlockedQuad);
resources.Release(unlockedTex);
for (unsigned int i = 0; i<bonus.size(); ++i)
if (bonus[i])
delete bonus[i];
@@ -74,28 +73,28 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
if (unlocked == -1){
unlocked = isDifficultyUnlocked();
if (unlocked){
unlockedTex = GameApp::CommonRes->LoadTexture("unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
unlockedTex = resources.RetrieveTexture("unlocked.png", RETRIEVE_VRAM);
unlockedQuad = resources.RetrieveQuad("unlocked.png", 2, 2, 396, 96);
options[Options::DIFFICULTY_MODE_UNLOCKED] = GameOption(1);
options.save();
} else if ((unlocked = isMomirUnlocked())) {
unlockedTex = GameApp::CommonRes->LoadTexture("momir_unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
unlockedTex = resources.RetrieveTexture("momir_unlocked.png", RETRIEVE_VRAM);
unlockedQuad = resources.RetrieveQuad("momir_unlocked.png", 2, 2, 396, 96);
options[Options::MOMIR_MODE_UNLOCKED] = GameOption(1);
options.save();
} else if ((unlocked = isEvilTwinUnlocked())) {
unlockedTex = GameApp::CommonRes->LoadTexture("eviltwin_unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
unlockedTex = resources.RetrieveTexture("eviltwin_unlocked.png", RETRIEVE_VRAM);
unlockedQuad = resources.RetrieveQuad("eviltwin_unlocked.png", 2, 2, 396, 96);
options[Options::EVILTWIN_MODE_UNLOCKED] = GameOption(1);
options.save();
}else if((unlocked = isRandomDeckUnlocked())) {
unlockedTex = GameApp::CommonRes->LoadTexture("randomdeck_unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
unlockedTex = resources.RetrieveTexture("randomdeck_unlocked.png", RETRIEVE_VRAM);
unlockedQuad = resources.RetrieveQuad("randomdeck_unlocked.png", 2, 2, 396, 96);
options[Options::RANDOMDECK_MODE_UNLOCKED] = GameOption(1);
options.save();
}else if((unlocked = unlockRandomSet())) {
unlockedTex = GameApp::CommonRes->LoadTexture("set_unlocked.png", TEX_TYPE_USE_VRAM);
unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
unlockedTex = resources.RetrieveTexture("set_unlocked.png", RETRIEVE_VRAM);
unlockedQuad = resources.RetrieveQuad("set_unlocked.png", 2, 2, 396, 96);
char buffer[4096];
unlockedString = MtgSets::SetsList->values[unlocked -1];
sprintf(buffer,"unlocked_%s", unlockedString.c_str());
@@ -103,7 +102,7 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
options.save();
}
if (unlocked){
JSample * sample = SampleCache::GetInstance()->getSample("bonus.wav");
JSample * sample = resources.RetrieveSample("bonus.wav");
if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
}
}
@@ -131,9 +130,9 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
void Credits::Render(){
GameObserver * g = GameObserver::GetInstance();
JRenderer * r = JRenderer::GetInstance();
JLBFont * f = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
JLBFont * f2 = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
JLBFont * f3 = GameApp::CommonRes->GetJLBFont(Constants::MAGIC_FONT);
JLBFont * f = resources.GetJLBFont(Constants::MAIN_FONT);
JLBFont * f2 = resources.GetJLBFont(Constants::MENU_FONT);
JLBFont * f3 = resources.GetJLBFont(Constants::MAGIC_FONT);
f->SetScale(1);
f2->SetScale(1);
f3->SetScale(1);