Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
* If you've Retrieved it, don't delete it--- Use resources.Release(Whatever).
Textures automatically release subordinate quads.
* Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
RetrieveQuad will load the required texture, if needed.
Only managed resources have a resource name ("back", "simon", etc).
Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
Non managed quads lookup by position/dimensions, defaulting to the whole texture.
* Use resources.RetrieveTexture only when you need to do something special to it.
Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
Release(JTexture*) is called, or as a last resort during cache overflow.
* Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE.
All others may become invalid, although locked textures do have a high degree of stability. It's
pretty safe to store a locked texture if you're not going to load much between uses.
There's a lot going on here, so I might have missed something... but it runs through the test suite alright.
TODO:
* When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image.
This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
* I've had a crash while runing the Demo mode, something to do with receiveEventMinus?
This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so
I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
* Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
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@@ -26,8 +26,6 @@ using namespace std;
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#define INVALID_ID -1
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class JRenderer;
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class JParticleEffect;
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class JMotionEmitter;
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class JSample;
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class JMusic;
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class JTexture;
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@@ -38,33 +36,30 @@ class JResourceManager
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{
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public:
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JResourceManager();
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~JResourceManager();
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virtual ~JResourceManager();
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//void SetResourceRoot(const string& resourceRoot);
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bool LoadResource(const string& resourceName);
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void RemoveAll();
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void RemoveGraphics();
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void RemoveSound();
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void RemoveFont();
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int CreateTexture(const string &textureName);
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virtual int CreateTexture(const string &textureName);
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JTexture* GetTexture(const string &textureName);
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JTexture* GetTexture(int id);
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int CreateQuad(const string &quadName, const string &textureName, float x, float y, float width, float height);
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virtual int CreateQuad(const string &quadName, const string &textureName, float x, float y, float width, float height);
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JQuad* GetQuad(const string &quadName);
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JQuad* GetQuad(int id);
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int LoadJLBFont(const string &fontName, int height);
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virtual int LoadJLBFont(const string &fontName, int height);
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JLBFont* GetJLBFont(const string &fontName);
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JLBFont* GetJLBFont(int id);
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int LoadMusic(const string &musicName);
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virtual int LoadMusic(const string &musicName);
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JMusic* GetMusic(const string &musicName);
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JMusic* GetMusic(int id);
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int LoadSample(const string &sampleName);
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virtual int LoadSample(const string &sampleName);
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JSample* GetSample(const string &sampleName);
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JSample* GetSample(int id);
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@@ -76,7 +71,7 @@ public:
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// JMotionEmitter* GetMotionEmitter(const string &emitterName);
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// JMotionEmitter* GetMotionEmitter(int id);
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private:
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protected:
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//JRenderer *mRenderer;
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