Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
* If you've Retrieved it, don't delete it--- Use resources.Release(Whatever).
Textures automatically release subordinate quads.
* Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
RetrieveQuad will load the required texture, if needed.
Only managed resources have a resource name ("back", "simon", etc).
Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
Non managed quads lookup by position/dimensions, defaulting to the whole texture.
* Use resources.RetrieveTexture only when you need to do something special to it.
Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
Release(JTexture*) is called, or as a last resort during cache overflow.
* Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE.
All others may become invalid, although locked textures do have a high degree of stability. It's
pretty safe to store a locked texture if you're not going to load much between uses.
There's a lot going on here, so I might have missed something... but it runs through the test suite alright.
TODO:
* When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image.
This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
* I've had a crash while runing the Demo mode, something to do with receiveEventMinus?
This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so
I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
* Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
This commit is contained in:
@@ -29,8 +29,6 @@
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#include "../include/MTGCard.h"
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#include "../include/MTGGameZones.h"
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#include "../include/TexturesCache.h"
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#include "../include/CardEffect.h"
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#define MAX_STATE 6
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@@ -47,11 +45,6 @@
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#define GAME_TYPE_RANDOM2 3
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class MTGAllCards;
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class TexturesCache;
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class GameApp: public JApp
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{
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@@ -83,7 +76,6 @@ class GameApp: public JApp
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void LoadGameStates();
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void SetNextState(int state);
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static WResourceManager * CommonRes;
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static hgeParticleSystem * Particles[6];
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static int HasMusic;
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static string systemError;
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@@ -8,7 +8,7 @@
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#include "../include/GameState.h"
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#include "../include/SimpleMenu.h"
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#include "../include/TexturesCache.h"
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#include "../include/WResourceManager.h"
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#include "../include/CardGui.h"
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#include "../include/GameOptions.h"
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#include "../include/PriceList.h"
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@@ -144,13 +144,11 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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pricelist = NEW PriceList(RESPATH"/settings/prices.dat",mParent->collection);
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playerdata = NEW PlayerData(mParent->collection);
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sellMenu = NULL;
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myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), &cache,mParent->collection));
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myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), mParent->collection));
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displayed_deck = myCollection;
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myDeck = NULL;
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menuFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
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mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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menuFont = resources.GetJLBFont(Constants::MENU_FONT);
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mFont = resources.GetJLBFont(Constants::MAIN_FONT);
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menu = NEW SimpleMenu(11,this,menuFont,SCREEN_WIDTH/2-100,20);
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@@ -160,29 +158,29 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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//icon images
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mIcons[Constants::MTG_COLOR_ARTIFACT] = GameApp::CommonRes->GetQuad("c_artifact");
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mIcons[Constants::MTG_COLOR_LAND] = GameApp::CommonRes->GetQuad("c_land");
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mIcons[Constants::MTG_COLOR_WHITE] = GameApp::CommonRes->GetQuad("c_white");
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mIcons[Constants::MTG_COLOR_RED] = GameApp::CommonRes->GetQuad("c_red");
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mIcons[Constants::MTG_COLOR_BLACK] = GameApp::CommonRes->GetQuad("c_black");
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mIcons[Constants::MTG_COLOR_BLUE] = GameApp::CommonRes->GetQuad("c_blue");
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mIcons[Constants::MTG_COLOR_GREEN] = GameApp::CommonRes->GetQuad("c_green");
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mIcons[Constants::MTG_COLOR_ARTIFACT] = resources.GetQuad("c_artifact");
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mIcons[Constants::MTG_COLOR_LAND] = resources.GetQuad("c_land");
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mIcons[Constants::MTG_COLOR_WHITE] = resources.GetQuad("c_white");
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mIcons[Constants::MTG_COLOR_RED] = resources.GetQuad("c_red");
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mIcons[Constants::MTG_COLOR_BLACK] = resources.GetQuad("c_black");
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mIcons[Constants::MTG_COLOR_BLUE] = resources.GetQuad("c_blue");
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mIcons[Constants::MTG_COLOR_GREEN] = resources.GetQuad("c_green");
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for (int i=0; i < 7; i++){
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mIcons[i]->SetHotSpot(16,16);
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}
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pspIconsTexture = GameApp::CommonRes->LoadTexture("iconspsp.png", TEX_TYPE_USE_VRAM);
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//Grab a texture in VRAM.
