Jeck - Cache and resource manager merged, streamlined.

This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
This commit is contained in:
wagic.jeck
2009-09-03 09:28:16 +00:00
parent 7214248494
commit f220d2e9b9
49 changed files with 1587 additions and 1233 deletions

View File

@@ -8,7 +8,7 @@
#include "../include/GameState.h"
#include "../include/SimpleMenu.h"
#include "../include/TexturesCache.h"
#include "../include/WResourceManager.h"
#include "../include/CardGui.h"
#include "../include/GameOptions.h"
#include "../include/PriceList.h"
@@ -144,13 +144,11 @@ class GameStateDeckViewer: public GameState, public JGuiListener
pricelist = NEW PriceList(RESPATH"/settings/prices.dat",mParent->collection);
playerdata = NEW PlayerData(mParent->collection);
sellMenu = NULL;
myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), &cache,mParent->collection));
myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), mParent->collection));
displayed_deck = myCollection;
myDeck = NULL;
menuFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
menuFont = resources.GetJLBFont(Constants::MENU_FONT);
mFont = resources.GetJLBFont(Constants::MAIN_FONT);
menu = NEW SimpleMenu(11,this,menuFont,SCREEN_WIDTH/2-100,20);
@@ -160,29 +158,29 @@ class GameStateDeckViewer: public GameState, public JGuiListener
//icon images
mIcons[Constants::MTG_COLOR_ARTIFACT] = GameApp::CommonRes->GetQuad("c_artifact");
mIcons[Constants::MTG_COLOR_LAND] = GameApp::CommonRes->GetQuad("c_land");
mIcons[Constants::MTG_COLOR_WHITE] = GameApp::CommonRes->GetQuad("c_white");
mIcons[Constants::MTG_COLOR_RED] = GameApp::CommonRes->GetQuad("c_red");
mIcons[Constants::MTG_COLOR_BLACK] = GameApp::CommonRes->GetQuad("c_black");
mIcons[Constants::MTG_COLOR_BLUE] = GameApp::CommonRes->GetQuad("c_blue");
mIcons[Constants::MTG_COLOR_GREEN] = GameApp::CommonRes->GetQuad("c_green");
mIcons[Constants::MTG_COLOR_ARTIFACT] = resources.GetQuad("c_artifact");
mIcons[Constants::MTG_COLOR_LAND] = resources.GetQuad("c_land");
mIcons[Constants::MTG_COLOR_WHITE] = resources.GetQuad("c_white");
mIcons[Constants::MTG_COLOR_RED] = resources.GetQuad("c_red");
mIcons[Constants::MTG_COLOR_BLACK] = resources.GetQuad("c_black");
mIcons[Constants::MTG_COLOR_BLUE] = resources.GetQuad("c_blue");
mIcons[Constants::MTG_COLOR_GREEN] = resources.GetQuad("c_green");
for (int i=0; i < 7; i++){
mIcons[i]->SetHotSpot(16,16);
}
pspIconsTexture = GameApp::CommonRes->LoadTexture("iconspsp.png", TEX_TYPE_USE_VRAM);
//Grab a texture in VRAM.
pspIconsTexture = resources.RetrieveTexture("iconspsp.png",RETRIEVE_VRAM);
for (int i=0; i < 8; i++){
pspIcons[i] = NEW JQuad(pspIconsTexture, i*32, 0, 32, 32);
pspIcons[i] = resources.RetrieveQuad("iconspsp.png", i*32, 0, 32, 32);
pspIcons[i]->SetHotSpot(16,16);
}
backQuad = GameApp::CommonRes->GetQuad("back");
backQuad = resources.GetQuad("back");
//menuFont = NEW JLBFont("graphics/f3",16);
menuFont = GameApp::CommonRes->GetJLBFont("f3");
menuFont = resources.GetJLBFont("f3");
welcome_menu = NEW SimpleMenu(10,this,menuFont,20,20);
int nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
welcome_menu->Add(nbDecks+1, "--NEW--");
@@ -193,7 +191,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
JSoundSystem::GetInstance()->StopMusic(GameApp::music);
SAFE_DELETE(GameApp::music);
}
GameApp::music = GameApp::CommonRes->ssLoadMusic("track1.mp3");
GameApp::music = resources.ssLoadMusic("track1.mp3");
if (GameApp::music){
JSoundSystem::GetInstance()->PlayMusic(GameApp::music, true);
}
@@ -225,9 +223,10 @@ class GameStateDeckViewer: public GameState, public JGuiListener
}
SAFE_DELETE(welcome_menu);
SAFE_DELETE(menu);
SAFE_DELETE(pspIconsTexture);
resources.Release(pspIconsTexture);
for (int i=0; i < 8; i++){
SAFE_DELETE(pspIcons[i]);
pspIcons[i] = NULL; //The quads these point to are released with the texture.
}
SAFE_DELETE(myCollection);
SAFE_DELETE(myDeck);
@@ -505,7 +504,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
}
void renderOnScreenMenu(){
JLBFont * font = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
JLBFont * font = resources.GetJLBFont(Constants::MAIN_FONT);
font->SetColor(ARGB(255,255,255,255));
JRenderer * r = JRenderer::GetInstance();
float pspIconsSize = 0.5;
@@ -617,15 +616,10 @@ class GameStateDeckViewer: public GameState, public JGuiListener
JQuad * quad = backQuad;
int showName = 1;
if (cache.isInCache(card) || last_user_activity > (abs(2-id) + 1)* NO_USER_ACTIVITY_SHOWCARD_DELAY){
quad = cache.getQuad(card);
showName = 0;
}
quad = resources.RetrieveCard(card);
if (quad){
showName = 0;
int quadAlpha = alpha;
if ( !displayed_deck->cards[card]) quadAlpha /=2;
quad->SetColor(ARGB(mAlpha,quadAlpha,quadAlpha,quadAlpha));
@@ -641,7 +635,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
}else{
Pos pos = Pos(x, y, scale* 285/250, 0.0, 255);
CardGui::alternateRender(card, pos);
quad = cache.getThumb(card);
quad = resources.RetrieveCard(card,CACHE_THUMB);
if (quad){
float _scale = 285 * scale / quad->mHeight;
quad->SetColor(ARGB(40,255,255,255));
@@ -727,12 +721,12 @@ class GameStateDeckViewer: public GameState, public JGuiListener
int loadDeck(int deckid){
SAFE_DELETE(myCollection);
string profile = options[Options::ACTIVE_PROFILE].str;
myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), &cache,mParent->collection));
myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), mParent->collection));
displayed_deck = myCollection;
char deckname[256];
sprintf(deckname,"deck%i.txt",deckid);
SAFE_DELETE(myDeck);
myDeck = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(deckname).c_str(), &cache,mParent->collection));
myDeck = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(deckname).c_str(), mParent->collection));
MTGCard * current = myDeck->getNext();
while (current){
int howmanyinDeck = myDeck->cards[current];