Preparing for a release, bug fixes and adjustments to game modes

Updating macros and new cards marked as borderline
This commit is contained in:
Eduardo
2019-04-25 18:03:41 -05:00
parent 1af3cff419
commit f1a529576e
5 changed files with 100 additions and 32 deletions

View File

@@ -426,13 +426,13 @@ Player * Rules::loadPlayerHorde(GameObserver* observer, int isAI)
string lands[] = { "land", "forest", "island", "mountain", "swamp", "plains" };
const char* const multicolorTribes[] = { "Ally", "Atog", "Eldrazi", "Elemental", "Golem", "Hound", "Human", "Knight",
"Myr", "Samurai", "Shaman", "Shapeshifter", "Sliver", "Soldier", "Spellshaper", "Spirit", "Warrior" };
const char* const whiteTribes[] = { "Angel", "Bird", "Cat", "cleric", "Griffin", "Kithkin", "Knight", "Soldier", "Spirit" };
const char* const blueTribes[] = { "Artificer", "Bird", "Drake", "Faerie", "Illusion", "Merfolk", "Spirit", "Vedalken", "Zombie" };
const char* const blackTribes[] = { "Cleric", "Demon", "Faerie", "Horror", "Pirate", "Rat", "Rogue", "Shade", "Skeleton", "Vampire", "Zombie" };
const char* const redTribes[] = { "Barbarian", "Berserker"," Cat", "Devil", "Goblin", "Minotaur", "Ogre", "Werewolf" };
const char* const greenTribes[] = { "Beast", "Cat", "Centaur", "Dinosaur", "Druid", "Elf", "Fungus", "Snake", "Spider", "Treefolk", "Werewolf" };
const char* const multicolorTribes[] = { "Ally", "Eldrazi", "Elemental", "Golem", "Hound", "Human", "Knight",
"Myr", "Samurai", "Shaman", "Shapeshifter", "Sliver", "Soldier", "Spellshaper", "Spirit", "Warrior", "Wizard" };
const char* const whiteTribes[] = { "Angel", "Bird", "Cat", "cleric", "Griffin", "Kithkin", "Knight", "Soldier", "Spirit", "Wizard" };
const char* const blueTribes[] = { "Artificer", "Bird", "Drake", "Faerie", "Illusion", "Merfolk", "Spirit", "Vedalken", "Wizard", "Zombie" };
const char* const blackTribes[] = { "Cleric", "Demon", "Faerie", "Horror", "Pirate", "Rat", "Rogue", "Shade", "Skeleton", "Vampire", "Wizard", "Zombie" };
const char* const redTribes[] = { "Barbarian", "Berserker"," Cat", "Devil", "Dragon", "Goblin", "Minotaur", "Ogre", "Werewolf", "Wizard" };
const char* const greenTribes[] = { "Beast", "Cat", "Centaur", "Dinosaur", "Druid", "Elf", "Fungus", "Snake", "Spider", "Treefolk", "Werewolf", "Wizard" };
int multicolorTribesSize = sizeof(multicolorTribes)/sizeof(multicolorTribes[0]);
int whiteTribesSize = sizeof(whiteTribes)/sizeof(whiteTribes[0]);