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pspIconsTexture = resources.RetrieveTexture("iconspsp.png",RETRIEVE_VRAM);
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for (int i=0; i < 8; i++){
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pspIcons[i] = NEW JQuad(pspIconsTexture, i*32, 0, 32, 32);
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pspIcons[i] = resources.RetrieveQuad("iconspsp.png", i*32, 0, 32, 32);
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pspIcons[i]->SetHotSpot(16,16);
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}
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backQuad = GameApp::CommonRes->GetQuad("back");
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backQuad = resources.GetQuad("back");
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//menuFont = NEW JLBFont("graphics/f3",16);
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menuFont = GameApp::CommonRes->GetJLBFont("f3");
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menuFont = resources.GetJLBFont("f3");
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welcome_menu = NEW SimpleMenu(10,this,menuFont,20,20);
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int nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
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welcome_menu->Add(nbDecks+1, "--NEW--");
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@@ -193,7 +191,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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JSoundSystem::GetInstance()->StopMusic(GameApp::music);
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SAFE_DELETE(GameApp::music);
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}
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GameApp::music = GameApp::CommonRes->ssLoadMusic("track1.mp3");
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GameApp::music = resources.ssLoadMusic("track1.mp3");
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if (GameApp::music){
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JSoundSystem::GetInstance()->PlayMusic(GameApp::music, true);
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}
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@@ -225,9 +223,10 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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}
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SAFE_DELETE(welcome_menu);
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SAFE_DELETE(menu);
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SAFE_DELETE(pspIconsTexture);
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resources.Release(pspIconsTexture);
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for (int i=0; i < 8; i++){
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SAFE_DELETE(pspIcons[i]);
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pspIcons[i] = NULL; //The quads these point to are released with the texture.
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}
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SAFE_DELETE(myCollection);
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SAFE_DELETE(myDeck);
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@@ -505,7 +504,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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}
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void renderOnScreenMenu(){
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JLBFont * font = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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JLBFont * font = resources.GetJLBFont(Constants::MAIN_FONT);
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font->SetColor(ARGB(255,255,255,255));
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JRenderer * r = JRenderer::GetInstance();
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float pspIconsSize = 0.5;
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@@ -617,15 +616,10 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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JQuad * quad = backQuad;
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int showName = 1;
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if (cache.isInCache(card) || last_user_activity > (abs(2-id) + 1)* NO_USER_ACTIVITY_SHOWCARD_DELAY){
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quad = cache.getQuad(card);
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showName = 0;
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}
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quad = resources.RetrieveCard(card);
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if (quad){
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showName = 0;
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int quadAlpha = alpha;
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if ( !displayed_deck->cards[card]) quadAlpha /=2;
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quad->SetColor(ARGB(mAlpha,quadAlpha,quadAlpha,quadAlpha));
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@@ -641,7 +635,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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}else{
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Pos pos = Pos(x, y, scale* 285/250, 0.0, 255);
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CardGui::alternateRender(card, pos);
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quad = cache.getThumb(card);
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quad = resources.RetrieveCard(card,CACHE_THUMB);
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if (quad){
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float _scale = 285 * scale / quad->mHeight;
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quad->SetColor(ARGB(40,255,255,255));
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@@ -727,12 +721,12 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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int loadDeck(int deckid){
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SAFE_DELETE(myCollection);
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string profile = options[Options::ACTIVE_PROFILE].str;
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myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), &cache,mParent->collection));
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myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION,"",false).c_str(), mParent->collection));
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displayed_deck = myCollection;
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char deckname[256];
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sprintf(deckname,"deck%i.txt",deckid);
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SAFE_DELETE(myDeck);
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myDeck = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(deckname).c_str(), &cache,mParent->collection));
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myDeck = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(deckname).c_str(), mParent->collection));
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MTGCard * current = myDeck->getNext();
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while (current){
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int howmanyinDeck = myDeck->cards[current];
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@@ -17,13 +17,10 @@ class GameStateMenu: public GameState, public JGuiListener
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SimpleMenu* gameTypeMenu;
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int hasChosenGameType;
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JQuad * mIcons[10];
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JTexture * mIconsTexture;
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JTexture * bgTexture;
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JTexture * movingWTexture;
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JQuad * mBg;
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JQuad * mMovingW;
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JTexture * splashTex;
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JQuad * splashQuad;
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float mCreditsYPos;
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int currentState;
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//JMusic * bgMusic;
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@@ -4,7 +4,7 @@
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#include "MTGCard.h"
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#include "MTGGameZones.h"
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#include "MTGAbility.h"
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#include "TexturesCache.h"
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#include "WResourceManager.h"
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#include "ManaCost.h"
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#include "Blocker.h"
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#include "Damage.h"
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@@ -15,7 +15,6 @@ class MTGCardInstance;
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class MTGPlayerCards;
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class MTGAbility;
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class MTGCard;
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class TexturesCache;
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class ManaCost;
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class UntapBlockers;
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class CardDescriptor;
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@@ -5,7 +5,7 @@
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#include "../include/MTGDefinitions.h"
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#include "../include/GameApp.h"
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#include "../include/TexturesCache.h"
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#include "../include/WResourceManager.h"
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#include <string>
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@@ -48,16 +48,13 @@ private:
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void initCounters();
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public:
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TexturesCache * mCache;
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vector<int> ids;
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map<int, MTGCard *> collection;
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MTGAllCards();
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~MTGAllCards();
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MTGAllCards(TexturesCache * cache);
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MTGCard * _(int id);
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void destroyAllCards();
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MTGAllCards(const char * config_file, const char * set_name);
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MTGAllCards(const char * config_file, const char * set_name, TexturesCache * cache);
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MTGCard * getCardById(int id);
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MTGCard * getCardByName(string name);
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int load(const char * config_file, const char * setName, int autoload = 1);
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@@ -80,14 +77,13 @@ class MTGDeck{
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int total_cards;
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public:
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TexturesCache * mCache;
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MTGAllCards * database;
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map <int,int> cards;
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string meta_desc;
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string meta_name;
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int totalCards();
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MTGDeck(TexturesCache * cache, MTGAllCards * _allcards);
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MTGDeck(const char * config_file, TexturesCache * cache, MTGAllCards * _allcards, int meta_only = 0);
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MTGDeck(MTGAllCards * _allcards);
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MTGDeck(const char * config_file, MTGAllCards * _allcards, int meta_only = 0);
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int addRandomCards(int howmany, int * setIds = NULL, int nbSets = 0, int rarity = -1, const char * subtype = NULL, int * colors = NULL, int nbcolors = 0);
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int add(int cardid);
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int add(MTGDeck * deck); // adds the contents of "deck" into myself
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@@ -1,84 +0,0 @@
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#ifndef _TEXTURES_CACHE_H
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#define _TEXTURES_CACHE_H
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#define CACHE_SIZE_PIXELS 2000000
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#define CACHE_CARD 1
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#define CACHE_THUMB 2
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#include <JGE.h>
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#include <JTypes.h>
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#include <map>
|
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using std::map;
|
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#include "MTGDeck.h"
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|
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class MTGCard;
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|
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class CachedTexture{
|
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protected:
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JTexture* tex;
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JQuad* quad;
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public:
|
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int lastTime;
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int nbpixels;
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|
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JQuad * getQuad();
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void init(string filename);
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CachedTexture(MTGCard * card, int type);
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CachedTexture(string filename);
|
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~CachedTexture();
|
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};
|
||||
|
||||
|
||||
class TexturesCache{
|
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protected:
|
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int lastTime;
|
||||
int nb_textures;
|
||||
int delete_previous;
|
||||
int totalsize;
|
||||
map<string,CachedTexture *> cache;
|
||||
public:
|
||||
int isInCache(MTGCard * card, int type=CACHE_CARD);
|
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TexturesCache();
|
||||
~TexturesCache();
|
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int removeOldestQuad();
|
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void removeQuad(string id);
|
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int cleanup();
|
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CachedTexture * getCacheByCard(MTGCard * card, int type=CACHE_CARD);
|
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JQuad * getQuad(MTGCard * card, int type=CACHE_CARD);
|
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JQuad * getThumb(MTGCard * card){return getQuad(card, CACHE_THUMB);};
|
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JQuad * getQuad(string path,MTGCard * card = NULL, int type=0);
|
||||
};
|
||||
extern TexturesCache cache;
|
||||
|
||||
|
||||
class SampleCached{
|
||||
public:
|
||||
int lastTime;
|
||||
JSample * sample;
|
||||
SampleCached(int _lastTime, JSample * _sample):lastTime(_lastTime),sample(_sample){};
|
||||
~SampleCached(){SAFE_DELETE(sample);};
|
||||
};
|
||||
|
||||
class SampleCache{
|
||||
protected:
|
||||
int lastTime;
|
||||
map<string, SampleCached *> cache;
|
||||
static SampleCache * mInstance;
|
||||
void cleanCache();
|
||||
void cleanOldest();
|
||||
~SampleCache();
|
||||
public:
|
||||
static SampleCache * GetInstance();
|
||||
static void DestroyInstance();
|
||||
SampleCache(){lastTime = 0;};
|
||||
JSample * getSample(string filename);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,57 +1,127 @@
|
||||
#ifndef _WRESOURCEMANAGER_H_
|
||||
#define _WRESOURCEMANAGER_H_
|
||||
#include <JResourceManager.h>
|
||||
#include <JSoundSystem.h>
|
||||
#include <JTypes.h>
|
||||
#include "MTGDeck.h"
|
||||
#include "MTGCard.h"
|
||||
|
||||
#define CACHE_SIZE_PIXELS 2000000
|
||||
|
||||
class WCachedResource{
|
||||
public:
|
||||
friend class WResourceManager;
|
||||
bool isLocked(); //Is the resource locked?
|
||||
void lock(); //Lock it.
|
||||
void unlock(bool force = false); //Unlock it. If force, then set locks to 0.
|
||||
void hit(); //Update resource last used time.
|
||||
|
||||
WCachedResource();
|
||||
|
||||
protected:
|
||||
unsigned int lastTime;
|
||||
unsigned char locks; //Remember to unlock when we're done using locked stuff, or else this'll be useless.
|
||||
};
|
||||
|
||||
class WCachedTexture: public WCachedResource{
|
||||
public:
|
||||
friend class WResourceManager;
|
||||
WCachedTexture();
|
||||
~WCachedTexture();
|
||||
|
||||
JTexture * GetTexture(); //Return this texture as is. Does not make a new one.
|
||||
JQuad * GetQuad(float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f); //Get us a new/existing quad.
|
||||
JQuad * GetCard(float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f); //Same as above, but centered when new.
|
||||
bool ReleaseQuad(JQuad* quad); //We're done with this quad, so delete and stop tracking. True if existed.
|
||||
protected:
|
||||
JTexture * texture;
|
||||
vector<JQuad*> trackedQuads;
|
||||
};
|
||||
|
||||
class WCachedSample: public WCachedResource{
|
||||
public:
|
||||
friend class WResourceManager;
|
||||
WCachedSample();
|
||||
~WCachedSample();
|
||||
|
||||
JSample * GetSample(); //Return this sample.
|
||||
protected:
|
||||
JSample * sample;
|
||||
};
|
||||
|
||||
enum ENUM_RETRIEVE_STYLE{
|
||||
RETRIEVE_EXISTING, //Only returns a resource if it already exists. Does not lock or unlock.
|
||||
RETRIEVE_NORMAL, //Returns or creates a resource. Does not change lock status.
|
||||
RETRIEVE_LOCK, //As above, locks cached resource.
|
||||
RETRIEVE_UNLOCK, //As above, unlocks cached resource.
|
||||
RETRIEVE_RESOURCE, //Only retrieves a managed resource.
|
||||
RETRIEVE_VRAM, //If we create the texture, use vram.
|
||||
RETRIEVE_MANAGE, //Permanently adds retrieved resource to resource manager.
|
||||
};
|
||||
|
||||
enum ENUM_CACHE_SUBTYPE{
|
||||
CACHE_CARD,
|
||||
CACHE_THUMB
|
||||
};
|
||||
|
||||
|
||||
//This class is a wrapper for JResourceManager
|
||||
class WResourceManager
|
||||
class WResourceManager: public JResourceManager
|
||||
{
|
||||
public:
|
||||
WResourceManager();
|
||||
~WResourceManager();
|
||||
|
||||
|
||||
//Wrapped from JResourceManager
|
||||
void RemoveAll(){jrm->RemoveAll();}
|
||||
void RemoveGraphics(){jrm->RemoveGraphics();}
|
||||
void RemoveSound(){jrm->RemoveSound();}
|
||||
void RemoveFont(){jrm->RemoveFont();}
|
||||
JQuad * RetrieveCard(MTGCard * card, int type = CACHE_CARD, int style = RETRIEVE_NORMAL);
|
||||
JSample * RetrieveSample(string filename, int style = RETRIEVE_NORMAL);
|
||||
JTexture * RetrieveTexture(string filename, int style = RETRIEVE_NORMAL);
|
||||
JQuad * RetrieveQuad(string filename, float offX=0.0f, float offY=0.0f, float width=0.0f, float height=0.0f, string resname="", int style = RETRIEVE_NORMAL);
|
||||
void Release(JTexture * tex);
|
||||
void Release(JQuad * quad);
|
||||
void Release(JSample * sample);
|
||||
|
||||
int CreateTexture(const string &textureName);
|
||||
JTexture* GetTexture(const string &textureName);
|
||||
JTexture* GetTexture(int id);
|
||||
unsigned int nowTime();
|
||||
|
||||
int CreateQuad(const string &quadName, const string &textureName, float x, float y, float width, float height);
|
||||
JQuad* GetQuad(const string &quadName);
|
||||
JQuad* GetQuad(int id);
|
||||
|
||||
int LoadJLBFont(const string &fontName, int height);
|
||||
JLBFont* GetJLBFont(const string &fontName);
|
||||
JLBFont* GetJLBFont(int id);
|
||||
|
||||
int LoadMusic(const string &musicName);
|
||||
JMusic* GetMusic(const string &musicName);
|
||||
JMusic* GetMusic(int id);
|
||||
|
||||
int LoadSample(const string &sampleName);
|
||||
JSample* GetSample(const string &sampleName);
|
||||
JSample* GetSample(int id);
|
||||
|
||||
//Wrapped from other bits, if we want them.
|
||||
JTexture* LoadTexture(const char* filename, int mode = 0, int textureFormat = TEXTURE_FORMAT);
|
||||
//Wrapped from JSoundSystem
|
||||
JMusic * ssLoadMusic(const char *fileName);
|
||||
JSample * ssLoadSample(const char *fileName);
|
||||
|
||||
//Our New redirect system.
|
||||
string graphicsFile(const string filename, const string specific = "", bool bFont = false);
|
||||
//Our file redirect system.
|
||||
string graphicsFile(const string filename, const string specific = "");
|
||||
string cardFile(const string filename, const string setname, const string specific = "");
|
||||
string musicFile(const string filename, const string specific = "");
|
||||
string sfxFile(const string filename, const string specific = "");
|
||||
int fileOK(string filename, bool relative = false);
|
||||
|
||||
private:
|
||||
JResourceManager * jrm;
|
||||
map<string,string> stopgap;
|
||||
};
|
||||
|
||||
//Not part of our interface, but left public to maintain JResourceManager compatibility
|
||||
//These are for managed resources only.
|
||||
int CreateTexture(const string &textureName);
|
||||
int CreateQuad(const string &quadName, const string &textureName, float x=0.0f, float y=0.0f, float width=0.0f, float height=0.0f);
|
||||
int LoadJLBFont(const string &fontName, int height);
|
||||
int LoadMusic(const string &musicName);
|
||||
int LoadSample(const string &sampleName);
|
||||
|
||||
//Wrapped from JSoundSystem. TODO: Privatize.
|
||||
JMusic * ssLoadMusic(const char *fileName);
|
||||
JSample * ssLoadSample(const char *fileName);
|
||||
|
||||
private:
|
||||
bool RemoveOldestTexture();
|
||||
bool RemoveOldestSample();
|
||||
bool cleanup();
|
||||
|
||||
WCachedTexture * getCachedTexture(string filename, bool makenew = true, int mode = 0, int format = TEXTURE_FORMAT);
|
||||
WCachedTexture * getCachedCard(MTGCard * card, int type = CACHE_CARD, bool makenew = true);
|
||||
WCachedSample * getCachedSample(string filename, bool makenew = true);
|
||||
|
||||
void FlattenTimes(); //To prevent bad cache timing on int overflow
|
||||
//For cached stuff
|
||||
map<string,WCachedTexture*> textureCache;
|
||||
map<string,WCachedSample*> sampleCache;
|
||||
|
||||
//Current access time.
|
||||
int lastTime;
|
||||
//Statistics of record.
|
||||
int nb_textures;
|
||||
int totalsize;
|
||||
};
|
||||
|
||||
extern WResourceManager resources;
|
||||
#endif
|
||||
Reference in New Issue
Block a user